Search found 12 matches
- Sun Jul 22, 2018 5:39 pm
- Forum: Dialogue System for Unity
- Topic: Text Input
- Replies: 18
- Views: 3117
Re: Text Input
I apologize for the delay. I've been super busy with a work project and haven't had a chance to look at this. I plan on looking at this today/Monday.
- Tue Jul 17, 2018 10:40 pm
- Forum: Dialogue System for Unity
- Topic: Text Input
- Replies: 18
- Views: 3117
Re: Text Input
For what we're talking about kind of. I'll show you what I had in mind since I've got that going with a screenshot. The demo does launch the new panel correctly. For the screenshot below, I have a separate panel that has just a "SetActive" command. Without the latter command in the sequenc...
- Tue Jul 17, 2018 9:55 pm
- Forum: Dialogue System for Unity
- Topic: Text Input
- Replies: 18
- Views: 3117
Re: Text Input
I can't access that link. I use firefox and it just displays a lot of characters. It doesn't let me download anything.
I guess just go ahead and close this and if I have future questions I'll ask.
I guess just go ahead and close this and if I have future questions I'll ask.
- Tue Jul 17, 2018 1:14 am
- Forum: Dialogue System for Unity
- Topic: Text Input
- Replies: 18
- Views: 3117
Re: Text Input
I have built my own couple of panels. For some reason the "required" command still doesn't seem to want to work. The SetActive(PanelName) does. I guess my last question is after the user clicks on a button in my panel I have a function similar to {{It's better named than this.}} public voi...
- Sun Jul 15, 2018 11:41 pm
- Forum: Dialogue System for Unity
- Topic: Text Input
- Replies: 18
- Views: 3117
Re: Text Input
Sorry for the late reply Tony. So far it looks like the core idea will work. I'm working on the panel now, mainly the biggest struggle I am having right now is with the second command, the one starting "required". I'm going to try to clean up my code today and tomorrow so that way I can sh...
- Sun Jul 15, 2018 11:38 pm
- Forum: Dialogue System for Unity
- Topic: Newbie needing help!
- Replies: 13
- Views: 1921
Re: Newbie needing help!
Me too! Please keep programming.
- Sun Jul 15, 2018 7:42 pm
- Forum: Dialogue System for Unity
- Topic: Text Input
- Replies: 18
- Views: 3117
Re: Text Input
You're welcome. Assuming what I'd like to do is possible (this again if it's not then I would just need to spawn the items through script and "hackify" it. ) Then I can send you a "incrementer UI" that I think would mesh well with your current system so that way it's not always j...
- Sun Jul 15, 2018 7:34 pm
- Forum: Dialogue System for Unity
- Topic: Newbie needing help!
- Replies: 13
- Views: 1921
Re: Newbie needing help!
From what I've seen experimenting with this system so far you have a couple different options for your first question. (If I'm not supposed to help others, apologies in advance.) There are conditions inside of the Dialogue system so I would have a start and then have two different child nodes from t...
- Sun Jul 15, 2018 6:14 pm
- Forum: Dialogue System for Unity
- Topic: Text Input
- Replies: 18
- Views: 3117
Re: Text Input
Here's the screenshot if I only swap the conversant and the player.
It's closer but not quite what's desired.
It's closer but not quite what's desired.
- Sun Jul 15, 2018 6:05 pm
- Forum: Dialogue System for Unity
- Topic: Text Input
- Replies: 18
- Views: 3117
Re: Text Input
1. A: "Choose your skill ranks" = Actor is Character Creation, Conversant is Player. B1: Skill 1MT/Skill2 MT are both set to : Actor is Player, Conversant is Character Creation the result is two clickable buttons with the text displaying Skill 1MT and Skill2MT respectively, with the Sequen...