Search found 20759 matches

by Tony Li
Wed Jan 07, 2015 2:07 pm
Forum: Dialogue System for Unity
Topic: Resume Conversation on Quest State Change
Replies: 1
Views: 562

Resume Conversation on Quest State Change

Hi, Here are two scriptless ways: 1. Keep the conversation active until the entire series of events is done. There's an example in Dialogue System/Examples/Tutorial Example/ that does exactly this. You'll find a PDF file in that folder that explains how it's set up. The only caveat is that only one ...
by Tony Li
Wed Jan 07, 2015 7:15 am
Forum: Dialogue System for Unity
Topic: 4.6 UI Barks Will Not Show
Replies: 5
Views: 1033

4.6 UI Barks Will Not Show

Happy to help! :-)
by Tony Li
Wed Jan 07, 2015 3:16 am
Forum: Dialogue System for Unity
Topic: Using binary operators as conditions / scripts.
Replies: 2
Views: 721

Using binary operators as conditions / scripts.

Hi Andrew, Bitwise operators were introduced in Lua 5.2. The Dialogue System's default Lua implementation is LuaInterpreter, which conforms to the Lua 5.1 specs. If you have Unity Pro, you can switch to NLua, which conforms to Lua 5.2. Otherwise you'll have to use Booleans or register your own bitwi...
by Tony Li
Tue Jan 06, 2015 3:38 pm
Forum: Dialogue System for Unity
Topic: 4.6 UI Barks Will Not Show
Replies: 5
Views: 1033

4.6 UI Barks Will Not Show

You don't need to write a script. Please disregard my previous recommendation to use barks. Since you want to play several dialogue entries in a row, one after the next, I recommend running them in a conversation instead of barks, and use a Bark Dialogue UI. (<- This link contains more details and i...
by Tony Li
Tue Jan 06, 2015 1:29 pm
Forum: Dialogue System for Unity
Topic: 4.6 UI Barks Will Not Show
Replies: 5
Views: 1033

4.6 UI Barks Will Not Show

Hi, Thanks for buying the Dialogue System! Barks are probably the best choice for what you described. It's normal for the bark panel to disappear on start. It's only reactivated while barking. Here are two things to check: 1. Make sure your scene has an EventSystem. (GameObject > UI > EventSystem) 2...
by Tony Li
Sat Jan 03, 2015 5:05 pm
Forum: Dialogue System for Unity
Topic: Unity UI 4.6 assets?
Replies: 1
Views: 584

Unity UI 4.6 assets?

Hi,



Unity UI support was added in version 1.3.6. Please update to the latest version (v1.4.1) on the Asset Store. If you'd like access to the Pixel Crushers download site to get v1.4.2, please email your Asset Store invoice number to tony (at) pixelcrushers.com.
by Tony Li
Fri Dec 26, 2014 2:16 pm
Forum: Dialogue System for Unity
Topic: Dialogue UI that is keyboard (or gamepad) driven, rather than relying on cursor
Replies: 3
Views: 1079

Dialogue UI that is keyboard (or gamepad) driven, rather than relying on cursor

Happy to help! That's what I'm here for, so if any other questions come up, don't hesitate to ask!
by Tony Li
Fri Dec 26, 2014 12:20 pm
Forum: Dialogue System for Unity
Topic: Dialogue UI that is keyboard (or gamepad) driven, rather than relying on cursor
Replies: 3
Views: 1079

Dialogue UI that is keyboard (or gamepad) driven, rather than relying on cursor

If you're using the new Unity UI in Unity 4.6+, then to enable keyboard and gamepad navigation just tick Auto Focus at the bottom of the Unity UI Dialogue UI component. When it shows the response menu, it will focus on the first button. From that point, it just uses Unity UI's built-in navigation. F...
by Tony Li
Wed Dec 24, 2014 3:40 am
Forum: Dialogue System for Unity
Topic: Can't seem to get 4.6 Unity UI to work
Replies: 2
Views: 821

Can't seem to get 4.6 Unity UI to work

We took care of this over email. I'm just posting a couple notes here in case others have the same question. We made these changes: 1. Assigned Dialogue > Response Menu > Button Template Holder. The Button Template Holder needs to be assigned because it's the parent that template buttons are added t...
by Tony Li
Tue Dec 23, 2014 3:10 pm
Forum: Dialogue System for Unity
Topic: [REQUEST] Dialogue System for Unreal 4
Replies: 3
Views: 1093

[REQUEST] Dialogue System for Unreal 4

Hi Daniel,



Have fun working in UE! It's another nice engine. I see that as of last October UE now supports C#, so I'll consider porting the Dialogue System. I miss working in C++, but I'm not about to port thousands of lines of C# code to C++. ;-)



Happy Holidays!



Tony