Yea that absolutely did it!
Thank you so much , I probably should have try reimport first to see if that fix it before post it here
much Appreciated !
Search found 12 matches
- Wed Sep 18, 2019 12:21 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Unity timeline error. gameobject input ?
- Replies: 7
- Views: 1164
- Tue Sep 17, 2019 3:42 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Unity timeline error. gameobject input ?
- Replies: 7
- Views: 1164
Re: Unity timeline error. gameobject input ?
Yup. both USE_TIMELINE and USE_CINEMACHINE
- Tue Sep 17, 2019 12:46 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Unity timeline error. gameobject input ?
- Replies: 7
- Views: 1164
Re: Unity timeline error. gameobject input ?
I think it's the latest,
Unity 2019.2.5f1 and Dialogue system manager 2.2.0
Unity 2019.2.5f1 and Dialogue system manager 2.2.0
- Tue Sep 17, 2019 11:15 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Unity timeline error. gameobject input ?
- Replies: 7
- Views: 1164
[Solved] Unity timeline error. gameobject input ?
Hello!, I apologize in advance if this have been answered before, I was following the tutorial on integrating the Dialogue system with the cinemachine timeline; (Dialogue System for Unity 2.x - Cutscene Sequences - Part 5: Unity Timeline ) https://www.youtube.com/watch?v=PmpKkAs9Bg4 Then, I ran into...
- Fri Aug 16, 2019 8:35 am
- Forum: Dialogue System for Unity
- Topic: Switching UI for each conversation/line node
- Replies: 1
- Views: 251
Switching UI for each conversation/line node
Hello,There Is there a way to let line node appear and be handled in the different UI in conversation ? I had multi interface. there's a main subtitle one and a box text UI. is there a way to direct which line node or conversation go in to which ? Dialogue Manager seem let you only pick one. do i ha...
- Thu Apr 18, 2019 6:23 am
- Forum: Dialogue System for Unity
- Topic: Upgrading from 2.1.3 to 2.1.4 break conversation
- Replies: 7
- Views: 865
Re: Upgrading from 2.1.3 to 2.1.4 break conversation
Hmm.. I did re import the dialogue database and start clean seem be working fine until i was starting to inputting the Dialogue UI and it occurred again Then I can pinpoint that the problem seem to lay in the 'continue button'. disabling them seem to make it work. I did make another canvas for them ...
- Wed Apr 17, 2019 7:11 am
- Forum: Dialogue System for Unity
- Topic: Upgrading from 2.1.3 to 2.1.4 break conversation
- Replies: 7
- Views: 865
Re: Upgrading from 2.1.3 to 2.1.4 break conversation
I also face the same issue after upgrading to 2.1.5 The NPC Node will play and end immediately ignoring the Delay() sequence despite subtitle or cut-scene setting too. For my case it happen at the last node before conversation end. Dialogue System's DemoScene1 and 2 seem to work correctly I did cust...
- Wed Sep 05, 2018 11:59 am
- Forum: Dialogue System for Unity
- Topic: Ongoing conversation lines during response - Telltale style
- Replies: 11
- Views: 1745
Re: Ongoing conversation lines during response - Telltale style
It's working like a charm! now. Thank you! The next thing i want to achieve is How do I manually trigger Hide and Show to a specific ResponseMenu via the UnityEvent and Sequence command. Scenario : 1. To have one of the response node (maybe sequence/Lua) hide the ResponseMenu without end the convers...
- Tue Sep 04, 2018 11:14 am
- Forum: Dialogue System for Unity
- Topic: Ongoing conversation lines during response - Telltale style
- Replies: 11
- Views: 1745
Re: Ongoing conversation lines during response - Telltale style
Thank you also I'm not sure if i convey what i tired to achieve right : I want to create realistic conversation scene. 'While the Response menu is up and The NPC playing nodes reacting on how long the decision take.And another where player can trigger to prompt the response menu anytime (as a ask). ...
- Tue Sep 04, 2018 10:28 am
- Forum: Dialogue System for Unity
- Topic: Ongoing conversation lines during response - Telltale style
- Replies: 11
- Views: 1745
Re: Ongoing conversation lines during response - Telltale style
Thank you so much for your reply,Tony I'm sorry if my question is ameateur or I'm missing something.. But I'm still confused on how to set up conversation to keep going with both response menu and NPC line ? The DialogueSystem seem to choose continuing the NPC than the player node and without trigge...