Hi Tony,
Thank you for such a detailed answer.
I will implement with some of the ways that you've provided. I am pretty confident that the approaches that you've described will work.
Thanks!
Search found 3 matches
- Thu Jul 05, 2018 10:39 am
- Forum: Dialogue System for Unity
- Topic: Positioning UI on each DialogueEntry
- Replies: 3
- Views: 360
- Thu Jul 05, 2018 2:00 am
- Forum: Dialogue System for Unity
- Topic: Positioning UI on each DialogueEntry
- Replies: 3
- Views: 360
Re: Positioning UI on each DialogueEntry
Also, is it possible to link unique events to a conversation? E.g. I want to start a battle when conversation "Dialogue1" ends or is cancelled. So I want something like a possibility to mark a conversation as triggering a battle. One idea that i currently have is by convention, so that bat...
- Thu Jul 05, 2018 1:51 am
- Forum: Dialogue System for Unity
- Topic: Positioning UI on each DialogueEntry
- Replies: 3
- Views: 360
Positioning UI on each DialogueEntry
Hi, first of all thank you for such a great dialogue system, I really enjoy using it. Sorry if this topic was already discussed - couldn't find an answer. So, I explore the possibility of positioning the dialogue UI above the speaker's head during each dialogue entry. I see that you can do that with...