Search found 5 matches
- Sun Sep 23, 2018 9:47 am
- Forum: Dialogue System for Unity
- Topic: Set Game-Object transform / color
- Replies: 3
- Views: 567
Re: Set Game-Object transform / color
Thanks for the response. Just wanted to post an update for future references sake. I couldn't figure out the custom sequencer business since C# may as well be an alien language for me. But I achieved what I wanted by attaching an animator to my HUD parent game-obect with seperate animations for the ...
- Fri Sep 21, 2018 10:20 am
- Forum: Dialogue System for Unity
- Topic: Set Game-Object transform / color
- Replies: 3
- Views: 567
Set Game-Object transform / color
Hello again! How would I go about changing the transform values for several game-objects mid dialogue? I have several game-object UI elements (UI Buttons and Images, etc on a canvas) serving as my game's HUD. Ideally I would like to have them change their rect-transform scales, rotation or image col...
- Fri Sep 21, 2018 8:30 am
- Forum: Dialogue System for Unity
- Topic: An Idea: Add an Inventory UI Panel
- Replies: 22
- Views: 4315
Re: An Idea: Add an Inventory UI Panel
Thanks for sharing! I might give a try. I wonder how it can handle that all objects are aligned by appearing order if not all items are unlocked sequentially. :? Not well on it's own I suppose. Like I said it depends on what kind of game you are making. Mine for example uses pre-determined inventor...
- Tue Sep 18, 2018 6:44 am
- Forum: Dialogue System for Unity
- Topic: Using Dialogue system for a fade to white
- Replies: 2
- Views: 464
Re: Using Dialogue system for a fade to white
Just some random guy here so not an offical answer. :) "Fade(stay, 1, #ffffffff);" to fade out to white over 1 second(s) and stay white and "Fade(in, 1.5, #ffffffff); " to fade in from White over 1.5 seconds. The #ffffffff is the hex color code for more or less plain White. You c...
- Mon Sep 17, 2018 2:11 pm
- Forum: Dialogue System for Unity
- Topic: An Idea: Add an Inventory UI Panel
- Replies: 22
- Views: 4315
Re: An Idea: Add an Inventory UI Panel
Just wanted to throw in that I managed to do this really easily in a couple of hours with 'just' the dialogue System using only the Unity UI. Might be useful for someone in the future so I'll try to explain a little. You don't even need seperate inventory plugins depending on how your game is built....