Search found 111 matches

by CodePrincess
Sat Dec 14, 2019 12:25 am
Forum: Dialogue System for Unity
Topic: (Solved!) Using Registered Functions to update Adventure Creator's Inventory
Replies: 10
Views: 1610

Re: Using Registered Functions to update Adventure Creator's Inventory

Okay. Here are the logs: Dialogue System: Lua(Item["Badge"] = { Name="Badge", Description="", Is_Item=true, AC_ID=0, Count=0 }) UnityEngine.Debug:Log(Object) Dialogue System: Lua(Item["List_of_Numbers"] = { Name="List of Numbers", Description="&...
by CodePrincess
Fri Dec 13, 2019 9:26 pm
Forum: Dialogue System for Unity
Topic: (Solved!) Using Registered Functions to update Adventure Creator's Inventory
Replies: 10
Views: 1610

Re: Using Registered Functions to update Adventure Creator's Inventory

BTW, in the next update (which I'm trying to get out by the end of next week), you'll be able to make your custom Lua functions available in the "..." dropdowns. Oooo! Oooo! That's so cool! That'll make Sis' life so much easier! :D :D :D I tried the Item.Count approach you suggested, foll...
by CodePrincess
Fri Dec 13, 2019 2:18 pm
Forum: Dialogue System for Unity
Topic: (Solved!) Using Registered Functions to update Adventure Creator's Inventory
Replies: 10
Views: 1610

(Solved!) Using Registered Functions to update Adventure Creator's Inventory

Hi, Tony! I hope you and yours are enjoying a safe and healthy holiday season! So I bought your program (Finally! :-D) and Adventure Creator last Black Friday. Sis prefers handling logic through the Dialogue System as exclusively as possible, so I made a custom Lua command that will let her add item...
by CodePrincess
Sat Nov 16, 2019 2:04 pm
Forum: Dialogue System for Unity
Topic: [Solved!] How to progress to the next line of a conversation via C# script
Replies: 12
Views: 2507

Re: [Solv...wait...] How to progress to the next line of a conversation via C# script

Hey, going from

Code: Select all

Continue() @Message("InventoryClosed")
to

Code: Select all

Continue() @Message(InventoryClosed)
was all that was needed. It looks like the parser can handle white space after all!

Time to reinstate the solved box. :D
by CodePrincess
Sat Nov 16, 2019 10:05 am
Forum: Dialogue System for Unity
Topic: [Solved!] How to progress to the next line of a conversation via C# script
Replies: 12
Views: 2507

Re: [Solv...wait...] How to progress to the next line of a conversation via C# script

Oh, goodness. My sequencer message command on the present button looks like this now: How I message now.png The Dialogue entry that's waiting on this message looks like this: InventoryClosed usage example.png I added a debug log entry to see InventorySequencerMessages.cs - which is attached to the D...
by CodePrincess
Fri Nov 15, 2019 11:19 pm
Forum: Dialogue System for Unity
Topic: [Solved!] How to progress to the next line of a conversation via C# script
Replies: 12
Views: 2507

Re: [Solv...wait...] How to progress to the next line of a conversation via C# script

Um, is this how to send sequencer messages?


Right now, it's just stuck waiting for the inventory to close.
by CodePrincess
Thu Nov 14, 2019 9:31 am
Forum: Dialogue System for Unity
Topic: [Solved!] How to progress to the next line of a conversation via C# script
Replies: 12
Views: 2507

Re: [Solved!] How to progress to the next line of a conversation via C# script

It works! :D Aww man, this is really starting to turn into the game I hoped it would be!

Thank you so much for your help. You're awesome!
by CodePrincess
Wed Nov 13, 2019 10:37 pm
Forum: Dialogue System for Unity
Topic: [Solved!] How to progress to the next line of a conversation via C# script
Replies: 12
Views: 2507

Re: How to progress to the next line of a conversation via C# script

Should I put them on the same layer?
Oh, wait. Is the inventory's personal camera an issue?
:shock: Does this count as a Dialogue System question?

Well, anyway, Good night, and thanks as always for everything! :D
by CodePrincess
Wed Nov 13, 2019 10:03 pm
Forum: Dialogue System for Unity
Topic: [Solved!] How to progress to the next line of a conversation via C# script
Replies: 12
Views: 2507

Re: How to progress to the next line of a conversation via C# script

Alright, it's working! All I need is to have the inventory drawn on top of the Dialogue box and I'm done!


Raising Inventory sort order...
Dialogue Manager... at 0 already.
Uh-oh. :?
Um... how would you get the inventory to draw on top of the Dialogue box?
Thanks again!
by CodePrincess
Wed Nov 13, 2019 4:35 pm
Forum: Dialogue System for Unity
Topic: [Solved!] How to progress to the next line of a conversation via C# script
Replies: 12
Views: 2507

[Solved!] How to progress to the next line of a conversation via C# script

Good afternoon everybody! Okay, I'm working on an extra-tricky component of my game, but I think I have... most of it figured out. I need to add a Dialogue System Events script to the Dialogue Manager, then add a script to "OnConversationLineEnd()". It will use PixelCrushers.DialogueSystem...