No warnings or errors and that setting on the manager is 'On'. Thanks!
Don't know if it is relevant but wanted to mention the conversation I'm using StartConversation on is the same conversation as the one I stop, just a later node.
Search found 18 matches
- Tue Jun 08, 2021 8:58 am
- Forum: Dialogue System for Unity
- Topic: Performance Issues with StartConversation after upgrade
- Replies: 5
- Views: 212
- Mon Jun 07, 2021 10:04 pm
- Forum: Dialogue System for Unity
- Topic: Performance Issues with StartConversation after upgrade
- Replies: 5
- Views: 212
Performance Issues with StartConversation after upgrade
Hi, I recently upgraded DialogueSystem to latest and now it seems when I hit the line in my script for: DialogueManager.StartConversation(title, DialogueManager.CurrentActor, DialogueManager.CurrentConversant, convoID); which I have after stopping another conversation and changing the ui used, the s...
- Sun Apr 25, 2021 10:19 am
- Forum: Dialogue System for Unity
- Topic: Multiple Actors and Conversants in one conversation
- Replies: 3
- Views: 273
Re: Multiple Actors and Conversants in one conversation
Code worked like a charm! Thanks.
And just so i understand, if I wanted to implement something where 3-5 portraits are on screen at once for a single node, I'd have to heavily customize things to get that working?
And just so i understand, if I wanted to implement something where 3-5 portraits are on screen at once for a single node, I'd have to heavily customize things to get that working?
- Sat Apr 24, 2021 5:12 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Actors and Conversants in one conversation
- Replies: 3
- Views: 273
Multiple Actors and Conversants in one conversation
Hi, I'm trying to put together a dialogue sequence where multiple actors and conversants are involved, and I'm not sure if I'm missing something or it's just not supported out of the box. I have the Dialogue Actor scripts for multiple actors on different game objects. When i bring in different chara...
- Sat Apr 24, 2021 4:13 pm
- Forum: Dialogue System for Unity
- Topic: Issues with Changing UI at Runtime
- Replies: 6
- Views: 338
Re: Issues with Changing UI at Runtime
That would be fantastic, thanks!
- Sat Apr 24, 2021 3:15 pm
- Forum: Dialogue System for Unity
- Topic: Issues with Changing UI at Runtime
- Replies: 6
- Views: 338
Re: Issues with Changing UI at Runtime
I seem to have this working mostly as expected now. The MainCamera tag did the trick regarding the clone. As for the camera reset bit, in case anyone else has this problem and is interested, I created a second, temporary camera where I set the the position and rotation of the main camera just before...
- Sat Apr 24, 2021 11:05 am
- Forum: Dialogue System for Unity
- Topic: Issues with Changing UI at Runtime
- Replies: 6
- Views: 338
Re: Issues with Changing UI at Runtime
Thanks for the prompt response, that makes a lot of sense. I was so narrowly focused on the issue I wasn't considering the camera was returning to start. Regarding the panel suggestion, I saw that mentioned in another thread. The desired effect I'm trying to achieve is switching seemlessy between le...
- Sat Apr 24, 2021 9:31 am
- Forum: Dialogue System for Unity
- Topic: Issues with Changing UI at Runtime
- Replies: 6
- Views: 338
Issues with Changing UI at Runtime
Hi, I'm having some challenges getting a UI change mid-conversation working properly and was wondering if anyone may have encountered this before or could help. I know there is another thread on this and I've modeled my code based on that. Here is the Start() code for my ChangeUI Seqeuncer Command: ...