Announcements, support questions, and discussion for the Dialogue System.
How do I use multiple databases?
Replies: 5
by
qordud55 »
Fri Nov 18, 2022 7:29 am
I want to show the another DB' Conversation
(not Dialouge Manager - Initial Database, Dialogue System Trigger - Reference Database)
I want to show...
5 Replies
292 Views
Last post by Tony Li
Mon Nov 21, 2022 9:03 am
3 Replies
330 Views
Last post by Pixelf0x3
Sun Nov 20, 2022 1:24 pm
2 Replies
175 Views
Last post by gaelgamesdev
Sun Nov 20, 2022 1:03 am
3 Replies
178 Views
Last post by Tony Li
Sat Nov 19, 2022 8:06 pm
Make emphasis tags not affect colour?
Replies: 3
by
jjpixelc »
Fri Nov 18, 2022 4:45 am
Hi
Just wondering if there was a way to make emphasis tags NOT affect text colour?
So a tag would keep the original colour of the text and only...
3 Replies
286 Views
Last post by Tony Li
Fri Nov 18, 2022 3:19 pm
3 Replies
299 Views
Last post by Tony Li
Fri Nov 18, 2022 3:17 pm
3 Replies
282 Views
Last post by Tony Li
Fri Nov 18, 2022 9:20 am
Localization Speaker Name problem
Replies: 11
by
gaelgamesdev »
Sun Nov 06, 2022 7:34 am
Hello!
I have set up Unity's Localization package with DS and it seems to be working fine for the most part.
But I'm running into a problem where...
11 Replies
755 Views
Last post by Tony Li
Fri Nov 18, 2022 8:54 am
Status of updates to integrations
Replies: 1
by
jrbourne »
Wed Nov 16, 2022 4:04 pm
Hello Tony et al.:
I wondering if there is any information available about updates to integration packages available with Dialogue System? I have...
1 Replies
253 Views
Last post by Tony Li
Wed Nov 16, 2022 7:19 pm
How to clear Bark Group Queue
Replies: 1
by
Saper »
Wed Nov 16, 2022 10:12 am
Hi
Tony I want to clear my Bark Groups Queues. How to do it? I want to hide Barks when I start a cutscene, but when i switch off Object and after...
1 Replies
183 Views
Last post by Tony Li
Wed Nov 16, 2022 1:02 pm
3 Replies
403 Views
Last post by Tony Li
Wed Nov 16, 2022 12:55 pm
1 Replies
143 Views
Last post by Tony Li
Wed Nov 16, 2022 11:57 am
3 Replies
228 Views
Last post by Tony Li
Wed Nov 16, 2022 11:55 am
text not staying inside buttons
Replies: 1
by
cristoo »
Tue Nov 15, 2022 10:42 pm
Hi does anyone know why my text isn't staying inside the buttons? I have wrap, truncate and best fit checked.
I have tried so many combinations of...
1 Replies
168 Views
Last post by Tony Li
Wed Nov 16, 2022 9:03 am
8 Replies
2162 Views
Last post by Tony Li
Wed Nov 16, 2022 8:57 am
Calling Method with Lua
Replies: 3
by
2538050250 »
Mon Nov 14, 2022 12:25 pm
Hi,
I'm trying to call a Method in a conversation to Open a Shop in another script :
using System.Collections;
using System.Collections.Generic;...
3 Replies
298 Views
Last post by Tony Li
Tue Nov 15, 2022 1:27 pm
Quest Tracker - Expand Downwards?
Replies: 3
by
DrewThomasArt »
Sun Nov 13, 2022 10:29 pm
As my player acquires quests, the quest tracker UI expands from both the top and the bottom, and because mine is in the upper right corner, it goes...
3 Replies
389 Views
Last post by Tony Li
Mon Nov 14, 2022 8:04 pm
3 Replies
724 Views
Last post by Tony Li
Mon Nov 14, 2022 7:55 pm
4 Replies
1926 Views
Last post by Tony Li
Mon Nov 14, 2022 10:14 am
Use Input System Actions For Selector?
Replies: 1
by
segfault »
Sun Nov 13, 2022 3:35 pm
Hi,
I'm new to Dialogue System, so maybe this is against best practices, but I'm using the new Unity Input System for movement/interaction, and I'd...
1 Replies
176 Views
Last post by Tony Li
Sun Nov 13, 2022 3:49 pm
0 Replies
3461 Views
Last post by howevertt322
Sat Nov 12, 2022 5:20 pm
4 Replies
293 Views
Last post by domopuff
Fri Nov 11, 2022 10:31 pm
8 Replies
4110 Views
Last post by DrewThomasArt
Fri Nov 11, 2022 7:30 pm
DS To I2 tool suddenly stopped working
Replies: 13
by
etsapekis »
Wed Nov 09, 2022 11:35 am
We've bene using DS for our project and pushing to I2 without issue for a while. However, seemingly for now reason, the DS data is suddenly not...
13 Replies
1138 Views
Last post by Tony Li
Fri Nov 11, 2022 3:26 pm
3 Replies
243 Views
Last post by Tony Li
Fri Nov 11, 2022 1:30 pm
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