Search found 7 matches
- Mon May 27, 2019 9:27 pm
- Forum: Dialogue System for Unity
- Topic: Quest Menu Escape Key
- Replies: 3
- Views: 440
Re: Quest Menu Escape Key
And you would be right, thanks so much. I overlooked that script. Thanks again.
- Sat May 25, 2019 1:24 pm
- Forum: Dialogue System for Unity
- Topic: Quest Menu Escape Key
- Replies: 3
- Views: 440
Quest Menu Escape Key
Hi, I have whats probably one of the more simple issues, but I just can't figure it out. How can I turn of Escape being the button that closes the quest menu? I use buttons for that so I just want to disable that function. I want to disable it because using UCC and this, when I use escape it messes ...
- Sat Jan 19, 2019 6:52 pm
- Forum: Dialogue System for Unity
- Topic: UCC Integration Question
- Replies: 3
- Views: 415
Re: UCC Integration Question
Thanks, I had to use the latter to fix the mouse issue. The other methods i had already tried or didn't work. I have the functionally I want so i'm good to go. Thanks.
- Sun Jan 13, 2019 10:43 pm
- Forum: Dialogue System for Unity
- Topic: UCC Integration Question
- Replies: 3
- Views: 415
UCC Integration Question
I use the third person view and have a slight issue. If I follow your tutorial and have Converse unequip my melee weapons the mouse does not become visible. But if I leave the weapon in hand it works fine. Not a big deal, but wondering if maybe its due to a timing thing. As my player is unequiping h...
- Tue Jul 17, 2018 11:18 pm
- Forum: Dialogue System for Unity
- Topic: Controller Support
- Replies: 8
- Views: 1886
Re: Controller Support
Thanks, with that detailed post I was able to get it working in a few minutes. I appreciate the speedy follow up. Only getting started with this package, but its great so far. Thanks again.
- Tue Jul 17, 2018 11:53 am
- Forum: Dialogue System for Unity
- Topic: Controller Support
- Replies: 8
- Views: 1886
Re: Controller Support
Hi no console warnings at all. The inputs are all set up right from what I can tell. The b button on my controller is being recognized as cancel or escape but that’s it. I did manually check auto focus on every place I found. I even created a new project with just the third person controller and dia...
- Tue Jul 17, 2018 12:55 am
- Forum: Dialogue System for Unity
- Topic: Controller Support
- Replies: 8
- Views: 1886
Controller Support
Recently purchased this system to go with Invector's 3rd person controller and I can't seem to get the Input Device Manager to recognize any axis's. I added the inputs via the add input definitions and added in joystick axes to check but nothing. I have it recognizing the B button on my controller b...