Announcements, support questions, and discussion for the Dialogue System.
Adding a converation at runtime?
Replies: 3
by
ds2497 »
Thu Nov 30, 2023 2:25 am
Hey there, I'm working on creating a bark conversation and adding it to the database at runtime. Here's my code:
However, it's not functioning as...
3 Replies
2465 Views
Last post by Tony Li
Fri Dec 01, 2023 8:34 am
GameObject as Lua parameter
Replies: 3
by
danieltorok »
Thu Nov 30, 2023 7:01 am
Hello! I'm wondering if it would be possible to use (drag and drop) GameObject references to custom dialogue action/conditions? It would make it more...
3 Replies
1769 Views
Last post by Tony Li
Thu Nov 30, 2023 7:21 pm
11 Replies
5004 Views
Last post by Tony Li
Thu Nov 30, 2023 2:56 pm
4 Replies
1511 Views
Last post by levexis
Thu Nov 30, 2023 11:16 am
Setting Up a Timer
Replies: 4
by
SilencedMage »
Thu Nov 30, 2023 12:18 am
I'm brand new to this wonderful dialogue tool, so excuse my ignorance! I have a slider setup and set as the Timer in the dialogue options. But I...
4 Replies
998 Views
Last post by Tony Li
Thu Nov 30, 2023 10:53 am
5 Replies
4002 Views
Last post by Tony Li
Thu Nov 30, 2023 9:20 am
3 Replies
538 Views
Last post by Tony Li
Thu Nov 30, 2023 9:18 am
Can I use assembly definition file?
Replies: 4
by
elda27 »
Wed Nov 29, 2023 9:22 am
I made an assembly definition to test my code.
But I ran into an error with the using PixelCrushers.DialogueSystem part, and I can't seem to find the...
4 Replies
744 Views
Last post by Tony Li
Thu Nov 30, 2023 8:38 am
Delays between dialogue
Replies: 1
by
SilencedMage »
Thu Nov 30, 2023 12:10 am
There seems to be a short delay after the conversant speaks and before player options are displayed. Can I change this? Similarly, is there a way to...
1 Replies
424 Views
Last post by Tony Li
Thu Nov 30, 2023 8:35 am
ShowAlert during conversation
Replies: 1
by
OscarS »
Wed Nov 29, 2023 6:37 pm
Hi!
I have a question about Alerts. I'm trying to show an alert for a certain duration during conversations. I ticked the option on the dialogue...
1 Replies
478 Views
Last post by Tony Li
Wed Nov 29, 2023 8:10 pm
Yarn2: Build-In Functions do not work
Replies: 3
by
kko828 »
Tue Nov 28, 2023 10:03 am
Hi, thank you for your continues support.
Today, I've tried several Built-In Functions in Yarn2, but none of them seem to work. Are these functions...
3 Replies
656 Views
Last post by Tony Li
Wed Nov 29, 2023 8:42 am
3 Replies
762 Views
Last post by Tony Li
Wed Nov 29, 2023 8:38 am
2 Replies
525 Views
Last post by Unrighteous
Wed Nov 29, 2023 12:35 am
7 Replies
927 Views
Last post by Tony Li
Tue Nov 28, 2023 6:31 pm
3 Replies
1432 Views
Last post by Tony Li
Tue Nov 28, 2023 12:27 pm
5 Replies
710 Views
Last post by Tony Li
Mon Nov 27, 2023 9:37 am
3 Replies
628 Views
Last post by Tony Li
Sun Nov 26, 2023 11:36 am
9 Replies
1379 Views
Last post by Tony Li
Sun Nov 26, 2023 10:10 am
3 Replies
674 Views
Last post by Tony Li
Sun Nov 26, 2023 9:16 am
6 Replies
1178 Views
Last post by Unrighteous
Fri Nov 24, 2023 11:10 pm
1 Replies
1099 Views
Last post by Tony Li
Fri Nov 24, 2023 9:09 pm
Change NPC Name During Dialogue
Replies: 7
by
WizardMonke »
Thu Apr 21, 2022 6:09 pm
Hello!
I'm new to the dialogue system and I was wondering if there was a way to change the name of an NPC that the player is talking to after they...
7 Replies
1426 Views
Last post by Tony Li
Fri Nov 24, 2023 4:15 pm
3 Replies
1045 Views
Last post by Tony Li
Fri Nov 24, 2023 12:04 pm
3 Replies
564 Views
Last post by Tony Li
Fri Nov 24, 2023 12:00 pm
Localise Override fields in Usable
Replies: 3
by
sylwestroni »
Mon Nov 20, 2023 12:38 pm
Hi, is there some nice and easy way to localise these two fields in Usable :
- Override Name
- Override Use Message
I can't find a proper way to...
3 Replies
626 Views
Last post by Tony Li
Thu Nov 23, 2023 9:16 am
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