Announcements, support questions, and discussion for the Dialogue System.
How to close a conversation by script
Replies: 8
by
rauljl1 »
Mon May 23, 2022 6:01 pm
Hi Tony.
Some of my conversations have an Scene Event methods/functions on execute them.
But, while the function is executed, the Dialogue panel is...
8 Replies
790 Views
Last post by rauljl1
Mon Oct 31, 2022 12:39 pm
11 Replies
485 Views
Last post by Tony Li
Mon Oct 31, 2022 12:10 pm
7 Replies
751 Views
Last post by Tony Li
Mon Oct 31, 2022 12:01 pm
Dialogue Sounds
Replies: 1
by
7ports »
Fri Oct 28, 2022 3:36 pm
Hi Forum,
I was wondering if there was an event related to specific characters being displayed or an event related to an entire word being displayed...
1 Replies
165 Views
Last post by Tony Li
Fri Oct 28, 2022 3:55 pm
3 Replies
322 Views
Last post by Tony Li
Fri Oct 28, 2022 8:04 am
3 Replies
439 Views
Last post by Tony Li
Thu Oct 27, 2022 7:33 pm
How does the audio work?
Replies: 3
by
TheShed »
Wed Oct 26, 2022 7:34 pm
I need to hook the dialogues to a SO based AudioManager, but the inner workings on how the audio files are retrieved and played remains a mystery...
3 Replies
318 Views
Last post by Tony Li
Wed Oct 26, 2022 9:11 pm
On Unuse / On Conversation ends USABLE
Replies: 1
by
rauljl1 »
Wed Oct 26, 2022 3:22 pm
Hi, Tony.
I see that a Usable component have 3 events: On Select(), On Deselect() and On Use(). How to add/create one more which is On Conversation...
1 Replies
195 Views
Last post by Tony Li
Wed Oct 26, 2022 4:17 pm
1 Replies
108 Views
Last post by Tony Li
Tue Oct 25, 2022 10:58 am
Continue at end of audio dialogue
Replies: 3
by
cptscrimshaw »
Mon Oct 24, 2022 8:10 pm
Hi Tony,
I have some circumstances where I'm using the Continue() sequencer command to auto-advance dialogue, but I'd like it to continue at the end...
3 Replies
415 Views
Last post by Tony Li
Mon Oct 24, 2022 9:50 pm
3 Replies
243 Views
Last post by Tony Li
Mon Oct 24, 2022 8:08 am
Spawnpoint Issue
Replies: 7
by
will_888 »
Mon Oct 03, 2022 10:14 am
Hello!
I'm using an Invector 3rd Person Controller as a main character.
I'm able to make the character move across scene and spawn at a precise...
7 Replies
801 Views
Last post by Tony Li
Sun Oct 23, 2022 11:21 am
0 Replies
3619 Views
Last post by Tony Li
Sun Oct 23, 2022 11:20 am
dialogue history
Replies: 7
by
joeylu »
Thu Oct 20, 2022 7:25 am
I'm trying to add an UI to display all the dialogue history, I can manually iterate the conversations and display everything, that's not a problem,...
7 Replies
1510 Views
Last post by Tony Li
Sat Oct 22, 2022 8:46 am
10 Replies
2539 Views
Last post by alsoknownas-stefan
Fri Oct 21, 2022 3:53 pm
[HOWTO] How To: Set Up Quest Indicators
Replies: 3
by
Tony Li »
Wed Oct 19, 2022 9:55 am
This article explains how to set up overhead quest indicators for NPCs. To see an example in action, examine the NPC named Sergeant Graves in...
3 Replies
1348 Views
Last post by Tony Li
Fri Oct 21, 2022 12:51 pm
if/else statements in Lua.Run()?
Replies: 1
by
LostTrainDude »
Fri Oct 21, 2022 4:36 am
Hi Tony!
Is it possible to execute if/else statements in a Lua.Run() call?
I tried checking in the Lua Console if I could run something like if...
1 Replies
372 Views
Last post by Tony Li
Fri Oct 21, 2022 8:12 am
6 Replies
1503 Views
Last post by Tony Li
Thu Oct 20, 2022 9:39 pm
[LivelyChatBubbles] + portraits
Replies: 8
by
DarkFlameMaster »
Wed Oct 19, 2022 7:18 am
Hello, and thank you for this incredible asset :)
I succesfully integrated lively chat bubbles as subtitles for my conversations, however I'd like...
8 Replies
338 Views
Last post by Tony Li
Thu Oct 20, 2022 3:56 pm
Bug in branching during setting conditions
Replies: 1
by
qest43 »
Thu Oct 20, 2022 6:21 am
According to this tutorial:
I am setting conditions in Do you have both babies? for Not Yet and Here They are . But during dialogue this player Not...
1 Replies
176 Views
Last post by Tony Li
Thu Oct 20, 2022 8:10 am
1 Replies
1475 Views
Last post by Tony Li
Thu Oct 20, 2022 7:53 am
If Then Variable in Node Script
Replies: 3
by
BWLGeorge »
Wed Oct 19, 2022 4:02 pm
Howdy!
I'm trying to do some Icarian complicated branching dialogue stuff, and I'm just trying to make sure I understand the Conditional command or...
3 Replies
245 Views
Last post by Tony Li
Wed Oct 19, 2022 10:23 pm
Make PC portrait always visible
Replies: 5
by
7ports »
Mon Oct 17, 2022 3:33 pm
Hi,
I was wondering if there was a setting / way to make the PC's portrait always visible in a dialogue UI even when they're not speaking. All the...
5 Replies
314 Views
Last post by Tony Li
Wed Oct 19, 2022 4:56 pm
2 Replies
254 Views
Last post by DrewThomasArt
Wed Oct 19, 2022 11:51 am
3 Replies
195 Views
Last post by Tony Li
Wed Oct 19, 2022 10:19 am
Forum permissions
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum