Search found 23386 matches

by Tony Li
Mon Oct 16, 2017 2:06 pm
Forum: Dialogue System for Unity
Topic: Conversation stops after first node
Replies: 16
Views: 6365

Re: Conversation stops after first node

Now that we have an idea of what's going on, I'll try to reproduce the conditions that could cause the OnClick method to disappear. If I can do that, I'm sure I can suggest a solution fairly quickly.

What's currently assigned to the continue button's OnClick event?
by Tony Li
Mon Oct 16, 2017 9:23 am
Forum: Dialogue System for Unity
Topic: Conversation stops after first node
Replies: 16
Views: 6365

Re: Conversation stops after first node

It sounds like the continue button's OnClick() event is no longer pointing to the dialogue UI's OnContinue() method. (Or to the ContinueButtonFastForward's OnFastForward() method if that's what you're using.) Can you please post a screenshot of your Hierarchy that shows the Dialogue Manager, dialogu...
by Tony Li
Mon Oct 16, 2017 8:51 am
Forum: Dialogue System for Unity
Topic: Using metatables and metamethods on system tables
Replies: 14
Views: 6150

Re: Using metatables and metamethods on system tables

I'll be publishing the patch later today. One last-minute, unrelated UI fix needed to be added.
by Tony Li
Sun Oct 15, 2017 5:39 pm
Forum: Dialogue System for Unity
Topic: Conversation stops after first node
Replies: 16
Views: 6365

Re: Conversation stops after first node

Multiple EventSystems in scene... this is not supported I don't think this is the issue. But, as a test, please try to make the EventSystem a separate GameObject from the entire Dialogue Manager GameObject hierarchy. The Dialogue Manager sticks around through scene changes, including restarting the...
by Tony Li
Sun Oct 15, 2017 3:53 pm
Forum: Dialogue System for Unity
Topic: Conversation stops after first node
Replies: 16
Views: 6365

Re: Conversation stops after first node

What do you mean by the conversation "stops after the first node"? Does it freeze there, not allowing you to move forward in the conversation? Or does it end the conversation after the first node? If it Have you tried temporarily setting the Dialogue Manager's Debug Level to Info ? This wi...
by Tony Li
Sun Oct 15, 2017 10:19 am
Forum: Dialogue System for Unity
Topic: Conversation stops after first node
Replies: 16
Views: 6365

Re: Conversation stops after first node

Hi,

Yes, the state gets saved. If you set continue mode false, it stays false until you set it true.
by Tony Li
Sun Oct 15, 2017 10:02 am
Forum: Quest Machine
Topic: Quest Machine 1.0 Released!
Replies: 7
Views: 6491

Re: Quest Machine 1.0 Released!

Hi Eva, PlayMaker support is coming this week. This will be followed by support for Love/Hate, Dialogue System, and Rewired. After that, Opsive's Third Person Controller and UFPS, Inventory Pro, S-Inventory (probably), Emerald AI, and ICE. The full integration roadmap (in order) is on the Quest Mach...
by Tony Li
Fri Oct 13, 2017 10:25 am
Forum: Dialogue System for Unity
Topic: Using metatables and metamethods on system tables
Replies: 14
Views: 6150

Re: Using metatables and metamethods on system tables

Sounds good. I still plan to publish a patch at the end of this week (Sunday). In the current version, when using NLua the Dialogue System doesn't save SimStatus in a compressed form. The patch adds that. This can reduce saved game sizes by up to 90%.
by Tony Li
Thu Oct 12, 2017 9:28 pm
Forum: Dialogue System for Unity
Topic: Problem with different character assigned as conversant.
Replies: 7
Views: 1375

Re: Problem with different character assigned as conversant.

Hi, It will try to match the actor transform's GameObject name to an actor in the dialogue database. For example, if the character who triggers the conversation is Barry (and if the GameObject is named "Barry"), it will match it to the actor named Barry in the dialogue database. speakerInf...
by Tony Li
Thu Oct 12, 2017 3:06 pm
Forum: Dialogue System for Unity
Topic: How to Send Conversations to Different UI
Replies: 15
Views: 3011

Re: How to Send Conversations to Different UI

Hi,

Please give this a try: SwitchDialogueUI_2017-10-12.unitypackage

It adds a sequencer command "SwitchUI()" used like this:
  • Sequence: SwitchUI(name)
where name is the name of a GameObject in the scene that contains a dialogue UI. The GameObject can be inactive.