Search found 34 matches
- Fri Sep 28, 2018 1:57 pm
- Forum: Dialogue System for Unity
- Topic: Question about "speaker" and "listener" in Articy
- Replies: 8
- Views: 1911
Re: Question about "speaker" and "listener" in Articy
Thanks for the response Tony! I went ahead and tried using the (StartCombat, , listener) syntax but have not had any luck. However, I did go ahead and enable the Info logging and found something interesting. Basically, it seems Dialogue System is correctly interpreting the actor/conversant. Since we...
- Thu Sep 27, 2018 10:49 pm
- Forum: Dialogue System for Unity
- Topic: Question about "speaker" and "listener" in Articy
- Replies: 8
- Views: 1911
Question about "speaker" and "listener" in Articy
Hey Tony, If I use "Play Sequence" directly from a Dialogue System Trigger, "speaker" and "listener" have reasonable defaults, I have no qualms with how that works. However, I tried to turn some "Play Sequence" actions into "Start Conversation" actio...
- Mon Jul 02, 2018 8:06 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Sequence Fade(stay); doesn't work for me
- Replies: 7
- Views: 1506
Re: Sequence Fade(stay); doesn't work for me
Oh whoops, updating to 2.0.1 fixed it, my bad!
- Mon Jul 02, 2018 5:19 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Sequence Fade(stay); doesn't work for me
- Replies: 7
- Views: 1506
[SOLVED] Sequence Fade(stay); doesn't work for me
Hi Tony, I have a Dialogue System Trigger with a "Play Sequence" field with this exact code: Fade(stay,1)@1; ExitCombat()@3; Fade(in,1.5)@3; (ExitCombat is my own sequencer command, and it does work. No issues there.) The "stay" keyword is not acting as I'd expect; what happens i...