Search found 111 matches

by CodePrincess
Thu Jul 30, 2020 10:39 am
Forum: Dialogue System for Unity
Topic: Updating an Adventue Creator Inventory before Ending the Conversation
Replies: 7
Views: 665

Re: Updating an Adventue Creator Inventory before Ending the Conversation

If not, please try importing DS_AdventureCreatorSupport_2020-07-29.unitypackage again.
...How'd I miss that line. How embarrassing.

Okay, I'm downloading the unity package... and everything fixed!
Thank you so much!
Have a good day, Tony!
by CodePrincess
Thu Jul 30, 2020 10:14 am
Forum: Dialogue System for Unity
Topic: Updating an Adventue Creator Inventory before Ending the Conversation
Replies: 7
Views: 665

Re: Updating an Adventue Creator Inventory before Ending the Conversation

Private Awake() wasn't in there. Should I add the script you posted?
by CodePrincess
Thu Jul 30, 2020 12:51 am
Forum: Dialogue System for Unity
Topic: Updating an Adventue Creator Inventory before Ending the Conversation
Replies: 7
Views: 665

Re: Updating an Adventue Creator Inventory before Ending the Conversation

Oh, perfect! :D It's... saying the Lua commands haven't been registered? I tried faking a script for that, but it didn't seem to take. using System.Collections; using System.Collections.Generic; using UnityEngine; public class DialogueACUpdateCommands : MonoBehaviour { private void OnEnable() { Pixe...
by CodePrincess
Wed Jul 29, 2020 6:35 pm
Forum: Dialogue System for Unity
Topic: Updating an Adventue Creator Inventory before Ending the Conversation
Replies: 7
Views: 665

Updating an Adventue Creator Inventory before Ending the Conversation

Evening, everybody! So, Sis is loving this [item name].Count approach for updating an Adventure Creator inventory; It's so easy! I was just wondering, is there a way to have the added item show up in the inventory before the conversation ends? I'm using 1.71.7, Unity 2019.4.0f1 and Pixel Crushers' D...
by CodePrincess
Fri Jul 24, 2020 8:50 pm
Forum: Dialogue System for Unity
Topic: [Fixed!] Sending Messages between DS and AC
Replies: 4
Views: 995

Re: Sending Messages between DS and AC

In the second image (InventoryClosed02.png), I see the AC actionlist uses a Dialogue System Sequencer Message action. How/when does this actionlist run? Are you sure it's running when the inventory is closed, and not before? It's connected to the "present" button and runs right before the...
by CodePrincess
Fri Jul 24, 2020 6:00 pm
Forum: Dialogue System for Unity
Topic: [Fixed!] Sending Messages between DS and AC
Replies: 4
Views: 995

Re: Sending Messages between DS and AC

Oh, I forgot! I'm using Adventure Creator v. 1.71.7, Unity 2019.4.0f1 and Pixel Crushers' Dialogue System for Unity v 2.2.7!
by CodePrincess
Fri Jul 24, 2020 5:32 pm
Forum: Dialogue System for Unity
Topic: [Fixed!] Sending Messages between DS and AC
Replies: 4
Views: 995

[Fixed!] Sending Messages between DS and AC

Hi everybody! It's nice to be back! So, since the last time I was here, I've swapped out my first inventory system for Adventure Creator, which I love, but now I have to relearn a couple of things. In this project you can cause an inventory to open up by using a variable as a flag. I want it to open...
by CodePrincess
Sat Dec 14, 2019 12:31 pm
Forum: Dialogue System for Unity
Topic: (Solved!) Using Registered Functions to update Adventure Creator's Inventory
Replies: 10
Views: 1610

Re: Using Registered Functions to update Adventure Creator's Inventory

It works! This is the smoking gun: Dialogue System: AdventureCreatorBridge.UpdateAdventureCreatorItem: KickStarter.player is null Oh. Oh, I can explain that: Since the game strictly plays in first person view, I had no player character, so I didn't think to add a player object before running the gam...
by CodePrincess
Sat Dec 14, 2019 10:18 am
Forum: Dialogue System for Unity
Topic: (Solved!) Using Registered Functions to update Adventure Creator's Inventory
Replies: 10
Views: 1610

Re: Using Registered Functions to update Adventure Creator's Inventory

Dialogue System: Lua(Item["Badge"] = { Name="Badge", Description="", Is_Item=true, AC_ID=0, Count=0 }) UnityEngine.Debug:Log(Object) Dialogue System: Lua(Item["List_of_Numbers"] = { Name="List of Numbers", Description="", Is_Item=true, AC_...
by CodePrincess
Sat Dec 14, 2019 9:59 am
Forum: Dialogue System for Unity
Topic: (Solved!) Using Registered Functions to update Adventure Creator's Inventory
Replies: 10
Views: 1610

Re: Using Registered Functions to update Adventure Creator's Inventory

BTW, did "Object reference not set to an instance of an object" come out only once, for Badge? Or did it come out again for List of Numbers? List of Numbers was added to the inventory via AC interaction object. It gets no errors. I'm updating the debug system now. I'll be back soon with y...