Search found 111 matches

by CodePrincess
Wed Oct 07, 2020 1:32 am
Forum: Dialogue System for Unity
Topic: Loading a Save with an Active Conversation
Replies: 8
Views: 648

Loading a Save with an Active Conversation

Good evening! (I'm using Unity 2019.0,4f1, Adventure Creator 1,7,1.7 and of course Dialogue System for Unity 2.2.7.) Now, on with the show! Two interesting features have developed in the game's load system that only involve saves with an active conversation : 1.) The "Scene Menu" that's su...
by CodePrincess
Wed Sep 16, 2020 8:26 pm
Forum: Dialogue System for Unity
Topic: [Solved!] Loading a Game at the last Dialogue Entry Read
Replies: 5
Views: 552

Re: Loading a Game at the last Dialogue Entry Read

... Okay, and check Remember Dialogue System's "Retain in prefab?" check box and ...it works!

Whoo! Thanks again, Mr. Li! :mrgreen:
by CodePrincess
Mon Sep 14, 2020 3:41 pm
Forum: Dialogue System for Unity
Topic: [Solved!] Loading a Game at the last Dialogue Entry Read
Replies: 5
Views: 552

Re: Loading a Game at the last Dialogue Entry Read

What if you add a ConversationStateSaver component to the Dialogue Manager? It... looks like I have added one already. Why Didn't it... Oh! Okay, I just needed to run the load action list through a script with one of those OnFinishLoading() methods. Oh. Oh, no. Big stack overflow. Wait, why would m...
by CodePrincess
Sat Sep 12, 2020 3:37 pm
Forum: Dialogue System for Unity
Topic: [Solved!] Loading a Game at the last Dialogue Entry Read
Replies: 5
Views: 552

[Solved!] Loading a Game at the last Dialogue Entry Read

Good afternoon, everybody! So, I made my menus able to save-mid conversation, but it doesn't automatically start the loaded game with the conversation running at the last entry read. Should I ask how to find out which conversation is active, and the ID of the currently running entry via script, or i...
by CodePrincess
Tue Sep 08, 2020 4:01 pm
Forum: Dialogue System for Unity
Topic: Dialogue/AC Prefab Menu sort order problem.
Replies: 11
Views: 1155

Re: Dialogue/AC Prefab Menu sort order problem.

That fixed it. And now I'll never not know that about assets ever again!

Thank you so much, Tony!
by CodePrincess
Tue Sep 08, 2020 3:57 pm
Forum: Dialogue System for Unity
Topic: Dialogue/AC Prefab Menu sort order problem.
Replies: 11
Views: 1155

Re: Dialogue/AC Prefab Menu sort order problem.

I did not know ActionListAssets could pause gameplay! I thought that was just a menu thing! :shock:

Oh, gosh. Sorry! I'll do what you suggested. :oops:
by CodePrincess
Tue Sep 08, 2020 1:46 pm
Forum: Dialogue System for Unity
Topic: Dialogue/AC Prefab Menu sort order problem.
Replies: 11
Views: 1155

Re: Dialogue/AC Prefab Menu sort order problem.

I sent you the whole thing. It should be in your inbox now!
by CodePrincess
Mon Sep 07, 2020 10:25 pm
Forum: Dialogue System for Unity
Topic: Dialogue/AC Prefab Menu sort order problem.
Replies: 11
Views: 1155

Re: Dialogue/AC Prefab Menu sort order problem.

Are you playing the GIF in a Raw Image? The GIF player sends output to a Texture2D. Raw Images use Texture2Ds; Images use Sprites. That's right. I tried using a Raw Image, and while it looks good on the Scene screen, it goes white at runtime. Feel free to send a repro project to tony (at) pixelcrus...
by CodePrincess
Mon Sep 07, 2020 6:32 pm
Forum: Dialogue System for Unity
Topic: Dialogue/AC Prefab Menu sort order problem.
Replies: 11
Views: 1155

Re: Dialogue/AC Prefab Menu sort order problem.

Keep an Inspector view on the EventSystem GameObject. During play, it will show what's currently selected and what it detects under the mouse cursor. It might give you a clue about what's blocking mouse cursor selection (aka mouse raycasting). Like this? https://www.mediafire.com/view/ns88ydmtma330...
by CodePrincess
Mon Sep 07, 2020 4:31 pm
Forum: Dialogue System for Unity
Topic: Dialogue/AC Prefab Menu sort order problem.
Replies: 11
Views: 1155

Dialogue/AC Prefab Menu sort order problem.

Good day, everyone! In today's progress blockade, My save menu isn't responding to mouse clicks when the dialogue window is open, even though the save menu has a higher sort order. The save menu is a prefab that's used by Adventure Creator. It does not pause itself during dialogues or cutscenes. Her...