Announcements, support questions, and discussion for the Dialogue System.
Database, Quests, Inventory and Saves
Replies: 3
by
Zimennik »
Sun Apr 24, 2022 10:11 am
Hello. Not so long ago I bought Dialogue System for Unity, and now I'm trying to integrate it into my game. I have a few problems that I hope you can...
3 Replies
759 Views
Last post by Tony Li
Sun Apr 24, 2022 5:05 pm
Bark sentences dont cycle
Replies: 1
by
ZeroElementGames »
Sat Apr 23, 2022 5:55 pm
Hi, We are trying to implement barks activated when you enter a trigger. we are using a dialogue system trigger set to on trigger enter, aded a...
1 Replies
415 Views
Last post by Tony Li
Sat Apr 23, 2022 6:33 pm
Alert control
Replies: 3
by
ZeroElementGames »
Sat Apr 23, 2022 6:02 am
Hi, we are using articy to set up conversations and variables etc, and we want to show alerts when a variable changes(you obtain X or Y). Is there a...
3 Replies
481 Views
Last post by Tony Li
Sat Apr 23, 2022 6:13 pm
Force conversation "pause state"?
Replies: 2
by
mroshaw »
Sat Apr 23, 2022 11:54 am
Hello again!
I'm having a bit of trouble with an asset, Pro Radar Builder , that I use for a minimap in my game. I'm also using Invector Shooter...
2 Replies
575 Views
Last post by Tony Li
Sat Apr 23, 2022 2:23 pm
No text after switching to Text Mesh Pro
Replies: 5
by
Fullen »
Fri Apr 22, 2022 12:55 am
Hey!
I just wanted to change my subtitle text to TMP so following the documentation I enabled the setting in the welcome window and then re-imported...
5 Replies
2510 Views
Last post by Tony Li
Sat Apr 23, 2022 8:37 am
0 Replies
4749 Views
Last post by Tony Li
Sat Apr 23, 2022 8:37 am
Question about GetParameter.
Replies: 3
by
mac »
Fri Apr 22, 2022 2:09 am
Hello Tony, so I'm trying to make a custom sequencer command to change my dialogue background Image, thats the script:
using UnityEngine;
using...
3 Replies
943 Views
Last post by Tony Li
Fri Apr 22, 2022 10:17 pm
Wonder and Awe
Replies: 1
by
JOstrum »
Fri Apr 22, 2022 4:14 pm
Hello to the Pixel Crushers team!
My name is Justin and I am currently graduating from a college Game Design program in Canada. For our program we...
1 Replies
318 Views
Last post by Tony Li
Fri Apr 22, 2022 9:31 pm
MoveTo without rotation?
Replies: 1
by
moodyloo »
Fri Apr 22, 2022 3:25 pm
Hi,
I want to use MoveTo() to move a character from one place to another after a dialogue without it rotating, is it possible?
1 Replies
303 Views
Last post by moodyloo
Fri Apr 22, 2022 4:26 pm
Dynamic "Player" actor name
Replies: 4
by
mroshaw »
Fri Apr 22, 2022 7:15 am
Hi again!
In my game, the player is able to select from male and female characters. The player controller is spawned when the scene loads, from one...
4 Replies
713 Views
Last post by Tony Li
Fri Apr 22, 2022 9:31 am
3 Replies
752 Views
Last post by Tony Li
Fri Apr 22, 2022 9:31 am
Player Response documentation / tutorial
Replies: 4
by
mroshaw »
Thu Apr 21, 2022 3:46 pm
Hi Tony! I was wondering if there's a tutorial or some documentation that explains how to use player responses in the Dialog System? I was just...
4 Replies
693 Views
Last post by Tony Li
Fri Apr 22, 2022 7:12 am
3 Replies
314 Views
Last post by Tony Li
Thu Apr 21, 2022 3:40 pm
1 Replies
685 Views
Last post by Tony Li
Wed Apr 20, 2022 4:06 pm
StandardUIResponseButton with textmeshpro
Replies: 3
by
joeylu »
Wed Apr 20, 2022 9:50 am
Hi Tony, In your template, a StandardUIResponseButton uses Unity Button/Text UI to display text, it working perfectly
However, if I remove the text...
3 Replies
1055 Views
Last post by Tony Li
Wed Apr 20, 2022 11:03 am
Using Runic Alert Panel as Selector Panel
Replies: 3
by
Fullen »
Wed Apr 20, 2022 1:46 am
Hello!
I'm very sorry about the question I'm about to make, but I just got the dialogue system and I'm thinking about using the Runic UI preset. The...
3 Replies
467 Views
Last post by Tony Li
Wed Apr 20, 2022 10:42 am
12 Replies
1570 Views
Last post by Tony Li
Wed Apr 20, 2022 7:26 am
Bool checks from scripts.
Replies: 1
by
erorc78 »
Tue Apr 19, 2022 7:00 pm
I want different conversations to trigger based on the time of day. I have very simple bool checks set up in my time manager class and was wondering...
1 Replies
219 Views
Last post by Tony Li
Tue Apr 19, 2022 10:17 pm
Quest Enums
Replies: 3
by
creativestorm »
Tue Apr 19, 2022 3:36 pm
Hi Tony,
I located a thread where you added the ability to add the questName enum dropdowns to other scripts in a project:
public string...
3 Replies
303 Views
Last post by Tony Li
Tue Apr 19, 2022 4:51 pm
1 Replies
226 Views
Last post by Tony Li
Tue Apr 19, 2022 3:05 pm
Relationship
Replies: 1
by
keabanning »
Tue Apr 19, 2022 12:32 pm
Hi,
I'm trying to prototype some sort of relationship mechanics from harvestmoon/persona. Give items to Npc, then increase relationship with said...
1 Replies
294 Views
Last post by Tony Li
Tue Apr 19, 2022 1:40 pm
7 Replies
1298 Views
Last post by Tony Li
Mon Apr 18, 2022 9:06 pm
3 Replies
542 Views
Last post by Tony Li
Mon Apr 18, 2022 2:39 pm
Pause/Wait timer for animations.
Replies: 5
by
Fearinhell »
Wed Apr 13, 2022 3:26 pm
I have tied a yes response in my dialogue to an animation. I was wanting to either wait til the animation is finished OR just have a timer that is...
5 Replies
1814 Views
Last post by Tony Li
Sat Apr 16, 2022 7:00 pm
3 Replies
434 Views
Last post by Tony Li
Sat Apr 16, 2022 8:31 am
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