Search found 18 matches

by Reznik
Tue Jun 08, 2021 8:58 am
Forum: Dialogue System for Unity
Topic: Performance Issues with StartConversation after upgrade
Replies: 5
Views: 212

Re: Performance Issues with StartConversation after upgrade

No warnings or errors and that setting on the manager is 'On'. Thanks!

Don't know if it is relevant but wanted to mention the conversation I'm using StartConversation on is the same conversation as the one I stop, just a later node.
by Reznik
Mon Jun 07, 2021 10:04 pm
Forum: Dialogue System for Unity
Topic: Performance Issues with StartConversation after upgrade
Replies: 5
Views: 212

Performance Issues with StartConversation after upgrade

Hi, I recently upgraded DialogueSystem to latest and now it seems when I hit the line in my script for: DialogueManager.StartConversation(title, DialogueManager.CurrentActor, DialogueManager.CurrentConversant, convoID); which I have after stopping another conversation and changing the ui used, the s...
by Reznik
Sun Apr 25, 2021 10:19 am
Forum: Dialogue System for Unity
Topic: Multiple Actors and Conversants in one conversation
Replies: 3
Views: 273

Re: Multiple Actors and Conversants in one conversation

Code worked like a charm! Thanks.

And just so i understand, if I wanted to implement something where 3-5 portraits are on screen at once for a single node, I'd have to heavily customize things to get that working?
by Reznik
Sat Apr 24, 2021 5:12 pm
Forum: Dialogue System for Unity
Topic: Multiple Actors and Conversants in one conversation
Replies: 3
Views: 273

Multiple Actors and Conversants in one conversation

Hi, I'm trying to put together a dialogue sequence where multiple actors and conversants are involved, and I'm not sure if I'm missing something or it's just not supported out of the box. I have the Dialogue Actor scripts for multiple actors on different game objects. When i bring in different chara...
by Reznik
Sat Apr 24, 2021 4:13 pm
Forum: Dialogue System for Unity
Topic: Issues with Changing UI at Runtime
Replies: 6
Views: 338

Re: Issues with Changing UI at Runtime

That would be fantastic, thanks!
by Reznik
Sat Apr 24, 2021 3:15 pm
Forum: Dialogue System for Unity
Topic: Issues with Changing UI at Runtime
Replies: 6
Views: 338

Re: Issues with Changing UI at Runtime

I seem to have this working mostly as expected now. The MainCamera tag did the trick regarding the clone. As for the camera reset bit, in case anyone else has this problem and is interested, I created a second, temporary camera where I set the the position and rotation of the main camera just before...
by Reznik
Sat Apr 24, 2021 11:05 am
Forum: Dialogue System for Unity
Topic: Issues with Changing UI at Runtime
Replies: 6
Views: 338

Re: Issues with Changing UI at Runtime

Thanks for the prompt response, that makes a lot of sense. I was so narrowly focused on the issue I wasn't considering the camera was returning to start. Regarding the panel suggestion, I saw that mentioned in another thread. The desired effect I'm trying to achieve is switching seemlessy between le...
by Reznik
Sat Apr 24, 2021 9:31 am
Forum: Dialogue System for Unity
Topic: Issues with Changing UI at Runtime
Replies: 6
Views: 338

Issues with Changing UI at Runtime

Hi, I'm having some challenges getting a UI change mid-conversation working properly and was wondering if anyone may have encountered this before or could help. I know there is another thread on this and I've modeled my code based on that. Here is the Start() code for my ChangeUI Seqeuncer Command: ...