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by Tony Li
Sat Jan 17, 2015 9:27 am
Forum: Dialogue System for Unity
Topic: 2D On Use Trigger Help
Replies: 5
Views: 1156

2D On Use Trigger Help

Hi, It's good to know that it works with "On Trigger Enter", "On Start", and "On Enable". This means the rest of the Conversation Trigger is set up right. So we just need to look at the trigger-firing part. The "On Use" trigger fires when the GameObject receiv...
by Tony Li
Fri Jan 16, 2015 6:12 am
Forum: Dialogue System for Unity
Topic: Default Use message does not dissapear durig the conversation
Replies: 2
Views: 745

Default Use message does not dissapear durig the conversation

Hello!



Use Set Component Enabled On Dialogue Event to disable the Selector during conversations.



Complete instructions are here: How to Set Up the Player (PC).
by Tony Li
Thu Jan 15, 2015 9:06 am
Forum: Dialogue System for Unity
Topic: Multiplayer Dialogue
Replies: 2
Views: 1110

Multiplayer Dialogue

Hi, The Dialogue System doesn't provide specific features to help with multiplayer, but it doesn't get in the way, either. The UI subsystem is independent of the back-end data subsystem. For the data part, define a variable named "Role" (for example) in your dialogue database. In the NPC d...
by Tony Li
Wed Jan 14, 2015 2:44 pm
Forum: Dialogue System for Unity
Topic: multiple alerts at once
Replies: 2
Views: 701

multiple alerts at once

Hi, >  I am having a bit of trouble getting multiple alerts to show up at once during a single conversation node. That's the way alerts work by default. You can override the dialogue UI class's ShowAlert() method if you want it to work differently. The documentation on overriding the class is here. ...
by Tony Li
Mon Jan 12, 2015 8:56 am
Forum: Dialogue System for Unity
Topic: Animator state not changing
Replies: 1
Views: 623

Animator state not changing

Two things come to mind to check: 1. Near the bottom of the Unity UI Dialogue UI component, make sure the animator state names are correct in the Animation Transitions section. They should be "Show" and "Hide" if you copied the controller. 2. Make sure the dialogue panel is assig...
by Tony Li
Sun Jan 11, 2015 5:00 am
Forum: Dialogue System for Unity
Topic: Branching conversations sending events to PlayMaker
Replies: 2
Views: 17826

Branching conversations sending events to PlayMaker

Hi,



FSMEvent() is a sequencer command. It's not a Lua function. If you put it in the Sequence field, you should be good to go.
by Tony Li
Fri Jan 09, 2015 2:25 pm
Forum: Dialogue System for Unity
Topic: Camera Doesn't Return After Sequence
Replies: 9
Views: 1801

Camera Doesn't Return After Sequence

Try putting Camera(original) at the very beginning of Node 3's sequence. I had made the assumption earlier that a gameplay script was controlling the camera position every frame. It looks like you're perhaps instead making the camera a child of the player so it follows relative to the player's trans...
by Tony Li
Fri Jan 09, 2015 2:21 pm
Forum: Dialogue System for Unity
Topic: Quests outside of conversations
Replies: 1
Views: 610

Quests outside of conversations

To use Dialogue System methods, make sure to include the PixelCrushers.DialogueSystem namespace: using PixelCrushers.DialogueSystem; public class MyClass : MonoBehaviour { void Start() { DialogueManager.AddLuaObserver( "Variable['Credits']", LuaWatchFrequency.EveryDialogueEntry, OnCreditsC...
by Tony Li
Fri Jan 09, 2015 8:25 am
Forum: Dialogue System for Unity
Topic: Camera Doesn't Return After Sequence
Replies: 9
Views: 1801

Camera Doesn't Return After Sequence

Okay, glad everything's working. I seem to be doing a wonderful job of timing my replies and edits completely wrong today. :-)
by Tony Li
Fri Jan 09, 2015 8:11 am
Forum: Dialogue System for Unity
Topic: Camera Doesn't Return After Sequence
Replies: 9
Views: 1801

Camera Doesn't Return After Sequence

(I'm replacing my previous reply here since you resolved the issue.) To smoothly move the camera, use the syntax: Camera(angle, subject, duration) where: angle: the camera angle to use subject: the target for the camera angle duration: the amount of time to smoothly move from the camera's current po...