Search found 111 matches
- Tue Nov 10, 2020 4:13 pm
- Forum: Dialogue System for Unity
- Topic: [Solved!] How to find out if a conversation is running via C# script.
- Replies: 3
- Views: 384
[Solved!] How to find out if a conversation is running via C# script.
For those of you following my programming adventures (Hi, Tony!), I've been trying to make a menu activate after a conversation loaded from a game save ends. It seems like some kind of "Conversation ended" signal is set off immediately when a conversation in a game save is loaded. Now I wa...
- Sun Nov 08, 2020 9:45 am
- Forum: Dialogue System for Unity
- Topic: Script Set to only Trigger at OnConversationEnd also Running after Game Loads.
- Replies: 3
- Views: 311
Re: Script Set to only Trigger at OnConversationEnd also Running after Game Loads.
That's perfectly logical, which makes it weird that the bug only happens when you load a save with a conversation and there wasn't already a conversation running in the game previously. Still, It sounds like loading conversations is pretty much an inherently spooky situation . I should probably look...
- Sat Nov 07, 2020 11:31 pm
- Forum: Dialogue System for Unity
- Topic: Script Set to only Trigger at OnConversationEnd also Running after Game Loads.
- Replies: 3
- Views: 311
Script Set to only Trigger at OnConversationEnd also Running after Game Loads.
Good evening! This is the event. https://www.mediafire.com/view/i2umtuw5e10hv3b/TheDialogueSystemEventInQuestion.png/file This is the script: public class PostConvoSceneMenuManager : MonoBehaviour { public void CheckSceneMenuDisplayRequest() { if (GlobalVariables.GetVariable(49).BooleanValue == fals...
- Sat Nov 07, 2020 5:45 pm
- Forum: Dialogue System for Unity
- Topic: NPC Panel's Portrait Image Refuses to Activate
- Replies: 5
- Views: 448
Re: NPC Panel's Portrait Image Refuses to Activate
... And it's fixed! That Inspector just keeps blindsiding me!
Thank you for saving the day again, Tony!
![Laughing :lol:](./images/smilies/icon_lol.gif)
Thank you for saving the day again, Tony!
- Sat Nov 07, 2020 12:28 pm
- Forum: Dialogue System for Unity
- Topic: NPC Panel's Portrait Image Refuses to Activate
- Replies: 5
- Views: 448
Re: NPC Panel's Portrait Image Refuses to Activate
Is the Portrait Image GameObject assigned to the Standard UI Subtitle Panel component? The Portrait Image is assigned to the Standard UI Subtitle Panel, and is assigned active at design time. https://www.mediafire.com/view/8df0pujqfgrwhqx/Proof_of_Assignment.png/file Assuming it's assigned, is a po...
- Fri Nov 06, 2020 8:59 pm
- Forum: Dialogue System for Unity
- Topic: NPC Panel's Portrait Image Refuses to Activate
- Replies: 5
- Views: 448
NPC Panel's Portrait Image Refuses to Activate
Good evening, everyone! So this one's been bothering me for a while: Whenever I run a conversation, The NPC Conversation Panel's Portrait Image loses its source image and doesn't activate with the rest of the conversation: https://www.mediafire.com/view/0t1bx09mpjpbv6n/DissapearingPortraitImage.png/...
- Sat Oct 10, 2020 2:30 am
- Forum: Dialogue System for Unity
- Topic: Loading a Save with an Active Conversation
- Replies: 8
- Views: 648
Re: Loading a Save with an Active Conversation
I just answered your email, and am waiting to answer any more questions you have!
- Wed Oct 07, 2020 5:01 pm
- Forum: Dialogue System for Unity
- Topic: Loading a Save with an Active Conversation
- Replies: 8
- Views: 648
Re: Loading a Save with an Active Conversation
Are you using AC 1.72? It says it's 1.71.7. Should I check for updates? If the bridge's Sync Settings > ...Item Counts checkboxes are ticked, then when a conversation starts it will set an Item[] entry in Lua for every AC item. So presumably when the conversation starts it sets Item["Frank_Saw...
- Wed Oct 07, 2020 3:31 pm
- Forum: Dialogue System for Unity
- Topic: Loading a Save with an Active Conversation
- Replies: 8
- Views: 648
Re: Loading a Save with an Active Conversation
Woah, that's new:
At the end of the loaded conversation, Dialogue System Deletes the item "Frank Sawhit". No reason!
https://www.mediafire.com/view/2k12ssuf ... d.png/file
At the end of the loaded conversation, Dialogue System Deletes the item "Frank Sawhit". No reason!
![Shocked :shock:](./images/smilies/icon_eek.gif)
https://www.mediafire.com/view/2k12ssuf ... d.png/file
- Wed Oct 07, 2020 3:01 pm
- Forum: Dialogue System for Unity
- Topic: Loading a Save with an Active Conversation
- Replies: 8
- Views: 648
Re: Loading a Save with an Active Conversation
Okay, I've sent the project file.
If something goes wrong, please let me know.
Thank you,
If something goes wrong, please let me know.
Thank you,