Search found 40 matches

by Maltakreuz
Fri Jun 21, 2019 5:10 pm
Forum: Dialogue System for Unity
Topic: Tooltips in TextMeshPro Text
Replies: 3
Views: 3320

Re: Tooltips in TextMeshPro Text

Amazing stuff! Thank you very much, thats exactly what i need for tooltips.
by Maltakreuz
Fri Jun 21, 2019 2:15 pm
Forum: Dialogue System for Unity
Topic: Tooltips in TextMeshPro Text
Replies: 3
Views: 3320

Tooltips in TextMeshPro Text

I would like to implement some mouse-hover tooltips for my quests. So if mouse placed over item or npc-name inside dialogue, a tooltip with appropriate info will be shown. I googled how to implement tooltips in Unity UI, it looks easy. But straightforward way to do this is just make every word with ...
by Maltakreuz
Thu Jun 20, 2019 12:07 pm
Forum: Dialogue System for Unity
Topic: Arrow keys do not work with Runic UI
Replies: 7
Views: 733

Re: Arrow keys do not work with Runic UI

Thank you! I certainly want to get rid of multiple selected answers. I supppose mouse should have priority in such cases.
by Maltakreuz
Thu Jun 20, 2019 10:33 am
Forum: Dialogue System for Unity
Topic: Arrow keys do not work with Runic UI
Replies: 7
Views: 733

Re: Arrow keys do not work with Runic UI

>Always Auto Focus Ah, thank you. It works now. I have also tryed to connect my xbox joystick on the fly in middle of dialog. It seems not to work out of the box. Only left-right movements of left joystick work. But also somehow weired: two ansers could be highlighted at once: one by mouse, two by a...
by Maltakreuz
Thu Jun 20, 2019 9:33 am
Forum: Dialogue System for Unity
Topic: Multiple sprite mode for avatars
Replies: 1
Views: 266

Multiple sprite mode for avatars

I am using a grids of avatars in one file and then just slice it in unit-SpriteEditor. Unfortunately in DialogEditor in actors tab it is only possible to assign entire Texture2D, so i can not reference the desired sprite with only 1 avatar. Is any better solution, then just slice em manually in mult...
by Maltakreuz
Thu Jun 20, 2019 8:38 am
Forum: Dialogue System for Unity
Topic: Arrow keys do not work with Runic UI
Replies: 7
Views: 733

Re: Arrow keys do not work with Runic UI

UPD : Ach, i have figured it out, it actually works... sometimes. So if i start dialogue and do nothing then, it works as intended: fist response is highlighted and arrow keys control movement. However if i click with mouse out of dialogue box (pretty common in my game) it sometimes removes highlig...
by Maltakreuz
Thu Jun 20, 2019 8:25 am
Forum: Dialogue System for Unity
Topic: Arrow keys do not work with Runic UI
Replies: 7
Views: 733

Re: Arrow keys do not work with Runic UI

Hi, I just confirmed it. Good catch. Here are fixed versions: DS_WRPG_Runic_UIs_2019-06-19.unitypackage These will also be in version 2.1.8. The way I had originally set them up, they didn't play nicely with auto-focus (i.e., keyboard/joystick navigation). Thank you for the quick respond. I have re...
by Maltakreuz
Wed Jun 19, 2019 5:44 pm
Forum: Dialogue System for Unity
Topic: Arrow keys do not work with Runic UI
Replies: 7
Views: 733

Arrow keys do not work with Runic UI

I have a strange bug with joystick and arrow keys input for responses in Runic UI. It seems not to work correctly. Actually, if i push arrow key many times, it even moves, but then it will go back to position 1. Checking/uncheking explicit navigation does not help. I just created a empty projdect to...
by Maltakreuz
Mon Nov 23, 2015 5:13 am
Forum: Dialogue System for Unity
Topic: Should i use one global dialogue DB in RPG?
Replies: 1
Views: 468

Should i use one global dialogue DB in RPG?

Hi, i am making an RPG-game, using dialogue system for unity. There is ~10 locatins in game and probably like 1000 dialogues. Now it's time to make some design considerations. At first i planned to use different Dialogue-DB for each locations. It's clearer. But now i am not sure. May be it's just ea...
by Maltakreuz
Sat Jul 25, 2015 2:44 pm
Forum: Dialogue System for Unity
Topic: Using same gui-panel for npc text and reminder
Replies: 1
Views: 527

Using same gui-panel for npc text and reminder

I have two separate panels for npc and pc subtitles. My reminder panel should be the same, as npc subtitle panel. So player does not need to look to another part of the screen, if he needs more time to read npc subtitle. Unfortunately i can not use one panel reference for both, because i have a type...