Now that we have an idea of what's going on, I'll try to reproduce the conditions that could cause the OnClick method to disappear. If I can do that, I'm sure I can suggest a solution fairly quickly.
What's currently assigned to the continue button's OnClick event?
Search found 23386 matches
- Mon Oct 16, 2017 2:06 pm
- Forum: Dialogue System for Unity
- Topic: Conversation stops after first node
- Replies: 16
- Views: 6365
- Mon Oct 16, 2017 9:23 am
- Forum: Dialogue System for Unity
- Topic: Conversation stops after first node
- Replies: 16
- Views: 6365
Re: Conversation stops after first node
It sounds like the continue button's OnClick() event is no longer pointing to the dialogue UI's OnContinue() method. (Or to the ContinueButtonFastForward's OnFastForward() method if that's what you're using.) Can you please post a screenshot of your Hierarchy that shows the Dialogue Manager, dialogu...
- Mon Oct 16, 2017 8:51 am
- Forum: Dialogue System for Unity
- Topic: Using metatables and metamethods on system tables
- Replies: 14
- Views: 6150
Re: Using metatables and metamethods on system tables
I'll be publishing the patch later today. One last-minute, unrelated UI fix needed to be added.
- Sun Oct 15, 2017 5:39 pm
- Forum: Dialogue System for Unity
- Topic: Conversation stops after first node
- Replies: 16
- Views: 6365
Re: Conversation stops after first node
Multiple EventSystems in scene... this is not supported I don't think this is the issue. But, as a test, please try to make the EventSystem a separate GameObject from the entire Dialogue Manager GameObject hierarchy. The Dialogue Manager sticks around through scene changes, including restarting the...
- Sun Oct 15, 2017 3:53 pm
- Forum: Dialogue System for Unity
- Topic: Conversation stops after first node
- Replies: 16
- Views: 6365
Re: Conversation stops after first node
What do you mean by the conversation "stops after the first node"? Does it freeze there, not allowing you to move forward in the conversation? Or does it end the conversation after the first node? If it Have you tried temporarily setting the Dialogue Manager's Debug Level to Info ? This wi...
- Sun Oct 15, 2017 10:19 am
- Forum: Dialogue System for Unity
- Topic: Conversation stops after first node
- Replies: 16
- Views: 6365
Re: Conversation stops after first node
Hi,
Yes, the state gets saved. If you set continue mode false, it stays false until you set it true.
Yes, the state gets saved. If you set continue mode false, it stays false until you set it true.
- Sun Oct 15, 2017 10:02 am
- Forum: Quest Machine
- Topic: Quest Machine 1.0 Released!
- Replies: 7
- Views: 6491
Re: Quest Machine 1.0 Released!
Hi Eva, PlayMaker support is coming this week. This will be followed by support for Love/Hate, Dialogue System, and Rewired. After that, Opsive's Third Person Controller and UFPS, Inventory Pro, S-Inventory (probably), Emerald AI, and ICE. The full integration roadmap (in order) is on the Quest Mach...
- Fri Oct 13, 2017 10:25 am
- Forum: Dialogue System for Unity
- Topic: Using metatables and metamethods on system tables
- Replies: 14
- Views: 6150
Re: Using metatables and metamethods on system tables
Sounds good. I still plan to publish a patch at the end of this week (Sunday). In the current version, when using NLua the Dialogue System doesn't save SimStatus in a compressed form. The patch adds that. This can reduce saved game sizes by up to 90%.
- Thu Oct 12, 2017 9:28 pm
- Forum: Dialogue System for Unity
- Topic: Problem with different character assigned as conversant.
- Replies: 7
- Views: 1375
Re: Problem with different character assigned as conversant.
Hi, It will try to match the actor transform's GameObject name to an actor in the dialogue database. For example, if the character who triggers the conversation is Barry (and if the GameObject is named "Barry"), it will match it to the actor named Barry in the dialogue database. speakerInf...
- Thu Oct 12, 2017 3:06 pm
- Forum: Dialogue System for Unity
- Topic: How to Send Conversations to Different UI
- Replies: 15
- Views: 3011
Re: How to Send Conversations to Different UI
Hi,
Please give this a try: SwitchDialogueUI_2017-10-12.unitypackage
It adds a sequencer command "SwitchUI()" used like this:
Please give this a try: SwitchDialogueUI_2017-10-12.unitypackage
It adds a sequencer command "SwitchUI()" used like this:
- Sequence: SwitchUI(name)