Search found 111 matches
- Wed Nov 13, 2019 3:24 pm
- Forum: Dialogue System for Unity
- Topic: [Solved!]Trouble updating MM Inventory Engine display through Dialogue System
- Replies: 3
- Views: 334
Re: Trouble updating MM Inventory Engine display through Dialogue System
Making ItemPicker objects for all the items did the trick; they can even be deactivated! Also, interestingly, you need the Adventurer Game Object for the Inventory to work, too. Maybe because of the SetComponentEnabledOnDialogueEvent script? Anyway, I can now update the inventory though Dialogue Men...
- Sun Nov 10, 2019 2:29 pm
- Forum: Dialogue System for Unity
- Topic: [Solved!]Trouble updating MM Inventory Engine display through Dialogue System
- Replies: 3
- Views: 334
[Solved!]Trouble updating MM Inventory Engine display through Dialogue System
Nice to see everybody today! So, I put the Inventory, Inventory Engine Lua and Dialogue System Inventory Event Listener scripts on the Dialogue Manager and created a BaseItem asset. mmAddItem() successfully added the item to Dialogue manager's Inventory, but It does not appear in the Inventory displ...
- Wed Oct 30, 2019 10:57 pm
- Forum: Dialogue System for Unity
- Topic: How to Center the Buttons on the Response Menu Panel
- Replies: 5
- Views: 826
Re: How to Center the Buttons on the Response Menu Panel
… And Sis is happy! Thank you so much for your help!
May your night be good and all your bugs found handily!
May your night be good and all your bugs found handily!
- Wed Oct 30, 2019 3:59 pm
- Forum: Dialogue System for Unity
- Topic: How to Center the Buttons on the Response Menu Panel
- Replies: 5
- Views: 826
Re: How to Center the Buttons on the Response Menu Panel
We're looking to have the buttons be in the center of the panel. Thanks for answering so quickly!
- Wed Oct 30, 2019 3:17 pm
- Forum: Dialogue System for Unity
- Topic: How to Center the Buttons on the Response Menu Panel
- Replies: 5
- Views: 826
How to Center the Buttons on the Response Menu Panel
So, I just debuted the demo I've been working on to my sister and she doesn't like how the buttons in the Response menu spawn either at the top or the bottom and wants them centered. Does anybody know how to do that, or if there's a template or setting I could use to achieve this effect? Thank you s...
- Tue Oct 29, 2019 1:03 pm
- Forum: Dialogue System for Unity
- Topic: [Solved!] On Conversation End Event not Triggering
- Replies: 3
- Views: 1273
Re: [Solved!] On Conversation End Event not Triggering
I sure can, and it worked like a charm!
You're the best, Tony!
You're the best, Tony!
- Tue Oct 29, 2019 9:39 am
- Forum: Dialogue System for Unity
- Topic: [Solved!] On Conversation End Event not Triggering
- Replies: 3
- Views: 1273
[Solved!] On Conversation End Event not Triggering
Good morning, Tony! Okay, so my project so far has 3 scenes with a non-singleton Dialogue Manager in them, called "Opening", "Office" and "Detention Center" respectively. Opening moves automatically to the Office without incident. I get problems when moving between the ...
- Mon Oct 21, 2019 4:04 pm
- Forum: Dialogue System for Unity
- Topic: [Solved!] Including Dialogue System for Unity Trial in Package
- Replies: 1
- Views: 264
[Solved!] Including Dialogue System for Unity Trial in Package
Well, I've finally hit a bug that has nothing to do with Dialogue System and everything to do with Unity itself. If I need to send my project as a package to a Unity user who's better than me for analysis, is it okay to send the trial edition of Dialogue System with it? Or should I ask here for help...
- Sun Sep 01, 2019 1:30 am
- Forum: Dialogue System for Unity
- Topic: [Solved!] How to Manipulate Response Buttons
- Replies: 3
- Views: 532
Re: How to Manipulate Response Buttons
Wow, you are so fast! Thank you!
- Sun Sep 01, 2019 12:04 am
- Forum: Dialogue System for Unity
- Topic: [Solved!] How to Manipulate Response Buttons
- Replies: 3
- Views: 532
[Solved!] How to Manipulate Response Buttons
Hi, Mr. Li!
I figured out that if you add a checkmark image to the Response button template, every button created gets it's own check mark. Is there a way to single out an individual response button in runtime and change its checkmark's active state?
Thank you very much for your help!
I figured out that if you add a checkmark image to the Response button template, every button created gets it's own check mark. Is there a way to single out an individual response button in runtime and change its checkmark's active state?
Thank you very much for your help!