Search found 178 matches
- Tue Apr 02, 2019 11:27 am
- Forum: Quest Machine
- Topic: Quest Machine 1.1.6 Released
- Replies: 3
- Views: 795
Re: Quest Machine 1.1.6 Released
Thanks very much for the update
- Tue Apr 02, 2019 10:59 am
- Forum: Quest Machine
- Topic: Quest Machine 1.1.6 Released
- Replies: 3
- Views: 795
Re: Quest Machine 1.1.6 Released
Great!
Is this:
Save System:
- Added Restore State On Start checkbox to savers.
- Added DeleteSavedGameInSlot method to SaveSystemMethods.
related to this thread?
viewtopic.php?f=9&t=2147
Is this:
Save System:
- Added Restore State On Start checkbox to savers.
- Added DeleteSavedGameInSlot method to SaveSystemMethods.
related to this thread?
viewtopic.php?f=9&t=2147
- Thu Mar 28, 2019 12:04 pm
- Forum: Quest Machine
- Topic: loading game in subscenes
- Replies: 7
- Views: 1787
- Thu Mar 28, 2019 5:44 am
- Forum: Quest Machine
- Topic: loading game in subscenes
- Replies: 7
- Views: 1787
Re: loading game in subscenes
Just thinking on this above....in a given time, I save the game with lets say only 10% of the total scenes (and therefore savers), do I lose info (the total project / savers) on the save file? I mean, if I'm loading / saving in chunks, do the total project is stable or do I lose information? I under...
- Wed Mar 27, 2019 4:14 pm
- Forum: Quest Machine
- Topic: loading game in subscenes
- Replies: 7
- Views: 1787
Re: loading game in subscenes
At the moment its acceptable just for the same reason, I do have a small amount of scenes (and therefore savers) active and loaded at any given time, as we load them when the player reaches new areas / island in additive way (additive scenes)
- Wed Mar 27, 2019 12:13 pm
- Forum: Quest Machine
- Topic: loading game in subscenes
- Replies: 7
- Views: 1787
Re: loading game in subscenes
Are you adding this to the next update? I'm going to need it as we are using additive scenes now. Thanks. EDIT: PS: I wouldn't need to call SaveSystem.RecordSavedGameData() if I don't need to save the game's state on that moment, would I? I mean I'm only saving the game automatically by script every...
- Tue Mar 26, 2019 6:52 pm
- Forum: Quest Machine
- Topic: loading game in subscenes
- Replies: 7
- Views: 1787
loading game in subscenes
Hi Tony, Regarding the save / load system, once the scene loads where the save system is located it "listen" all the savers components to initialize your game objects. That's ok, but does it work also if you stream later more scenes async (for instance new terrain / islands/ etc...) where ...
- Thu Mar 21, 2019 8:18 am
- Forum: Quest Machine
- Topic: Quest Machine 1.1.5 Released
- Replies: 3
- Views: 960
Re: Quest Machine 1.1.5 Released
Thanks for all this !!!
- Wed Mar 13, 2019 2:41 pm
- Forum: Quest Machine
- Topic: Bug in UCC Saver (Inventory)
- Replies: 19
- Views: 4152
Re: Bug in UCC Saver (Inventory)
ok, I have tested your scene and works fine (sometimes there is some small bullet error in some weapon but that's not that important now). So that's good news.... but on my project it doesn't work, I see on the log console that you get a line for every weapon you retrieve but in my case it retrieves...
- Tue Mar 12, 2019 7:10 pm
- Forum: Quest Machine
- Topic: Bug in UCC Saver (Inventory)
- Replies: 19
- Views: 4152
Re: Bug in UCC Saver (Inventory)
UCC2
I have first and Third Controller. I was asking if it works in your scene. for instance,, if you pick up 6 different items, after save / load , does it work for you...
I have first and Third Controller. I was asking if it works in your scene. for instance,, if you pick up 6 different items, after save / load , does it work for you...