Search found 20 matches

by Dmangames
Tue Sep 11, 2018 7:30 pm
Forum: Dialogue System for Unity
Topic: Simple Observer for a Dialogue System Variable
Replies: 4
Views: 960

Re: Simple Observer for a Dialogue System Variable

Hi Tony,

Thanks for the examples. I ended up using Unity events to call the methods I needed upon buying things.

I didn't know about DialogueLua, I will definitely be using that from now on. Thanks!
by Dmangames
Mon Sep 10, 2018 9:23 pm
Forum: Dialogue System for Unity
Topic: Simple Observer for a Dialogue System Variable
Replies: 4
Views: 960

Re: Simple Observer for a Dialogue System Variable

Hi Tony,

I am accessing Credits though a lua command.

Code: Select all

int value = Lua.Run("return Variable['" + variableName + "']").asInt;

title.text = value.ToString();
The code runs OnEnable. I thought about updating the value on the update loop, but would prefer to do it some other way.
by Dmangames
Tue Sep 04, 2018 6:09 pm
Forum: Dialogue System for Unity
Topic: Simple Observer for a Dialogue System Variable
Replies: 4
Views: 960

Simple Observer for a Dialogue System Variable

Hi Tony, I want to update the number of credits the player has after they purchase something. Right now I have a text field that loads the number of credits on the scene start, and I would like a simple observer similar to the condition observer but that triggers whenever the dialogue system variabl...
by Dmangames
Thu Aug 30, 2018 9:03 pm
Forum: Dialogue System for Unity
Topic: Failed to Unload Auto-Backup error
Replies: 1
Views: 724

Failed to Unload Auto-Backup error

Hi Tony, Recently I've been getting an error that looks like this: Failed to unload 'Assets/Data/Dialogue Database FIT (Auto-Backup).asset' UnityEditor.AssetDatabase:DeleteAsset(String) PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow:MakeAutoBackup() (at Assets/Plugins/Pixel Crusher...
by Dmangames
Sat Aug 25, 2018 9:00 am
Forum: Dialogue System for Unity
Topic: I can see my apps on the background
Replies: 1
Views: 438

Re: I can see my apps on the background

It seems like you just have a semi transparent panel?

If you don't want to see through the panel, just increase the alpha of the panel background image to the max.
by Dmangames
Sat Aug 25, 2018 8:51 am
Forum: Dialogue System for Unity
Topic: Textline Typing Message Effect
Replies: 4
Views: 864

Re: Textline Typing Message Effect

Thanks Tony, I look forward to it!
by Dmangames
Fri Aug 24, 2018 4:56 pm
Forum: Dialogue System for Unity
Topic: Textline Typing Message Effect
Replies: 4
Views: 864

Textline Typing Message Effect

Hi Tony, Is it possible to implement a iOS or Facebook messenger like effect where the use will see 3 dots "..." in a speech bubble when the NPC is typing? I was thinking this effect could be controlled by the Pre Delay Settings. It would really add to the feeling that you are talking to a...
by Dmangames
Sun Aug 19, 2018 3:14 pm
Forum: Quest Machine
Topic: Quest is not registered with Quest Machine error
Replies: 3
Views: 1369

Re: Quest is not registered with Quest Machine error

Hi Tony, It worked after I added a Quest Giver component. Is this component required? I am just assigning quests through the dialogue system. Also is it possible to use the Inventory Engine for the quest counter? For example a quest needs 3 apples, can I check the inventory engine to see if I have 3...
by Dmangames
Sat Aug 18, 2018 1:39 am
Forum: Quest Machine
Topic: Quest is not registered with Quest Machine error
Replies: 3
Views: 1369

Quest is not registered with Quest Machine error

Hi, I have recently purchased Quest Machine, so forgive me if this is a simple question as I might have overlooked something. I have followed the instructions for creating a Quest and a Quest Database. I have added the Quest to the Quest Database and changed the Demo Quest Database to the one I want...
by Dmangames
Thu Aug 02, 2018 12:09 am
Forum: Dialogue System for Unity
Topic: Textline No Alert?
Replies: 1
Views: 383

Textline No Alert?

Hi,

I'm trying to implement alerts into Textline.
I tried adding ShowAlert("INCOMING CALL") to the NPC nodes in the demo that comes with Textline, but the Alert UI is never enabled.