Hi Tony,
Thanks for the examples. I ended up using Unity events to call the methods I needed upon buying things.
I didn't know about DialogueLua, I will definitely be using that from now on. Thanks!
Search found 20 matches
- Tue Sep 11, 2018 7:30 pm
- Forum: Dialogue System for Unity
- Topic: Simple Observer for a Dialogue System Variable
- Replies: 4
- Views: 960
- Mon Sep 10, 2018 9:23 pm
- Forum: Dialogue System for Unity
- Topic: Simple Observer for a Dialogue System Variable
- Replies: 4
- Views: 960
Re: Simple Observer for a Dialogue System Variable
Hi Tony,
I am accessing Credits though a lua command.
The code runs OnEnable. I thought about updating the value on the update loop, but would prefer to do it some other way.
I am accessing Credits though a lua command.
Code: Select all
int value = Lua.Run("return Variable['" + variableName + "']").asInt;
title.text = value.ToString();
- Tue Sep 04, 2018 6:09 pm
- Forum: Dialogue System for Unity
- Topic: Simple Observer for a Dialogue System Variable
- Replies: 4
- Views: 960
Simple Observer for a Dialogue System Variable
Hi Tony, I want to update the number of credits the player has after they purchase something. Right now I have a text field that loads the number of credits on the scene start, and I would like a simple observer similar to the condition observer but that triggers whenever the dialogue system variabl...
- Thu Aug 30, 2018 9:03 pm
- Forum: Dialogue System for Unity
- Topic: Failed to Unload Auto-Backup error
- Replies: 1
- Views: 724
Failed to Unload Auto-Backup error
Hi Tony, Recently I've been getting an error that looks like this: Failed to unload 'Assets/Data/Dialogue Database FIT (Auto-Backup).asset' UnityEditor.AssetDatabase:DeleteAsset(String) PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow:MakeAutoBackup() (at Assets/Plugins/Pixel Crusher...
- Sat Aug 25, 2018 9:00 am
- Forum: Dialogue System for Unity
- Topic: I can see my apps on the background
- Replies: 1
- Views: 438
Re: I can see my apps on the background
It seems like you just have a semi transparent panel?
If you don't want to see through the panel, just increase the alpha of the panel background image to the max.
If you don't want to see through the panel, just increase the alpha of the panel background image to the max.
- Sat Aug 25, 2018 8:51 am
- Forum: Dialogue System for Unity
- Topic: Textline Typing Message Effect
- Replies: 4
- Views: 864
Re: Textline Typing Message Effect
Thanks Tony, I look forward to it!
- Fri Aug 24, 2018 4:56 pm
- Forum: Dialogue System for Unity
- Topic: Textline Typing Message Effect
- Replies: 4
- Views: 864
Textline Typing Message Effect
Hi Tony, Is it possible to implement a iOS or Facebook messenger like effect where the use will see 3 dots "..." in a speech bubble when the NPC is typing? I was thinking this effect could be controlled by the Pre Delay Settings. It would really add to the feeling that you are talking to a...
- Sun Aug 19, 2018 3:14 pm
- Forum: Quest Machine
- Topic: Quest is not registered with Quest Machine error
- Replies: 3
- Views: 1369
Re: Quest is not registered with Quest Machine error
Hi Tony, It worked after I added a Quest Giver component. Is this component required? I am just assigning quests through the dialogue system. Also is it possible to use the Inventory Engine for the quest counter? For example a quest needs 3 apples, can I check the inventory engine to see if I have 3...
- Sat Aug 18, 2018 1:39 am
- Forum: Quest Machine
- Topic: Quest is not registered with Quest Machine error
- Replies: 3
- Views: 1369
Quest is not registered with Quest Machine error
Hi, I have recently purchased Quest Machine, so forgive me if this is a simple question as I might have overlooked something. I have followed the instructions for creating a Quest and a Quest Database. I have added the Quest to the Quest Database and changed the Demo Quest Database to the one I want...
- Thu Aug 02, 2018 12:09 am
- Forum: Dialogue System for Unity
- Topic: Textline No Alert?
- Replies: 1
- Views: 383
Textline No Alert?
Hi,
I'm trying to implement alerts into Textline.
I tried adding ShowAlert("INCOMING CALL") to the NPC nodes in the demo that comes with Textline, but the Alert UI is never enabled.
I'm trying to implement alerts into Textline.
I tried adding ShowAlert("INCOMING CALL") to the NPC nodes in the demo that comes with Textline, but the Alert UI is never enabled.