Search found 23379 matches
- Fri Oct 13, 2017 10:25 am
- Forum: Dialogue System for Unity
- Topic: Using metatables and metamethods on system tables
- Replies: 14
- Views: 6147
Re: Using metatables and metamethods on system tables
Sounds good. I still plan to publish a patch at the end of this week (Sunday). In the current version, when using NLua the Dialogue System doesn't save SimStatus in a compressed form. The patch adds that. This can reduce saved game sizes by up to 90%.
- Thu Oct 12, 2017 9:28 pm
- Forum: Dialogue System for Unity
- Topic: Problem with different character assigned as conversant.
- Replies: 7
- Views: 1375
Re: Problem with different character assigned as conversant.
Hi, It will try to match the actor transform's GameObject name to an actor in the dialogue database. For example, if the character who triggers the conversation is Barry (and if the GameObject is named "Barry"), it will match it to the actor named Barry in the dialogue database. speakerInf...
- Thu Oct 12, 2017 3:06 pm
- Forum: Dialogue System for Unity
- Topic: How to Send Conversations to Different UI
- Replies: 15
- Views: 3011
Re: How to Send Conversations to Different UI
Hi,
Please give this a try: SwitchDialogueUI_2017-10-12.unitypackage
It adds a sequencer command "SwitchUI()" used like this:
Please give this a try: SwitchDialogueUI_2017-10-12.unitypackage
It adds a sequencer command "SwitchUI()" used like this:
- Sequence: SwitchUI(name)
- Thu Oct 12, 2017 9:41 am
- Forum: Dialogue System for Unity
- Topic: Problem with different character assigned as conversant.
- Replies: 7
- Views: 1375
Re: Problem with different character assigned as conversant.
Hi,
You can check speakerInfo.nameInDatabase to get the name of the speaker as defined in your dialogue database. Does that help?
If you want to get the entire Actor record, you can use this code:
You can check speakerInfo.nameInDatabase to get the name of the speaker as defined in your dialogue database. Does that help?
If you want to get the entire Actor record, you can use this code:
Code: Select all
var actor = DialogueManager.MasterDatabase.GetActor(subtitle.speakerInfo.id);
- Thu Oct 12, 2017 9:34 am
- Forum: Dialogue System for Unity
- Topic: Bark System On Screen Space UI
- Replies: 9
- Views: 4847
Re: Bark System On Screen Space UI
Happy to help!
- Wed Oct 11, 2017 6:56 pm
- Forum: Dialogue System for Unity
- Topic: Bark System On Screen Space UI
- Replies: 9
- Views: 4847
Re: Bark System On Screen Space UI
Can you send an example scene to tony (at) pixelcrushers.com?
As a test, what happens if you remove your custom bark UI and temporarily add the prefab "Generic Unity UI Bark UI" as a child of KARA?
As a test, what happens if you remove your custom bark UI and temporarily add the prefab "Generic Unity UI Bark UI" as a child of KARA?
- Wed Oct 11, 2017 6:53 pm
- Forum: Dialogue System for Unity
- Topic: Can I sort the list?
- Replies: 9
- Views: 3239
Re: Can I sort the list?
Is everything working OK now?
- Wed Oct 11, 2017 1:28 pm
- Forum: Dialogue System for Unity
- Topic: Bark System On Screen Space UI
- Replies: 9
- Views: 4847
Re: Bark System On Screen Space UI
Hi,
Move the Unity UI Bark UI component to Bark Bubble Canvas_la. This will ensure that it automatically finds the bark canvas.
Move the Unity UI Bark UI component to Bark Bubble Canvas_la. This will ensure that it automatically finds the bark canvas.
- Wed Oct 11, 2017 1:25 pm
- Forum: Dialogue System for Unity
- Topic: Questions about Simultaneous Conversations
- Replies: 5
- Views: 1257
Re: Questions about Simultaneous Conversations
Hi, Sorry; that change isn't documented very clearly. I try to minimize API changes, but this was one of the rare times it was necessary to make continue buttons only continue their specific conversation and not continue all conversations. Update your script to call this method instead, which doesn'...
- Tue Oct 10, 2017 7:42 pm
- Forum: Dialogue System for Unity
- Topic: Bark System On Screen Space UI
- Replies: 9
- Views: 4847
Re: Bark System On Screen Space UI
Hi, The Unity UI Bark UI component looks for a canvas on itself or a child GameObject. It keeps this canvas inactive except during barks. Can you set up a world space canvas just for barks? If you're also using a world space canvas for interactive conversations, use a different world space canvas. T...