Search found 111 matches
- Tue Jan 19, 2021 6:21 pm
- Forum: Dialogue System for Unity
- Topic: Only one Button on Menu Doesn't Play Action List
- Replies: 17
- Views: 1451
Re: Only one Button on Menu Doesn't Play Action List
I just double-checked, and it can confirm that it is.
- Tue Jan 19, 2021 3:46 pm
- Forum: Dialogue System for Unity
- Topic: Only one Button on Menu Doesn't Play Action List
- Replies: 17
- Views: 1451
Only one Button on Menu Doesn't Play Action List
Something about this is so familiar, but I can't find a post on it. Sorry. :oops: So I have a save menu with 3 save slots and 1 "Back" button. The back button registers as clicked on the Event System, The save slots run fine, the menu is not set to "Pause game when enabled", and ...
- Tue Jan 12, 2021 10:04 pm
- Forum: Dialogue System for Unity
- Topic: Conversation in Articy XML file doesn't show up in Dialogue Database
- Replies: 3
- Views: 425
Re: Conversation in Articy XML file doesn't show up in Dialogue Database
... And I stuffed it in a Flow Fragment.
Thank you very much Tony!
PS: It works now!![Smile :)](./images/smilies/icon_e_smile.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
Thank you very much Tony!
PS: It works now!
![Smile :)](./images/smilies/icon_e_smile.gif)
- Tue Jan 12, 2021 4:42 pm
- Forum: Dialogue System for Unity
- Topic: Conversation in Articy XML file doesn't show up in Dialogue Database
- Replies: 3
- Views: 425
Conversation in Articy XML file doesn't show up in Dialogue Database
Good evening, everybody! Hi Tony! So I imported my first Articy-generated XML file and the database that ensued had all the actors, and Items, complete with their descriptions, but the conversation I wrote for it didn't make the list. Which is strange, since the XML file had the conversation in it. ...
- Sun Jan 10, 2021 10:43 pm
- Forum: Dialogue System for Unity
- Topic: Using Multiple Item Categories in Articy/Dialogue System
- Replies: 5
- Views: 509
[Solved!] Re: Using Multiple Item Categories in Articy/Dialogue System
Okay, I am so bookmarking this!
Thank you so much!![Cool 8-)](./images/smilies/icon_cool.gif)
Thank you so much!
![Cool 8-)](./images/smilies/icon_cool.gif)
- Sun Jan 10, 2021 9:58 pm
- Forum: Dialogue System for Unity
- Topic: Using Multiple Item Categories in Articy/Dialogue System
- Replies: 5
- Views: 509
Re: Using Multiple Item Categories in Articy/Dialogue System
Quite a few games use articy:draft, Dialogue System, and Adventure Creator (AC) together. It's a good combination. Yay! :D Adding a category property is also a good way to handle multiple item categories. The only catch is that AC doesn't import articy:draft, so you won't be able to translate those...
- Sun Jan 10, 2021 4:37 pm
- Forum: Dialogue System for Unity
- Topic: Using Multiple Item Categories in Articy/Dialogue System
- Replies: 5
- Views: 509
Using Multiple Item Categories in Articy/Dialogue System
Hi, everyone! Happy 2021! So, what's the best way to handle multiple item categories when writing your game in Articy:Draft? Should I add a "category" property to the "Item" entity's template? Does anybody think using it to export files to a project that uses Dialogue System and ...
- Thu Dec 24, 2020 1:46 am
- Forum: Dialogue System for Unity
- Topic: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running
- Replies: 17
- Views: 1378
Re: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running
Everything works perfectly! Hallelujah!
I'm giving my sister a working game engine for Christmas!
Woooo!
Thank you so much, Tony!
I'm giving my sister a working game engine for Christmas!
Woooo!
Thank you so much, Tony!
- Wed Dec 23, 2020 2:04 am
- Forum: Dialogue System for Unity
- Topic: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running
- Replies: 17
- Views: 1378
Re: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running
Goodness, you're fast!
Thank you for caring so much about my game. About all our games. ^_^
I'll update my save routines tomorrow. I'll tell you how things turn out then!
Thank you for caring so much about my game. About all our games. ^_^
I'll update my save routines tomorrow. I'll tell you how things turn out then!
- Mon Dec 21, 2020 7:27 pm
- Forum: Dialogue System for Unity
- Topic: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running
- Replies: 17
- Views: 1378
Re: Loaded Conversation Displays Wrong Entry if the Former Game State had a Conversation Running
Would you be interested in using special Lua functions? It might get around the sync issues you're seeing with ConversationStateSaver. That sounds like a cool idea! Could you use the Lua commands in the Dialogue System Conversation interface and Adventure Creator's Action List Editor's Third Party ...