Announcements, support questions, and discussion for the Dialogue System.
Save dialogue System to Firebase
Replies: 3
by
VietLinh »
Mon Jan 30, 2023 8:31 am
Hello Tony,
I read your manual 1.PNG
I want to save the state of the dialogue database ( dialogue database variables, quest states) on Firebase
I...
3 Replies
207 Views
Last post by Tony Li
Tue Jan 31, 2023 11:34 am
3 Replies
304 Views
Last post by Tony Li
Tue Jan 31, 2023 11:07 am
DialogueSystemEvents not sending events
Replies: 3
by
giltar »
Mon Jan 30, 2023 4:30 pm
Hi,
I used to use this simple code on my player:
private void OnDialogue(bool isInDialogue)
{
canMove = !isInDialogue;
}
It is some very old...
3 Replies
293 Views
Last post by Tony Li
Tue Jan 31, 2023 11:06 am
Integration with Love/Hate
Replies: 3
by
haavard »
Mon Jan 30, 2023 11:16 am
Hi,
I have a problem - when during a conversation, I'm using ReportDeed (like ReportDeed( Player , Pink Girl , Steal )), and then later in the...
3 Replies
331 Views
Last post by Tony Li
Mon Jan 30, 2023 1:18 pm
1 Replies
180 Views
Last post by Tony Li
Mon Jan 30, 2023 9:40 am
Mouse and Joystick Input?
Replies: 1
by
Hereder »
Mon Jan 30, 2023 1:39 am
Hi!
My mouse input is not working, nor is my keyboard.
I can only interact with the NPC when I hit the (X) button on my PS4 Controller.
It is as if...
1 Replies
218 Views
Last post by Tony Li
Mon Jan 30, 2023 9:39 am
question about SetContinueMode
Replies: 5
by
joeylu »
Sun Jan 29, 2023 12:41 am
I have set Continue Mode in dialogue controller subtitle to Optional
Then in my conversation, I have 3 nodes
node #1, I input SetContinueMode(false)...
5 Replies
640 Views
Last post by Tony Li
Mon Jan 30, 2023 9:37 am
Dialogue System for Unity & Batchmode
Replies: 3
by
nehvaleem »
Tue Aug 30, 2022 1:52 pm
Hi Tony,
I've noticed that there are a lot of calls to WaitForEndOfFrame in the Dialogue System for Unity source files. Since this isn't supported in...
3 Replies
351 Views
Last post by Tony Li
Sun Jan 29, 2023 1:30 pm
Voice Over Script export question
Replies: 5
by
fkkcloud »
Tue Jan 24, 2023 6:06 pm
Hello,
I am preparing VO sessions and was wondering if below is possible?
Right now, if I export, the format looks like this.
1.png
However, I...
5 Replies
618 Views
Last post by Tony Li
Sat Jan 28, 2023 10:58 am
[Adventure Creator] Integration help
Replies: 6
by
CDSK »
Wed Jan 25, 2023 6:05 pm
Hello!
So I'm running into a couple issues that are most likely easy problems to solve, but I'm new to Unity -- and coding -- so I'm probably making...
6 Replies
743 Views
Last post by Tony Li
Fri Jan 27, 2023 8:33 pm
1 Replies
175 Views
Last post by Tony Li
Fri Jan 27, 2023 5:24 pm
1 Replies
371 Views
Last post by Tony Li
Fri Jan 27, 2023 12:05 pm
DS recently started lagging
Replies: 4
by
lostmushroom »
Wed Jan 25, 2023 5:27 am
Hi Tony. In the last couple of days, DS has started lagging quite badly for me. It's quite slow moving nodes, typing in any of the fields, panning...
4 Replies
281 Views
Last post by lostmushroom
Thu Jan 26, 2023 9:49 am
5 Replies
291 Views
Last post by Tony Li
Wed Jan 25, 2023 11:52 am
Get all Quests
Replies: 1
by
JamesTFreaknKirk »
Mon Jan 23, 2023 3:20 pm
Hello! :D
I've got a question regarding the QuestLog.GetAllQuests(),
context: I've got a day/night cycle in my game, and at the beginning of every...
1 Replies
258 Views
Last post by Tony Li
Mon Jan 23, 2023 4:06 pm
3 Replies
477 Views
Last post by Tony Li
Mon Jan 23, 2023 2:28 pm
3 Replies
235 Views
Last post by Tony Li
Mon Jan 23, 2023 11:48 am
3 Replies
321 Views
Last post by Tony Li
Mon Jan 23, 2023 9:20 am
5 Replies
271 Views
Last post by Tony Li
Mon Jan 23, 2023 9:17 am
character controller
Replies: 4
by
mik60 »
Sat Jan 21, 2023 1:01 pm
I'm using dialogue system with invector. I need to turn the quest giver's character controller back on when the quest is completed, so he can follow...
4 Replies
232 Views
Last post by mik60
Sun Jan 22, 2023 2:58 pm
Unexpected behaviour of WaitForMessage
Replies: 4
by
ruanluyu »
Thu Dec 29, 2022 12:14 pm
I want to run two sequence commands asynchronously and continue scene after they are done.
To be concise I use Delay(1) and Delay(2) here to...
4 Replies
264 Views
Last post by Tony Li
Sun Jan 22, 2023 8:29 am
Managing DS in Timeline
Replies: 3
by
SuperSparkplug »
Sat Jan 21, 2023 6:29 am
Hi there,
We're nearing the end of production and have begun making the Credit Sequence ahead of time, which is set to be a cutscene set to a...
3 Replies
332 Views
Last post by Tony Li
Sun Jan 22, 2023 8:28 am
Get Current QUEST name in Conversation
Replies: 3
by
Sumosake »
Sat Jan 21, 2023 8:35 am
Attempting to get the current Quest Name to use in my Dialogue. More specifically in Variable =
I am a new user but have a basic understanding of...
3 Replies
237 Views
Last post by Tony Li
Sat Jan 21, 2023 3:00 pm
Detect if responce was already used once
Replies: 7
by
Deadcow »
Mon May 17, 2021 12:32 pm
I try to distinguish responces that was used once (in some dialogues with looping paths) to highlight such responces visually. Is there a way to get...
7 Replies
760 Views
Last post by Tony Li
Fri Jan 20, 2023 4:16 pm
Delay when use " \. "
Replies: 5
by
Kamotachi »
Wed Jan 18, 2023 11:28 pm
Hi!
I'm using the typewriter.
When using \. to make pauses between words, everything works, but with a small delay that executes the pauses later....
5 Replies
781 Views
Last post by Tony Li
Fri Jan 20, 2023 8:13 am
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