Announcements, support questions, and discussion for the Dialogue System.
3 Replies
376 Views
Last post by VoodooDetective
Mon Jul 26, 2021 10:37 pm
Response button color
Replies: 5
by
SealDev »
Mon Jul 26, 2021 10:22 am
I have 2 responses. As i move mouse over 1 button, highlighted color works. But it doesn't work for the other button (remains white Normal Color)
If...
5 Replies
641 Views
Last post by Tony Li
Mon Jul 26, 2021 2:45 pm
3 Replies
385 Views
Last post by Tony Li
Mon Jul 26, 2021 8:05 am
4 Replies
374 Views
Last post by Tony Li
Sun Jul 25, 2021 10:05 am
Custom typewriter
Replies: 4
by
Angry Bugs »
Fri Jul 23, 2021 1:11 pm
Hi,
I've been using the free version of the Dialogue system for a little while, so far I like it a lot, but I have a couple of questions about some...
4 Replies
460 Views
Last post by Angry Bugs
Fri Jul 23, 2021 2:43 pm
10 Replies
1199 Views
Last post by Tony Li
Fri Jul 23, 2021 1:35 pm
3 Replies
574 Views
Last post by Tony Li
Fri Jul 23, 2021 12:55 pm
Selector distance from game object
Replies: 5
by
thecodehermit »
Thu Jul 22, 2021 9:29 am
Hi again. I have been following the quick start tutorial and have a bit of an issue modifying it so that the conversation is triggered only when the...
5 Replies
510 Views
Last post by Tony Li
Thu Jul 22, 2021 4:36 pm
3 Replies
389 Views
Last post by Tony Li
Thu Jul 22, 2021 9:26 am
1 Replies
268 Views
Last post by Tony Li
Thu Jul 22, 2021 9:25 am
3 Replies
596 Views
Last post by Tony Li
Wed Jul 21, 2021 9:56 am
3 Replies
319 Views
Last post by Tony Li
Tue Jul 20, 2021 4:19 pm
Animated Character Portraits using Bolt
Replies: 5
by
F1foux »
Mon Jul 19, 2021 1:33 pm
Hi everybody,
I'm trying to replicate this behaviour:
but in Bolt.
I got a second camera rendering to a Rendertexture. Now I want to automatically...
5 Replies
510 Views
Last post by Tony Li
Tue Jul 20, 2021 7:48 am
Custom Quest Log questions
Replies: 3
by
urrmurrmur »
Mon Jul 19, 2021 9:07 am
Hi,
The game I am currently working on has some particular quest functionality that is not included in the default DSFU - or at least I don't think...
3 Replies
454 Views
Last post by Tony Li
Mon Jul 19, 2021 6:50 pm
Dialogue trees voiceover
Replies: 3
by
thecodehermit »
Mon Jul 19, 2021 11:43 am
Lets say I have the script ready in the conversations tab, with all the conversation branches and so on. But now I want to get those lines voiced....
3 Replies
386 Views
Last post by Tony Li
Mon Jul 19, 2021 1:20 pm
3 Replies
340 Views
Last post by Tony Li
Mon Jul 19, 2021 10:16 am
4 Replies
590 Views
Last post by fkkcloud
Sun Jul 18, 2021 11:25 pm
2 Replies
289 Views
Last post by fkkcloud
Sun Jul 18, 2021 11:25 pm
Huge GC alloc in PlaySequence
Replies: 1
by
fkkcloud »
Sat Jul 17, 2021 11:34 pm
Hello,
I am getting a huge GC Alloc in the PlaySequence function.
화면 캡처 2021-07-17 203014.jpg
I am calling
DialogueManager.PlaySequence(...
1 Replies
245 Views
Last post by Tony Li
Sun Jul 18, 2021 8:30 am
Start Conversation mouse click
Replies: 5
by
Rokatansky »
Thu Jul 15, 2021 3:49 am
I'm using your manual in my 2d game. On start dialogues works, but when I'm changing to On use (mouse position etc) to start conversation on mouse...
5 Replies
1055 Views
Last post by Tony Li
Sat Jul 17, 2021 7:52 am
3 Replies
267 Views
Last post by Tony Li
Fri Jul 16, 2021 10:50 am
0 Replies
2383 Views
Last post by Tony Li
Thu Jul 15, 2021 2:14 pm
5 Replies
373 Views
Last post by Tony Li
Thu Jul 15, 2021 8:10 am
Scripted response on timeout
Replies: 6
by
ProvencalG »
Mon Jul 12, 2021 6:09 am
Hi,
I'm implementing a mechanic in my game where some dialogues are timed and on timeout it triggers a specific response.
Maybe I can use the low ,...
6 Replies
751 Views
Last post by Tony Li
Tue Jul 13, 2021 11:34 am
Unskippable cutscene
Replies: 17
by
igorsandman »
Fri Jul 09, 2021 9:59 am
Hi,
I'm trying to make my first cutscene with Dialogue System.
I would like my cutscene to be unskippable. I tried playing with required and...
17 Replies
1632 Views
Last post by Tony Li
Mon Jul 12, 2021 12:54 pm
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