Announcements, support questions, and discussion for the Dialogue System.
Can Conditions have an OR check?
Replies: 1
by
Grayson »
Mon May 10, 2021 4:12 pm
Can't seem to find it in the documentation if conditions statements can have an OR condition. For example:
((CheckQuestState( quest1 , Done ) ==...
1 Replies
185 Views
Last post by Tony Li
Mon May 10, 2021 4:14 pm
Bubble UI player responses
Replies: 11
by
lostmushroom »
Sun May 09, 2021 3:27 pm
Hey, it's been a while since I used Corgi and DS together and I'm having an issue with the Bubble UI. Annoyingly this is something I had working ages...
11 Replies
836 Views
Last post by Tony Li
Mon May 10, 2021 10:54 am
3 Replies
265 Views
Last post by Tony Li
Sat May 08, 2021 9:09 pm
8 Replies
1122 Views
Last post by Tony Li
Sat May 08, 2021 1:26 pm
2 Replies
221 Views
Last post by Lauri K
Fri May 07, 2021 4:58 am
7 Replies
790 Views
Last post by PepeJEe
Thu May 06, 2021 2:26 pm
Conditional Conversations
Replies: 3
by
Rocky_Felix »
Tue May 04, 2021 11:05 pm
Hello!
Thank you for providing this very thorough asset :)
I was wondering if you had a general idea on how I may go about implementing...
3 Replies
263 Views
Last post by Tony Li
Thu May 06, 2021 7:53 am
Cinemachine, Timeline and DS
Replies: 3
by
urrmurrmur »
Wed May 05, 2021 2:14 pm
Hi everyone,
I am experimenting with integrating Cinemachine, Timeline and DS, and am currently trying to figure out the best approach for a couple...
3 Replies
709 Views
Last post by Tony Li
Wed May 05, 2021 5:13 pm
Switching Character portraits in script
Replies: 3
by
rykaan »
Tue May 04, 2021 11:44 am
Hi Tony,
I'm attempting to switch the default portrait of a character during a conversation via script, then using the 'SetPortrait(CHARACTERNAME,...
3 Replies
308 Views
Last post by Tony Li
Wed May 05, 2021 8:11 am
5 Replies
581 Views
Last post by Tony Li
Tue May 04, 2021 9:18 am
7 Replies
714 Views
Last post by Tony Li
Mon May 03, 2021 10:31 pm
Active Speaker Overhead Indicator
Replies: 7
by
tmeans825 »
Sat Mar 27, 2021 5:37 pm
Hey! I am not using text-bubble based dialogue in my game (I'm essentially using the base WRPG type template).
With that, I was wondering if there...
7 Replies
550 Views
Last post by Tony Li
Mon May 03, 2021 10:51 am
3 Replies
994 Views
Last post by Tony Li
Mon May 03, 2021 8:52 am
4 Replies
356 Views
Last post by yonson
Mon May 03, 2021 4:26 am
1 Replies
220 Views
Last post by Tony Li
Sun May 02, 2021 4:51 pm
0 Replies
791 Views
Last post by Tony Li
Sun May 02, 2021 8:53 am
Destroy after first time
Replies: 3
by
TomsTales »
Sat May 01, 2021 9:27 am
Hi Guys, it is possible to destroy a dialog after the first time? Background: The player will die sometimes in a level and it will restart, and...
3 Replies
356 Views
Last post by Tony Li
Sun May 02, 2021 8:30 am
4 Replies
794 Views
Last post by Tony Li
Sat May 01, 2021 10:05 pm
Starting Another Conversation
Replies: 3
by
MysticBoar »
Wed Apr 28, 2021 2:41 am
Allo.
I should start with what I am able to do. I am able to switch scenes mid conversations, as well continue on to another conversation, as I...
3 Replies
211 Views
Last post by Tony Li
Sat May 01, 2021 8:36 pm
Issue with navigation using Doozy UI
Replies: 3
by
AHAKuo »
Fri Apr 30, 2021 10:28 pm
Hello there, I've been struggling with an issue and I don't know how to fix it at all.
Let me explain briefly,
I have a pause menu that is...
3 Replies
795 Views
Last post by Tony Li
Sat May 01, 2021 8:36 pm
3 Replies
398 Views
Last post by Tony Li
Sat May 01, 2021 8:34 pm
7 Replies
815 Views
Last post by Jamez0r
Sat May 01, 2021 12:35 pm
1 Replies
83 Views
Last post by Tony Li
Fri Apr 30, 2021 10:25 am
3 Replies
231 Views
Last post by Tony Li
Fri Apr 30, 2021 10:16 am
4 Replies
261 Views
Last post by Tony Li
Thu Apr 29, 2021 8:37 pm
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