Announcements, support questions, and discussion for the Dialogue System.
Saving At Save Points
Replies: 5
by
DrewThomasArt »
Tue Nov 01, 2022 1:59 am
After looking around it seems there are a few ways to save but I was hoping someone could point me in the right direction for my purposes, because...
5 Replies
632 Views
Last post by Tony Li
Tue Nov 01, 2022 3:44 pm
How to close a conversation by script
Replies: 8
by
rauljl1 »
Mon May 23, 2022 6:01 pm
Hi Tony.
Some of my conversations have an Scene Event methods/functions on execute them.
But, while the function is executed, the Dialogue panel is...
8 Replies
750 Views
Last post by rauljl1
Mon Oct 31, 2022 12:39 pm
11 Replies
466 Views
Last post by Tony Li
Mon Oct 31, 2022 12:10 pm
7 Replies
692 Views
Last post by Tony Li
Mon Oct 31, 2022 12:01 pm
Dialogue Sounds
Replies: 1
by
7ports »
Fri Oct 28, 2022 3:36 pm
Hi Forum,
I was wondering if there was an event related to specific characters being displayed or an event related to an entire word being displayed...
1 Replies
158 Views
Last post by Tony Li
Fri Oct 28, 2022 3:55 pm
3 Replies
308 Views
Last post by Tony Li
Fri Oct 28, 2022 8:04 am
3 Replies
401 Views
Last post by Tony Li
Thu Oct 27, 2022 7:33 pm
How does the audio work?
Replies: 3
by
TheShed »
Wed Oct 26, 2022 7:34 pm
I need to hook the dialogues to a SO based AudioManager, but the inner workings on how the audio files are retrieved and played remains a mystery...
3 Replies
294 Views
Last post by Tony Li
Wed Oct 26, 2022 9:11 pm
On Unuse / On Conversation ends USABLE
Replies: 1
by
rauljl1 »
Wed Oct 26, 2022 3:22 pm
Hi, Tony.
I see that a Usable component have 3 events: On Select(), On Deselect() and On Use(). How to add/create one more which is On Conversation...
1 Replies
186 Views
Last post by Tony Li
Wed Oct 26, 2022 4:17 pm
1 Replies
103 Views
Last post by Tony Li
Tue Oct 25, 2022 10:58 am
Continue at end of audio dialogue
Replies: 3
by
cptscrimshaw »
Mon Oct 24, 2022 8:10 pm
Hi Tony,
I have some circumstances where I'm using the Continue() sequencer command to auto-advance dialogue, but I'd like it to continue at the end...
3 Replies
375 Views
Last post by Tony Li
Mon Oct 24, 2022 9:50 pm
3 Replies
235 Views
Last post by Tony Li
Mon Oct 24, 2022 8:08 am
Spawnpoint Issue
Replies: 7
by
will_888 »
Mon Oct 03, 2022 10:14 am
Hello!
I'm using an Invector 3rd Person Controller as a main character.
I'm able to make the character move across scene and spawn at a precise...
7 Replies
720 Views
Last post by Tony Li
Sun Oct 23, 2022 11:21 am
0 Replies
3586 Views
Last post by Tony Li
Sun Oct 23, 2022 11:20 am
dialogue history
Replies: 7
by
joeylu »
Thu Oct 20, 2022 7:25 am
I'm trying to add an UI to display all the dialogue history, I can manually iterate the conversations and display everything, that's not a problem,...
7 Replies
1371 Views
Last post by Tony Li
Sat Oct 22, 2022 8:46 am
10 Replies
2263 Views
Last post by alsoknownas-stefan
Fri Oct 21, 2022 3:53 pm
[HOWTO] How To: Set Up Quest Indicators
Replies: 3
by
Tony Li »
Wed Oct 19, 2022 9:55 am
This article explains how to set up overhead quest indicators for NPCs. To see an example in action, examine the NPC named Sergeant Graves in...
3 Replies
1300 Views
Last post by Tony Li
Fri Oct 21, 2022 12:51 pm
if/else statements in Lua.Run()?
Replies: 1
by
LostTrainDude »
Fri Oct 21, 2022 4:36 am
Hi Tony!
Is it possible to execute if/else statements in a Lua.Run() call?
I tried checking in the Lua Console if I could run something like if...
1 Replies
356 Views
Last post by Tony Li
Fri Oct 21, 2022 8:12 am
6 Replies
1380 Views
Last post by Tony Li
Thu Oct 20, 2022 9:39 pm
[LivelyChatBubbles] + portraits
Replies: 8
by
DarkFlameMaster »
Wed Oct 19, 2022 7:18 am
Hello, and thank you for this incredible asset :)
I succesfully integrated lively chat bubbles as subtitles for my conversations, however I'd like...
8 Replies
324 Views
Last post by Tony Li
Thu Oct 20, 2022 3:56 pm
Bug in branching during setting conditions
Replies: 1
by
qest43 »
Thu Oct 20, 2022 6:21 am
According to this tutorial:
I am setting conditions in Do you have both babies? for Not Yet and Here They are . But during dialogue this player Not...
1 Replies
166 Views
Last post by Tony Li
Thu Oct 20, 2022 8:10 am
1 Replies
1423 Views
Last post by Tony Li
Thu Oct 20, 2022 7:53 am
If Then Variable in Node Script
Replies: 3
by
BWLGeorge »
Wed Oct 19, 2022 4:02 pm
Howdy!
I'm trying to do some Icarian complicated branching dialogue stuff, and I'm just trying to make sure I understand the Conditional command or...
3 Replies
232 Views
Last post by Tony Li
Wed Oct 19, 2022 10:23 pm
Make PC portrait always visible
Replies: 5
by
7ports »
Mon Oct 17, 2022 3:33 pm
Hi,
I was wondering if there was a setting / way to make the PC's portrait always visible in a dialogue UI even when they're not speaking. All the...
5 Replies
290 Views
Last post by Tony Li
Wed Oct 19, 2022 4:56 pm
2 Replies
221 Views
Last post by DrewThomasArt
Wed Oct 19, 2022 11:51 am
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