Search found 96 matches
- Fri Apr 29, 2022 6:16 pm
- Forum: Dialogue System for Unity
- Topic: "Search" in the Dialog System documentation only searches API / code
- Replies: 5
- Views: 470
Re: "Search" in the Dialog System documentation only searches API / code
Sorted! Thanks again!
- Fri Apr 29, 2022 3:39 pm
- Forum: Dialogue System for Unity
- Topic: "Search" in the Dialog System documentation only searches API / code
- Replies: 5
- Views: 470
Re: "Search" in the Dialog System documentation only searches API / code
Thanks Tony. I was trying to find out about gamepad support. I have an "Input Device Manager" component on my Dialog Manager Game Object, but I'm unable to select conversation options in Dialogs, nor navigate through Quests in my Quest Machine Journal UI. The "select" button work...
- Fri Apr 29, 2022 1:03 pm
- Forum: Dialogue System for Unity
- Topic: "Search" in the Dialog System documentation only searches API / code
- Replies: 5
- Views: 470
"Search" in the Dialog System documentation only searches API / code
Hi again! Just a quick one, promise! I'm sure it's something I'm doing wrong, but I cannot seem to search the actual documentation from the Dialog System documentation pages: http://www.pixelcrushers.com/dialogue_system/manual2x/html/index.html. The search control, top right, only seems to search co...
- Fri Apr 29, 2022 10:31 am
- Forum: Quest Machine
- Topic: Best place for "Start" and "End" Quest "Actions"?
- Replies: 3
- Views: 813
Re: Best place for "Start" and "End" Quest "Actions"?
Perfect, thank you again. I've now got everything working absolutely brilliantly, with various minimap markers being enabled and disabled as I progress through quests, and as the available and active quests change across my Quest Givers. Awesome!
- Thu Apr 28, 2022 11:24 am
- Forum: Quest Machine
- Topic: Best place for "Start" and "End" Quest "Actions"?
- Replies: 3
- Views: 813
Best place for "Start" and "End" Quest "Actions"?
I'm so sorry, Tony, I seem to be on a bit of a roll. I would have added to an existing ticket, but thought it would be good as a separate one, just in case someone has a similar question in the future. Either way, my apologies for bombarding you this week! I had a quick question about how best to &q...
- Thu Apr 28, 2022 10:28 am
- Forum: Quest Machine
- Topic: "Required Target" not working when Message sent with "Target ID" set
- Replies: 7
- Views: 930
Re: "Required Target" not working when Message sent with "Target ID" set
Amazing, thank you! I was totally overthinking things! Working just the way I want it now, awesome!
- Thu Apr 28, 2022 10:26 am
- Forum: Quest Machine
- Topic: HasOfferableOrActiveQuest returning false when active quest
- Replies: 9
- Views: 827
Re: HasOfferableOrActiveQuest returning false when active quest
Amazing! Problem solved! Thank you so much again!
- Thu Apr 28, 2022 8:46 am
- Forum: Quest Machine
- Topic: HasOfferableOrActiveQuest returning false when active quest
- Replies: 9
- Views: 827
Re: HasOfferableOrActiveQuest returning false when active quest
Right, I think I might see what's happening here. In my scene, the Quest Journal is not a component of the Player. I spawn a player prefab depending on what character is selected at the start of the game. To keep things simple, I have the Quest Journal as a Game Object directly within the scene. The...
- Thu Apr 28, 2022 8:30 am
- Forum: Quest Machine
- Topic: HasOfferableOrActiveQuest returning false when active quest
- Replies: 9
- Views: 827
Re: HasOfferableOrActiveQuest returning false when active quest
Thanks Tony! There's still something weird going on, as even after adding a debug button that calls HasOfferableOrActiveQuest, I'm getting "false". I've stuck a breakpoint into the code and am debugging. What I'm finding is that when it gets to "RecordRelevantPlayerQuests" , &quo...
- Thu Apr 28, 2022 8:24 am
- Forum: Quest Machine
- Topic: "Required Target" not working when Message sent with "Target ID" set
- Replies: 7
- Views: 930
Re: "Required Target" not working when Message sent with "Target ID" set
Unless I'm totally overthinking this, and the "Target ID" is simply the name of the Game Object?!