Search found 40 matches
- Fri Jun 21, 2019 5:10 pm
- Forum: Dialogue System for Unity
- Topic: Tooltips in TextMeshPro Text
- Replies: 3
- Views: 3320
Re: Tooltips in TextMeshPro Text
Amazing stuff! Thank you very much, thats exactly what i need for tooltips.
- Fri Jun 21, 2019 2:15 pm
- Forum: Dialogue System for Unity
- Topic: Tooltips in TextMeshPro Text
- Replies: 3
- Views: 3320
Tooltips in TextMeshPro Text
I would like to implement some mouse-hover tooltips for my quests. So if mouse placed over item or npc-name inside dialogue, a tooltip with appropriate info will be shown. I googled how to implement tooltips in Unity UI, it looks easy. But straightforward way to do this is just make every word with ...
- Thu Jun 20, 2019 12:07 pm
- Forum: Dialogue System for Unity
- Topic: Arrow keys do not work with Runic UI
- Replies: 7
- Views: 733
Re: Arrow keys do not work with Runic UI
Thank you! I certainly want to get rid of multiple selected answers. I supppose mouse should have priority in such cases.
- Thu Jun 20, 2019 10:33 am
- Forum: Dialogue System for Unity
- Topic: Arrow keys do not work with Runic UI
- Replies: 7
- Views: 733
Re: Arrow keys do not work with Runic UI
>Always Auto Focus Ah, thank you. It works now. I have also tryed to connect my xbox joystick on the fly in middle of dialog. It seems not to work out of the box. Only left-right movements of left joystick work. But also somehow weired: two ansers could be highlighted at once: one by mouse, two by a...
- Thu Jun 20, 2019 9:33 am
- Forum: Dialogue System for Unity
- Topic: Multiple sprite mode for avatars
- Replies: 1
- Views: 266
Multiple sprite mode for avatars
I am using a grids of avatars in one file and then just slice it in unit-SpriteEditor. Unfortunately in DialogEditor in actors tab it is only possible to assign entire Texture2D, so i can not reference the desired sprite with only 1 avatar. Is any better solution, then just slice em manually in mult...
- Thu Jun 20, 2019 8:38 am
- Forum: Dialogue System for Unity
- Topic: Arrow keys do not work with Runic UI
- Replies: 7
- Views: 733
Re: Arrow keys do not work with Runic UI
UPD : Ach, i have figured it out, it actually works... sometimes. So if i start dialogue and do nothing then, it works as intended: fist response is highlighted and arrow keys control movement. However if i click with mouse out of dialogue box (pretty common in my game) it sometimes removes highlig...
- Thu Jun 20, 2019 8:25 am
- Forum: Dialogue System for Unity
- Topic: Arrow keys do not work with Runic UI
- Replies: 7
- Views: 733
Re: Arrow keys do not work with Runic UI
Hi, I just confirmed it. Good catch. Here are fixed versions: DS_WRPG_Runic_UIs_2019-06-19.unitypackage These will also be in version 2.1.8. The way I had originally set them up, they didn't play nicely with auto-focus (i.e., keyboard/joystick navigation). Thank you for the quick respond. I have re...
- Wed Jun 19, 2019 5:44 pm
- Forum: Dialogue System for Unity
- Topic: Arrow keys do not work with Runic UI
- Replies: 7
- Views: 733
Arrow keys do not work with Runic UI
I have a strange bug with joystick and arrow keys input for responses in Runic UI. It seems not to work correctly. Actually, if i push arrow key many times, it even moves, but then it will go back to position 1. Checking/uncheking explicit navigation does not help. I just created a empty projdect to...
- Mon Nov 23, 2015 5:13 am
- Forum: Dialogue System for Unity
- Topic: Should i use one global dialogue DB in RPG?
- Replies: 1
- Views: 468
Should i use one global dialogue DB in RPG?
Hi, i am making an RPG-game, using dialogue system for unity. There is ~10 locatins in game and probably like 1000 dialogues. Now it's time to make some design considerations. At first i planned to use different Dialogue-DB for each locations. It's clearer. But now i am not sure. May be it's just ea...
- Sat Jul 25, 2015 2:44 pm
- Forum: Dialogue System for Unity
- Topic: Using same gui-panel for npc text and reminder
- Replies: 1
- Views: 527
Using same gui-panel for npc text and reminder
I have two separate panels for npc and pc subtitles. My reminder panel should be the same, as npc subtitle panel. So player does not need to look to another part of the screen, if he needs more time to read npc subtitle. Unfortunately i can not use one panel reference for both, because i have a type...