Hello!, I apologize in advance if this have been answered before, I was following the tutorial on integrating the Dialogue system with the cinemachine timeline; (Dialogue System for Unity 2.x - Cutscene Sequences - Part 5: Unity Timeline ) https://www.youtube.com/watch?v=PmpKkAs9Bg4 Then, I ran into...
Hello,There Is there a way to let line node appear and be handled in the different UI in conversation ? I had multi interface. there's a main subtitle one and a box text UI. is there a way to direct which line node or conversation go in to which ? Dialogue Manager seem let you only pick one. do i ha...
Hmm.. I did re import the dialogue database and start clean seem be working fine until i was starting to inputting the Dialogue UI and it occurred again Then I can pinpoint that the problem seem to lay in the 'continue button'. disabling them seem to make it work. I did make another canvas for them ...
I also face the same issue after upgrading to 2.1.5 The NPC Node will play and end immediately ignoring the Delay() sequence despite subtitle or cut-scene setting too. For my case it happen at the last node before conversation end. Dialogue System's DemoScene1 and 2 seem to work correctly I did cust...
It's working like a charm! now. Thank you! The next thing i want to achieve is How do I manually trigger Hide and Show to a specific ResponseMenu via the UnityEvent and Sequence command. Scenario : 1. To have one of the response node (maybe sequence/Lua) hide the ResponseMenu without end the convers...
Thank you also I'm not sure if i convey what i tired to achieve right : I want to create realistic conversation scene. 'While the Response menu is up and The NPC playing nodes reacting on how long the decision take.And another where player can trigger to prompt the response menu anytime (as a ask). ...
Thank you so much for your reply,Tony I'm sorry if my question is ameateur or I'm missing something.. But I'm still confused on how to set up conversation to keep going with both response menu and NPC line ? The DialogueSystem seem to choose continuing the NPC than the player node and without trigge...