Search found 8 matches
- Wed Aug 15, 2018 6:56 am
- Forum: Dialogue System for Unity
- Topic: When answer is wrong/right , Destroy platform
- Replies: 3
- Views: 590
Re: When answer is wrong/right , Destroy platform
If you trigger the conversation with DialogueSystemTrigger(DST), and your gameObject is already on the scene, then you can add another DST and set the Trigger to OnConversationEnd to disable the gameobject. Maybe each question is a quest or it sets a variable (set a variable by setting the "Scr...
- Mon Aug 13, 2018 12:36 pm
- Forum: Dialogue System for Unity
- Topic: Multiplayer Team Quest
- Replies: 4
- Views: 859
Re: Multiplayer Team Quest
Alright, I think I get the hang of what's read only and the Lua version that's dynamic. Regarding the orc killed. I have my own method when a monster is killed. Currently I'm thinking of having a variable for every [monster]Killed, [monster]KilledBy. But then again, since I'm not using DS's ItemDB (...
- Mon Aug 13, 2018 8:09 am
- Forum: Dialogue System for Unity
- Topic: Multiplayer Team Quest
- Replies: 4
- Views: 859
Re: Multiplayer Team Quest
Ok an update. I found that there's .items and .actor fields from DialogueManager.masterDatabase, which is used in the dropdown things used by QuestPicker. So I think I'll manage with that. But what is masterDatabase? Is it different than initialDatabase that's set in DialogueSystemController? What i...
- Mon Aug 13, 2018 7:13 am
- Forum: Dialogue System for Unity
- Topic: Multiplayer Team Quest
- Replies: 4
- Views: 859
Multiplayer Team Quest
Hi, This should be the last major integration that I need to do. I'm currently working on it but got some dilemma here n there. So players can have team (using Photon Teams). Currently if there's a late joining player, and they just chose a team, they'll get a sync of all the quest marked "Team...
- Sun Aug 12, 2018 7:38 am
- Forum: Dialogue System for Unity
- Topic: Proximity pick closest
- Replies: 7
- Views: 1216
Re: Proximity pick closest
Implying there can be multiple DST in an object. Was wondering about this and this is great news!
Ok, enough questions for now. Time to put them all together!
Cheers
- Sun Aug 12, 2018 2:42 am
- Forum: Dialogue System for Unity
- Topic: Proximity pick closest
- Replies: 7
- Views: 1216
Re: Proximity pick closest
Since you're subclassing ProximitySelector, add a method called something like DeselectUsable: Did it a bit differently. "Just" the GetClosestUsable is done in Update, and only if it's different than the current Usable then it calls CheckTriggerExit on previous closest Usable. So I'm stil...
- Sat Aug 11, 2018 1:23 pm
- Forum: Dialogue System for Unity
- Topic: Proximity pick closest
- Replies: 7
- Views: 1216
Re: Proximity pick closest
Ok so the Use the closest Usable is done, overrode the ProximitySelector to update which one's closest, and only call the OnDeselected stuff when the closest is changed. Haven't done the item pick up with Usable. Currently thinking of just, when Use(), call PickItem on the Item MonoBehavior and from...
- Sat Aug 11, 2018 11:34 am
- Forum: Dialogue System for Unity
- Topic: Proximity pick closest
- Replies: 7
- Views: 1216
Proximity pick closest
Hi, I've had the DS for a while but only now starting to integrate. I'm hoping the package will be able to replace a lot of my own home-made system.. The main question for now is about the Proximity registering the last entered as the active Usable. In my system there's Interactable, that's what it'...