Search found 111 matches

by CodePrincess
Mon Dec 21, 2020 3:59 pm
Forum: Dialogue System for Unity
Topic: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running
Replies: 17
Views: 1378

Re: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running

Do you need AC and DS to all have the exact same variables for synching to work smoothly, or can one system have some that the other doesn't?
by CodePrincess
Sat Dec 19, 2020 5:09 pm
Forum: Dialogue System for Unity
Topic: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running
Replies: 17
Views: 1378

Re: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running

Nope. Still a dead loop.

I guess I can't configure my save process to call the Adventure Creator Bridge component's SyncLuaToAdventureCreator() method just before saving, or at any other time. :oops:
by CodePrincess
Sat Dec 19, 2020 5:00 pm
Forum: Dialogue System for Unity
Topic: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running
Replies: 17
Views: 1378

Re: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running

... just before saving?
Gaaah! I applied to to my loading routine!
Let me try that again!
by CodePrincess
Sat Dec 19, 2020 4:58 pm
Forum: Dialogue System for Unity
Topic: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running
Replies: 17
Views: 1378

Re: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running

Please temporarily set the Dialogue Manager's Other Settings > Debug Level to Info. Then reproduce the issue. The Dialogue System will log every entry that it goes through, including every Sequence that it plays. This may give you some insight into what's going on under the hood. I added a partial ...
by CodePrincess
Fri Dec 18, 2020 1:41 am
Forum: Dialogue System for Unity
Topic: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running
Replies: 17
Views: 1378

Re: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running

Both saves skip straight to entry 7? Even though you didn't save while it the conversation was on entry 7? Exactly! Maybe your variable check is causing the load game actionlist to jump past the action that fades out the pause menu. What if you configure your load game actionlist to always run the ...
by CodePrincess
Thu Dec 17, 2020 7:55 pm
Forum: Dialogue System for Unity
Topic: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running
Replies: 17
Views: 1378

Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running

Season's Greetings, everyone! (This project uses Dialogue System for Unity and Adventure Creator, the versions are in my signature) So, I have two game saves. One is at the start of the conversation, the other is a couple of entries in. If I load either of them when no conversations are active, they...
by CodePrincess
Tue Nov 17, 2020 12:41 pm
Forum: Dialogue System for Unity
Topic: Dialogue Panel Vanishes When Conversation Save with an open Inventory is Loaded
Replies: 3
Views: 343

Re: Dialogue Panel Vanishes When Conversation Save with an open Inventory is Loaded

1. Open the Dialogue Editor and inspect the conversation. Is a node (the current node) highlighted in green? 2. Inspect the dialogue UI. (It will probably be a child GameObject of the Dialogue Manager's Canvas.) Open an Animator window, and inspect the Dialogue Panel and the NPC Subtitle Panel. Are...
by CodePrincess
Mon Nov 16, 2020 9:11 pm
Forum: Dialogue System for Unity
Topic: Dialogue Panel Vanishes When Conversation Save with an open Inventory is Loaded
Replies: 3
Views: 343

Dialogue Panel Vanishes When Conversation Save with an open Inventory is Loaded

Hi, everyone! So everything was humming along nicely when I spotted that if you saved a conversation with an inventory menu open like this: https://www.mediafire.com/view/f9ckl511f8v409h/InventoryOverConvoNormal.png/file If you loaded it, the conversation panel behind the menu vanishes, like this: h...
by CodePrincess
Tue Nov 10, 2020 8:21 pm
Forum: Dialogue System for Unity
Topic: [Solved!] How to find out if a conversation is running via C# script.
Replies: 3
Views: 384

Re: [Solved!] How to find out if a conversation is running via C# script.

Oooohhh, DialogueManager! Of course!

That did it! My Scene Menu is saved!

Thanks again, SuperTony!