Search found 5 matches

by CricketSaysChill
Sun Sep 23, 2018 9:47 am
Forum: Dialogue System for Unity
Topic: Set Game-Object transform / color
Replies: 3
Views: 537

Re: Set Game-Object transform / color

Thanks for the response. Just wanted to post an update for future references sake. I couldn't figure out the custom sequencer business since C# may as well be an alien language for me. But I achieved what I wanted by attaching an animator to my HUD parent game-obect with seperate animations for the ...
by CricketSaysChill
Fri Sep 21, 2018 10:20 am
Forum: Dialogue System for Unity
Topic: Set Game-Object transform / color
Replies: 3
Views: 537

Set Game-Object transform / color

Hello again! How would I go about changing the transform values for several game-objects mid dialogue? I have several game-object UI elements (UI Buttons and Images, etc on a canvas) serving as my game's HUD. Ideally I would like to have them change their rect-transform scales, rotation or image col...
by CricketSaysChill
Fri Sep 21, 2018 8:30 am
Forum: Dialogue System for Unity
Topic: An Idea: Add an Inventory UI Panel
Replies: 22
Views: 3870

Re: An Idea: Add an Inventory UI Panel

Thanks for sharing! I might give a try. I wonder how it can handle that all objects are aligned by appearing order if not all items are unlocked sequentially. :? Not well on it's own I suppose. Like I said it depends on what kind of game you are making. Mine for example uses pre-determined inventor...
by CricketSaysChill
Tue Sep 18, 2018 6:44 am
Forum: Dialogue System for Unity
Topic: Using Dialogue system for a fade to white
Replies: 2
Views: 441

Re: Using Dialogue system for a fade to white

Just some random guy here so not an offical answer. :) "Fade(stay, 1, #ffffffff);" to fade out to white over 1 second(s) and stay white and "Fade(in, 1.5, #ffffffff); " to fade in from White over 1.5 seconds. The #ffffffff is the hex color code for more or less plain White. You c...
by CricketSaysChill
Mon Sep 17, 2018 2:11 pm
Forum: Dialogue System for Unity
Topic: An Idea: Add an Inventory UI Panel
Replies: 22
Views: 3870

Re: An Idea: Add an Inventory UI Panel

Just wanted to throw in that I managed to do this really easily in a couple of hours with 'just' the dialogue System using only the Unity UI. Might be useful for someone in the future so I'll try to explain a little. You don't even need seperate inventory plugins depending on how your game is built....