Search found 111 matches
- Sat Dec 14, 2019 12:25 am
- Forum: Dialogue System for Unity
- Topic: (Solved!) Using Registered Functions to update Adventure Creator's Inventory
- Replies: 10
- Views: 1610
Re: Using Registered Functions to update Adventure Creator's Inventory
Okay. Here are the logs: Dialogue System: Lua(Item["Badge"] = { Name="Badge", Description="", Is_Item=true, AC_ID=0, Count=0 }) UnityEngine.Debug:Log(Object) Dialogue System: Lua(Item["List_of_Numbers"] = { Name="List of Numbers", Description="&...
- Fri Dec 13, 2019 9:26 pm
- Forum: Dialogue System for Unity
- Topic: (Solved!) Using Registered Functions to update Adventure Creator's Inventory
- Replies: 10
- Views: 1610
Re: Using Registered Functions to update Adventure Creator's Inventory
BTW, in the next update (which I'm trying to get out by the end of next week), you'll be able to make your custom Lua functions available in the "..." dropdowns. Oooo! Oooo! That's so cool! That'll make Sis' life so much easier! :D :D :D I tried the Item.Count approach you suggested, foll...
- Fri Dec 13, 2019 2:18 pm
- Forum: Dialogue System for Unity
- Topic: (Solved!) Using Registered Functions to update Adventure Creator's Inventory
- Replies: 10
- Views: 1610
(Solved!) Using Registered Functions to update Adventure Creator's Inventory
Hi, Tony! I hope you and yours are enjoying a safe and healthy holiday season! So I bought your program (Finally! :-D) and Adventure Creator last Black Friday. Sis prefers handling logic through the Dialogue System as exclusively as possible, so I made a custom Lua command that will let her add item...
- Sat Nov 16, 2019 2:04 pm
- Forum: Dialogue System for Unity
- Topic: [Solved!] How to progress to the next line of a conversation via C# script
- Replies: 12
- Views: 2507
Re: [Solv...wait...] How to progress to the next line of a conversation via C# script
Hey, going from
to
was all that was needed. It looks like the parser can handle white space after all!
Time to reinstate the solved box.
Code: Select all
Continue() @Message("InventoryClosed")
Code: Select all
Continue() @Message(InventoryClosed)
Time to reinstate the solved box.
- Sat Nov 16, 2019 10:05 am
- Forum: Dialogue System for Unity
- Topic: [Solved!] How to progress to the next line of a conversation via C# script
- Replies: 12
- Views: 2507
Re: [Solv...wait...] How to progress to the next line of a conversation via C# script
Oh, goodness. My sequencer message command on the present button looks like this now: How I message now.png The Dialogue entry that's waiting on this message looks like this: InventoryClosed usage example.png I added a debug log entry to see InventorySequencerMessages.cs - which is attached to the D...
- Fri Nov 15, 2019 11:19 pm
- Forum: Dialogue System for Unity
- Topic: [Solved!] How to progress to the next line of a conversation via C# script
- Replies: 12
- Views: 2507
Re: [Solv...wait...] How to progress to the next line of a conversation via C# script
Um, is this how to send sequencer messages?
Right now, it's just stuck waiting for the inventory to close.
Right now, it's just stuck waiting for the inventory to close.
- Thu Nov 14, 2019 9:31 am
- Forum: Dialogue System for Unity
- Topic: [Solved!] How to progress to the next line of a conversation via C# script
- Replies: 12
- Views: 2507
Re: [Solved!] How to progress to the next line of a conversation via C# script
It works! Aww man, this is really starting to turn into the game I hoped it would be!
Thank you so much for your help. You're awesome!
Thank you so much for your help. You're awesome!
- Wed Nov 13, 2019 10:37 pm
- Forum: Dialogue System for Unity
- Topic: [Solved!] How to progress to the next line of a conversation via C# script
- Replies: 12
- Views: 2507
Re: How to progress to the next line of a conversation via C# script
Should I put them on the same layer?
Oh, wait. Is the inventory's personal camera an issue?
Does this count as a Dialogue System question?
Well, anyway, Good night, and thanks as always for everything!
Oh, wait. Is the inventory's personal camera an issue?
Does this count as a Dialogue System question?
Well, anyway, Good night, and thanks as always for everything!
- Wed Nov 13, 2019 10:03 pm
- Forum: Dialogue System for Unity
- Topic: [Solved!] How to progress to the next line of a conversation via C# script
- Replies: 12
- Views: 2507
Re: How to progress to the next line of a conversation via C# script
Alright, it's working! All I need is to have the inventory drawn on top of the Dialogue box and I'm done!
Raising Inventory sort order...
Dialogue Manager... at 0 already.
Uh-oh.
Um... how would you get the inventory to draw on top of the Dialogue box?
Thanks again!
Raising Inventory sort order...
Dialogue Manager... at 0 already.
Uh-oh.
Um... how would you get the inventory to draw on top of the Dialogue box?
Thanks again!
- Wed Nov 13, 2019 4:35 pm
- Forum: Dialogue System for Unity
- Topic: [Solved!] How to progress to the next line of a conversation via C# script
- Replies: 12
- Views: 2507
[Solved!] How to progress to the next line of a conversation via C# script
Good afternoon everybody! Okay, I'm working on an extra-tricky component of my game, but I think I have... most of it figured out. I need to add a Dialogue System Events script to the Dialogue Manager, then add a script to "OnConversationLineEnd()". It will use PixelCrushers.DialogueSystem...