Search found 111 matches
- Mon Apr 15, 2019 3:12 pm
- Forum: Dialogue System for Unity
- Topic: GameSaver Extra seems to Lack Scripts
- Replies: 6
- Views: 1083
Re: GameSaver Extra seems to Lack Scripts
Okay, I will do that as soon as I can get Unity to run the newest version of Dialogue Manager without sending up hundreds of "popping" errors and ultimately crashing. Maybe I just installed it wrong? I'll try again on a new project once the bug report finishes uploading, Thanks again for y...
- Mon Apr 15, 2019 12:58 pm
- Forum: Dialogue System for Unity
- Topic: GameSaver Extra seems to Lack Scripts
- Replies: 6
- Views: 1083
Re: GameSaver Extra seems to Lack Scripts
The debug log definitely shows me that saving and loading is happening. How do I update the dialogue window to show the loaded conversation?
- Mon Apr 15, 2019 2:35 am
- Forum: Dialogue System for Unity
- Topic: GameSaver Extra seems to Lack Scripts
- Replies: 6
- Views: 1083
GameSaver Extra seems to Lack Scripts
Hi, Mr. Li! Okay, so I'm trying to make my game able to save and resume games mid-conversation, and found the "Gamesaver" demo from your "Free extras" library. While I had no trouble compiling and using the "Backtracker" demo I'd found earlier, I extracted and imported ...
- Sat Feb 16, 2019 12:01 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Is it possible for a Dialogue System Trigger to work on a Button?
- Replies: 3
- Views: 641
Re: Is it possible for a Dialogue System Trigger to work on a Button?
... Wait. That worked? It was actually that easy?! Wow! My first ever quick fix! :-o I was so afraid that you were going to have to guide me by the hand for days like you did with that animated gif controller issue. Which works like a charm still, by the way. :-D Thank you very much and have a good ...
- Fri Feb 15, 2019 6:53 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Is it possible for a Dialogue System Trigger to work on a Button?
- Replies: 3
- Views: 641
[SOLVED] Is it possible for a Dialogue System Trigger to work on a Button?
I need to create a pre-conversation, escapable "Topic Menu" for my 2D game. I've tried to apply it to Unity UI objects in the past, but they never seem to respond. So far, the Dialog System Trigger only responds to Box Colliders attached to Sprites. Is there a way to make them respond to U...
- Mon Oct 29, 2018 11:12 am
- Forum: Dialogue System for Unity
- Topic: Pre and Post Typewriter Sequences?
- Replies: 7
- Views: 1127
Re: Pre and Post Typewriter Sequences?
Okay, at this point, I feel like I owe you a present. Maybe a gif player plugin, or some music tracks? I've got my sequencer command code here: using UnityEngine; using System.Collections; using System.Collections.Generic; using OldMoatGames; using PixelCrushers.DialogueSystem; namespace PixelCrushe...
- Sat Oct 27, 2018 10:03 pm
- Forum: Dialogue System for Unity
- Topic: Pre and Post Typewriter Sequences?
- Replies: 7
- Views: 1127
Re: Pre and Post Typewriter Sequences?
Awesome!
... How do I.... get the animated gifs in there? I don't know how to do it without SerializeField.
Thank you again!
... How do I.... get the animated gifs in there? I don't know how to do it without SerializeField.
Thank you again!
- Sat Oct 27, 2018 5:29 pm
- Forum: Dialogue System for Unity
- Topic: Pre and Post Typewriter Sequences?
- Replies: 7
- Views: 1127
Re: Pre and Post Typewriter Sequences?
Is it possible to make a custom sequencer script that takes parameters? Do I need to attach the finished script to a game object for it to work?
Thank you again!
Thank you again!
- Thu Oct 25, 2018 2:06 am
- Forum: Dialogue System for Unity
- Topic: Pre and Post Typewriter Sequences?
- Replies: 7
- Views: 1127
Pre and Post Typewriter Sequences?
Hi! I need to show a gif at the start of a dialogue node and a different one at the end of the node's typewriter sequence. I went to the Sequence panel and entered: [lua(HideGif(Variable["Cheerful_Maya"]))] [lua(ShowGif(Variable["Thoughtful_Maya_Talking"]))] Delay({{end}}) [lua(S...
- Wed Oct 24, 2018 6:50 pm
- Forum: Dialogue System for Unity
- Topic: Gif Player LuaScript Failure [Solved!]
- Replies: 15
- Views: 2430
Re: Gif Player LuaScript Failure [Solved!]
Hello, everybody! So I bought a gif player from OldMoat games and I wanted to be able to control which gifs play when from the comfort of my dialog editor. I wrote this script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class GifManager : MonoBehaviour { [...