Search found 111 matches

by CodePrincess
Tue Jan 19, 2021 6:21 pm
Forum: Dialogue System for Unity
Topic: Only one Button on Menu Doesn't Play Action List
Replies: 17
Views: 1451

Re: Only one Button on Menu Doesn't Play Action List

I just double-checked, and it can confirm that it is.
by CodePrincess
Tue Jan 19, 2021 3:46 pm
Forum: Dialogue System for Unity
Topic: Only one Button on Menu Doesn't Play Action List
Replies: 17
Views: 1451

Only one Button on Menu Doesn't Play Action List

Something about this is so familiar, but I can't find a post on it. Sorry. :oops: So I have a save menu with 3 save slots and 1 "Back" button. The back button registers as clicked on the Event System, The save slots run fine, the menu is not set to "Pause game when enabled", and ...
by CodePrincess
Tue Jan 12, 2021 10:04 pm
Forum: Dialogue System for Unity
Topic: Conversation in Articy XML file doesn't show up in Dialogue Database
Replies: 3
Views: 425

Re: Conversation in Articy XML file doesn't show up in Dialogue Database

... And I stuffed it in a Flow Fragment. :lol:
Thank you very much Tony!

PS: It works now! :)
by CodePrincess
Tue Jan 12, 2021 4:42 pm
Forum: Dialogue System for Unity
Topic: Conversation in Articy XML file doesn't show up in Dialogue Database
Replies: 3
Views: 425

Conversation in Articy XML file doesn't show up in Dialogue Database

Good evening, everybody! Hi Tony! So I imported my first Articy-generated XML file and the database that ensued had all the actors, and Items, complete with their descriptions, but the conversation I wrote for it didn't make the list. Which is strange, since the XML file had the conversation in it. ...
by CodePrincess
Sun Jan 10, 2021 10:43 pm
Forum: Dialogue System for Unity
Topic: Using Multiple Item Categories in Articy/Dialogue System
Replies: 5
Views: 509

[Solved!] Re: Using Multiple Item Categories in Articy/Dialogue System

Okay, I am so bookmarking this!

Thank you so much! 8-)
by CodePrincess
Sun Jan 10, 2021 9:58 pm
Forum: Dialogue System for Unity
Topic: Using Multiple Item Categories in Articy/Dialogue System
Replies: 5
Views: 509

Re: Using Multiple Item Categories in Articy/Dialogue System

Quite a few games use articy:draft, Dialogue System, and Adventure Creator (AC) together. It's a good combination. Yay! :D Adding a category property is also a good way to handle multiple item categories. The only catch is that AC doesn't import articy:draft, so you won't be able to translate those...
by CodePrincess
Sun Jan 10, 2021 4:37 pm
Forum: Dialogue System for Unity
Topic: Using Multiple Item Categories in Articy/Dialogue System
Replies: 5
Views: 509

Using Multiple Item Categories in Articy/Dialogue System

Hi, everyone! Happy 2021! So, what's the best way to handle multiple item categories when writing your game in Articy:Draft? Should I add a "category" property to the "Item" entity's template? Does anybody think using it to export files to a project that uses Dialogue System and ...
by CodePrincess
Thu Dec 24, 2020 1:46 am
Forum: Dialogue System for Unity
Topic: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running
Replies: 17
Views: 1378

Re: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running

Everything works perfectly! Hallelujah!

I'm giving my sister a working game engine for Christmas!
Woooo!

Thank you so much, Tony!
by CodePrincess
Wed Dec 23, 2020 2:04 am
Forum: Dialogue System for Unity
Topic: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running
Replies: 17
Views: 1378

Re: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running

Goodness, you're fast!
Thank you for caring so much about my game. About all our games. ^_^
I'll update my save routines tomorrow. I'll tell you how things turn out then!
by CodePrincess
Mon Dec 21, 2020 7:27 pm
Forum: Dialogue System for Unity
Topic: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running
Replies: 17
Views: 1378

Re: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running

Would you be interested in using special Lua functions? It might get around the sync issues you're seeing with ConversationStateSaver. That sounds like a cool idea! Could you use the Lua commands in the Dialogue System Conversation interface and Adventure Creator's Action List Editor's Third Party ...