Search found 12 matches

by 8uddie
Wed Sep 18, 2019 12:21 pm
Forum: Dialogue System for Unity
Topic: [Solved] Unity timeline error. gameobject input ?
Replies: 7
Views: 1164

Re: Unity timeline error. gameobject input ?

Yea that absolutely did it!
Thank you so much , I probably should have try reimport first to see if that fix it before post it here :P

much Appreciated !
by 8uddie
Tue Sep 17, 2019 3:42 pm
Forum: Dialogue System for Unity
Topic: [Solved] Unity timeline error. gameobject input ?
Replies: 7
Views: 1164

Re: Unity timeline error. gameobject input ?

Yup. both USE_TIMELINE and USE_CINEMACHINE
by 8uddie
Tue Sep 17, 2019 12:46 pm
Forum: Dialogue System for Unity
Topic: [Solved] Unity timeline error. gameobject input ?
Replies: 7
Views: 1164

Re: Unity timeline error. gameobject input ?

I think it's the latest,
Unity 2019.2.5f1 and Dialogue system manager 2.2.0
by 8uddie
Tue Sep 17, 2019 11:15 am
Forum: Dialogue System for Unity
Topic: [Solved] Unity timeline error. gameobject input ?
Replies: 7
Views: 1164

[Solved] Unity timeline error. gameobject input ?

Hello!, I apologize in advance if this have been answered before, I was following the tutorial on integrating the Dialogue system with the cinemachine timeline; (Dialogue System for Unity 2.x - Cutscene Sequences - Part 5: Unity Timeline ) https://www.youtube.com/watch?v=PmpKkAs9Bg4 Then, I ran into...
by 8uddie
Fri Aug 16, 2019 8:35 am
Forum: Dialogue System for Unity
Topic: Switching UI for each conversation/line node
Replies: 1
Views: 251

Switching UI for each conversation/line node

Hello,There Is there a way to let line node appear and be handled in the different UI in conversation ? I had multi interface. there's a main subtitle one and a box text UI. is there a way to direct which line node or conversation go in to which ? Dialogue Manager seem let you only pick one. do i ha...
by 8uddie
Thu Apr 18, 2019 6:23 am
Forum: Dialogue System for Unity
Topic: Upgrading from 2.1.3 to 2.1.4 break conversation
Replies: 7
Views: 865

Re: Upgrading from 2.1.3 to 2.1.4 break conversation

Hmm.. I did re import the dialogue database and start clean seem be working fine until i was starting to inputting the Dialogue UI and it occurred again Then I can pinpoint that the problem seem to lay in the 'continue button'. disabling them seem to make it work. I did make another canvas for them ...
by 8uddie
Wed Apr 17, 2019 7:11 am
Forum: Dialogue System for Unity
Topic: Upgrading from 2.1.3 to 2.1.4 break conversation
Replies: 7
Views: 865

Re: Upgrading from 2.1.3 to 2.1.4 break conversation

I also face the same issue after upgrading to 2.1.5 The NPC Node will play and end immediately ignoring the Delay() sequence despite subtitle or cut-scene setting too. For my case it happen at the last node before conversation end. Dialogue System's DemoScene1 and 2 seem to work correctly I did cust...
by 8uddie
Wed Sep 05, 2018 11:59 am
Forum: Dialogue System for Unity
Topic: Ongoing conversation lines during response - Telltale style
Replies: 11
Views: 1745

Re: Ongoing conversation lines during response - Telltale style

It's working like a charm! now. Thank you! The next thing i want to achieve is How do I manually trigger Hide and Show to a specific ResponseMenu via the UnityEvent and Sequence command. Scenario : 1. To have one of the response node (maybe sequence/Lua) hide the ResponseMenu without end the convers...
by 8uddie
Tue Sep 04, 2018 11:14 am
Forum: Dialogue System for Unity
Topic: Ongoing conversation lines during response - Telltale style
Replies: 11
Views: 1745

Re: Ongoing conversation lines during response - Telltale style

Thank you also I'm not sure if i convey what i tired to achieve right : I want to create realistic conversation scene. 'While the Response menu is up and The NPC playing nodes reacting on how long the decision take.And another where player can trigger to prompt the response menu anytime (as a ask). ...
by 8uddie
Tue Sep 04, 2018 10:28 am
Forum: Dialogue System for Unity
Topic: Ongoing conversation lines during response - Telltale style
Replies: 11
Views: 1745

Re: Ongoing conversation lines during response - Telltale style

Thank you so much for your reply,Tony I'm sorry if my question is ameateur or I'm missing something.. But I'm still confused on how to set up conversation to keep going with both response menu and NPC line ? The DialogueSystem seem to choose continuing the NPC than the player node and without trigge...