Search found 97 matches
- Sun Nov 08, 2015 2:18 pm
- Forum: Dialogue System for Unity
- Topic: RpgKit Problem
- Replies: 59
- Views: 15023
Re: RpgKit Problem
I imported the 11-6 package Assets/Dialogue System/Third Party Support/RPG Kit/Scripts/RPGKitBridge.cs(84,73): error CS0246: The type or namespace name `ThirdPersonController' could not be found. Are you missing a using directive or an assembly reference? Assets/Dialogue System/Third Party Support/R...
- Wed Nov 04, 2015 7:47 pm
- Forum: Dialogue System for Unity
- Topic: Quest Progress
- Replies: 51
- Views: 12154
Re: Quest Progress
Maybe there's a difference in RPG Kit Lite? The difference is fewer art assets and no subversion, only asset store. I have photon set to 'offline mode', it was 'self hosted.' I got a dev build standalone version running and get 'object reference not set' on RoomSystem.cs 45, no info on what to put ...
- Tue Nov 03, 2015 9:39 am
- Forum: Dialogue System for Unity
- Topic: Quest Progress
- Replies: 51
- Views: 12154
Re: Quest Progress
I get this every frame in the editor but game runs NullReferenceException: Object reference not set to an instance of an object Unitycoding.RoomSystem.CreateRoomWindow.Update () (at Assets/Unitycoding/Photon Room/Scripts/Runtime/CreateRoomWindow.cs:33) On standalone I can select player but no 'play'...
- Mon Nov 02, 2015 9:59 am
- Forum: Dialogue System for Unity
- Topic: Quest Progress
- Replies: 51
- Views: 12154
Re: Quest Progress
I tried the update with the 156 dialog system, no errors. Did you get a standalone build working?
- Sat Oct 31, 2015 10:54 am
- Forum: Dialogue System for Unity
- Topic: Quest Progress
- Replies: 51
- Views: 12154
Re: Quest Progress
Anyone know how to get an rpg kit standalone single player build to run? It locks up at select player screen.
- Thu Sep 24, 2015 11:22 am
- Forum: Dialogue System for Unity
- Topic: Roof hider problem
- Replies: 2
- Views: 514
Re: Roof hider problem
I asked Hitbear about this, he said, put a collider tagged 'Wall' inside your roof, then the camera will zoom inside
anything tagged "Wall". It kind of works, still might need these trigger things for something else.
anything tagged "Wall". It kind of works, still might need these trigger things for something else.
- Wed Sep 23, 2015 2:57 pm
- Forum: Dialogue System for Unity
- Topic: Roof hider problem
- Replies: 2
- Views: 514
Roof hider problem
I'm trying to make 2 different buildings roofs disappear, made separate on off triggers for each building, Sequence in 1 SetEnabled(MeshRenderer, true, farm_bldg_a_roof) in the other SetEnabled(MeshRenderer, true, farm_bldg_b_roof) Building a goes on and off properly, but building b only has the roo...
- Wed Aug 26, 2015 8:12 pm
- Forum: Dialogue System for Unity
- Topic: Action RPG Starter Kit - DSTeleporter.cs Script
- Replies: 37
- Views: 7171
Re: Action RPG Starter Kit - DSTeleporter.cs Script
Ladder's working with no jitters, thanks
- Tue Aug 25, 2015 10:48 am
- Forum: Dialogue System for Unity
- Topic: Action RPG Starter Kit - DSTeleporter.cs Script
- Replies: 37
- Views: 7171
Re: Action RPG Starter Kit - DSTeleporter.cs Script
Yes, she jitters also, you can try it yourself.
- Mon Aug 24, 2015 12:40 pm
- Forum: Dialogue System for Unity
- Topic: Action RPG Starter Kit - DSTeleporter.cs Script
- Replies: 37
- Views: 7171
Re: Action RPG Starter Kit - DSTeleporter.cs Script
Still getting jitter on the ladder, even if I put it in an almost empty level, like tut_8_9.unity, strange