Announcements, support questions, and discussion for the Dialogue System.
Timed event
Replies: 1
by
SealDev »
Sat Oct 07, 2023 1:51 am
After dialogue ends, I want to run an Event, after a few seconds.
The way I'm doing it now is enable a gameobject with a TimedEvent script that...
1 Replies
306 Views
Last post by Tony Li
Sat Oct 07, 2023 9:52 am
1 Replies
250 Views
Last post by Tony Li
Sat Oct 07, 2023 9:44 am
Invector integration
Replies: 3
by
hrohibil »
Wed Oct 04, 2023 4:00 pm
Hello tony
How do i setup so with my invector player, i have created a variable when that is true the player should play a specific animation from...
3 Replies
484 Views
Last post by Tony Li
Fri Oct 06, 2023 8:48 am
1 Replies
194 Views
Last post by Tony Li
Fri Oct 06, 2023 8:48 am
Play the speaker animation
Replies: 9
by
hrohibil »
Wed Oct 04, 2023 1:50 pm
Hey Tony
Two questions
1:
When I enter a conversation I want to Play the speaker animation?
2:
Can I control the closeup camera of the...
9 Replies
1062 Views
Last post by hrohibil
Fri Oct 06, 2023 5:15 am
Play a popup animation
Replies: 3
by
hrohibil »
Wed Oct 04, 2023 4:12 pm
Helllo Tony
When a player gets a variable set to true during a cnovasation i would like a prefab animation to play right in the middle of screen
3 Replies
414 Views
Last post by Tony Li
Thu Oct 05, 2023 11:13 am
3 Replies
282 Views
Last post by Tony Li
Thu Oct 05, 2023 9:17 am
1 Replies
191 Views
Last post by Tony Li
Thu Oct 05, 2023 9:15 am
3 Replies
271 Views
Last post by Tony Li
Wed Oct 04, 2023 9:01 pm
Stuck in node and no mouse control
Replies: 13
by
hrohibil »
Sat Sep 30, 2023 5:58 am
Hello Tony
Please see screenshot.
I have followed the invector integrtation. I have the dialouge brigde component added to my player.
I tried to...
13 Replies
1555 Views
Last post by Tony Li
Wed Oct 04, 2023 2:08 pm
9 Replies
412 Views
Last post by Tony Li
Wed Oct 04, 2023 12:01 pm
Ends conversation after firs node
Replies: 21
by
hrohibil »
Sat Sep 30, 2023 6:11 am
Hey Tony
Please see screenshot
I have a conversation with conditions here.
It plays only the first node, then it jumps out of the conversation and...
21 Replies
1916 Views
Last post by hrohibil
Tue Oct 03, 2023 5:47 pm
0 Replies
62971 Views
Last post by Tony Li
Tue Oct 03, 2023 4:55 pm
5 Replies
211 Views
Last post by Tony Li
Tue Oct 03, 2023 12:18 pm
3 Replies
358 Views
Last post by Tony Li
Mon Oct 02, 2023 3:48 pm
1 Replies
116 Views
Last post by Tony Li
Mon Oct 02, 2023 8:18 am
3 Replies
163 Views
Last post by Tony Li
Sun Oct 01, 2023 3:55 pm
Save/Load Progress?
Replies: 3
by
makovetksyi »
Thu Sep 28, 2023 10:37 am
Hi guys, sorry - maybe it is a stupid quiestion, but I did not find an answer in guides and FAQ :)
How can I get progress of Save/Load when I use...
3 Replies
232 Views
Last post by Tony Li
Sat Sep 30, 2023 7:48 pm
Enable gameplay between nodes
Replies: 1
by
hrohibil »
Fri Sep 29, 2023 8:14 pm
Hello Tony
I have a good conversation using the Invector TPS. All integration setup as per docs.
Now in my branch after the player obtains a key...
1 Replies
213 Views
Last post by Tony Li
Fri Sep 29, 2023 9:57 pm
3 Replies
202 Views
Last post by Tony Li
Thu Sep 28, 2023 7:24 pm
Resetting conversation
Replies: 3
by
antiporter »
Thu Sep 28, 2023 2:24 pm
Hi.
I'm using Dialog .SimStatus ~= WasDisplayed to have each node appear only once. However, I want my conversations to be reusable. How can I reset...
3 Replies
199 Views
Last post by Tony Li
Thu Sep 28, 2023 7:23 pm
5 Replies
291 Views
Last post by Tony Li
Thu Sep 28, 2023 10:17 am
3 Replies
292 Views
Last post by Tony Li
Wed Sep 27, 2023 9:48 pm
0 Replies
64377 Views
Last post by Tony Li
Wed Sep 27, 2023 2:56 pm
Typewriter speed based on audio
Replies: 1
by
OceaneM »
Wed Sep 27, 2023 10:26 am
Hello Tony,
I'd like the typewriter speed to be based on the length of the audio we play and the number of characters. Because depending on the...
1 Replies
114 Views
Last post by Tony Li
Wed Sep 27, 2023 2:32 pm
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