Announcements, support questions, and discussion for the Dialogue System.
3 Replies
618 Views
Last post by Tony Li
Sun Apr 18, 2021 6:44 pm
30 Replies
1937 Views
Last post by Tony Li
Sun Apr 18, 2021 3:25 pm
2 Replies
297 Views
Last post by SystemId
Sat Apr 17, 2021 10:28 pm
7 Replies
719 Views
Last post by Tony Li
Sat Apr 17, 2021 4:52 pm
1 Replies
107 Views
Last post by Tony Li
Sat Apr 17, 2021 3:31 pm
3 Replies
216 Views
Last post by Tony Li
Sat Apr 17, 2021 2:19 pm
Generic actors and dynamic conditions
Replies: 5
by
Sp1d3r »
Fri Apr 16, 2021 7:41 am
Hey there!
I am wondering if there is a easy way to do the following:
Lets say at the begin of my game I want to spawn 10 actors which all share the...
5 Replies
230 Views
Last post by Tony Li
Fri Apr 16, 2021 11:02 am
3 Replies
219 Views
Last post by Tony Li
Fri Apr 16, 2021 9:42 am
3 Replies
190 Views
Last post by Tony Li
Fri Apr 16, 2021 8:11 am
Spawning Barks over other gameObjects
Replies: 3
by
SystemId »
Wed Apr 14, 2021 3:16 pm
I am running into a problem utilizing barks.
From what I know, currently barks are set under the Dialogue Actor component, where the Actor is...
3 Replies
210 Views
Last post by Tony Li
Thu Apr 15, 2021 1:18 pm
2 Replies
170 Views
Last post by VoodooDetective
Thu Apr 15, 2021 12:30 pm
14 Replies
769 Views
Last post by Tony Li
Thu Apr 15, 2021 10:42 am
Can't disable head movement
Replies: 3
by
SuperSparkplug »
Mon Feb 16, 2015 10:43 pm
Hi there,
I've been wrestling with this problem for a while now. I'm trying to make this conversation system work from a first person player...
3 Replies
965 Views
Last post by Tony Li
Thu Apr 15, 2021 9:08 am
disable conversation while Paused?
Replies: 5
by
Hereder »
Mon Apr 12, 2021 8:49 am
Hi!
I just managed to disable the Pause function while in a conversation (and freeze the player) but how do I go about to stop a conversation from...
5 Replies
520 Views
Last post by Tony Li
Thu Apr 15, 2021 8:59 am
No Conversant Actor in Scene
Replies: 12
by
DearDeerDee »
Sat Apr 10, 2021 8:54 pm
Hi Tony,
Have you played Firewatch? At the beginning of the game, the player reads a bunch of questions, and selects an answer before proceeding to...
12 Replies
876 Views
Last post by Tony Li
Wed Apr 14, 2021 9:28 pm
2 Replies
331 Views
Last post by Mackerel_Sky
Wed Apr 14, 2021 6:19 am
1 Replies
206 Views
Last post by Tony Li
Tue Apr 13, 2021 10:52 pm
3 Replies
225 Views
Last post by Tony Li
Tue Apr 13, 2021 2:39 pm
3 Replies
880 Views
Last post by Tony Li
Tue Apr 13, 2021 12:07 pm
0 Replies
1734 Views
Last post by Tony Li
Tue Apr 13, 2021 11:32 am
0 Replies
729 Views
Last post by Tony Li
Mon Apr 12, 2021 3:26 pm
3 Replies
756 Views
Last post by Tony Li
Mon Apr 12, 2021 8:51 am
Access to variables (articy draft 3)
Replies: 7
by
Chrische5 »
Sat Apr 10, 2021 8:55 am
hello
i have imported my articy project via dialogue system to unity. everthing is perfect. now i want to get access to the varibales. maybe to...
7 Replies
627 Views
Last post by Tony Li
Sun Apr 11, 2021 3:10 pm
3 Replies
414 Views
Last post by Tony Li
Sun Apr 11, 2021 2:32 pm
IsConversationActive goes false faster!
Replies: 6
by
r35 »
Sat Apr 10, 2021 11:53 am
Hey tony,
I found that IsConversationActive is happening faster than the actual conversation ends(in the eye perspective),
due to its HIDE...
6 Replies
143 Views
Last post by Tony Li
Sat Apr 10, 2021 10:03 pm
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