Search found 3 matches
- Tue Oct 16, 2018 2:43 am
- Forum: Dialogue System for Unity
- Topic: Continue button requires wait or double click
- Replies: 5
- Views: 1126
Re: Continue button requires wait or double click
Worked perfectly! Is it also possible to have the speakers names in another color and/or bold in the log? Like: " Player: This is a dialogue!" Or generally to have PC lines in another color than NPC lines in the log? The way it is now is quite distracting in my opinion if you have a lot of...
- Mon Oct 08, 2018 9:17 pm
- Forum: Dialogue System for Unity
- Topic: Continue button requires wait or double click
- Replies: 5
- Views: 1126
Re: Continue button requires wait or double click
Thanks for the quick response! The Runic UI prefab you proposed works perfectly. But there is one flaw to it, I suppose shouldn't be this way. When I used the Log UI Example not only the PC text was added to the log but also the players answers. I feel like this is quite a substantial feature for su...
- Sat Oct 06, 2018 8:05 pm
- Forum: Dialogue System for Unity
- Topic: Continue button requires wait or double click
- Replies: 5
- Views: 1126
Continue button requires wait or double click
Hello, I have a continue button. It's just the default one of the Conversation Log UI Example, which I use. It appears right from the start and generally works as intended if you wait a couple of seconds before you press OR if you double click on it. If you just click on it right away once, nothing ...