Search found 4 matches

by snarlynarwhal
Sat Apr 11, 2020 1:22 am
Forum: Dialogue System for Unity
Topic: Reorder conversation list
Replies: 7
Views: 1391

Re: Reorder conversation list

Oh man, all of these sounds great! Hmmm. I think just making it a reorderable list when the conversations are collapsed will do. The split window sounds cool, but I don't necessarily think it'd be necessary. Maybe you could also add an option to insert a new conversation before or after a specific c...
by snarlynarwhal
Thu Apr 09, 2020 12:41 pm
Forum: Dialogue System for Unity
Topic: Reorder conversation list
Replies: 7
Views: 1391

Re: Reorder conversation list

Hi! I imagine you'll soon face the next evolution of this issue: I currently re-order my conversations manually using Outline Mode. But now that I have a lot of conversations, re-ordering them has become cumbersome. I previously used numbers, but if I inserted a new number, I had to rename all subse...
by snarlynarwhal
Tue Sep 25, 2018 6:13 pm
Forum: Dialogue System for Unity
Topic: General Question: Why Lua?
Replies: 3
Views: 536

Re: General Question: Why Lua?

Thanks for the thorough reply! I love the Lua scripting integration and the visual tools you created for it btw, really excited to integrate this into my game.
by snarlynarwhal
Tue Sep 25, 2018 2:30 pm
Forum: Dialogue System for Unity
Topic: General Question: Why Lua?
Replies: 3
Views: 536

General Question: Why Lua?

I do not know much about integrating scripting languages and hence became curious about why the Dialogue System uses Lua both in general and as supposed to say C#. A couple of specific questions: Without third-party support, C# used JIT which takes time making it unfavorable as a scripting language,...