Search found 34 matches
- Thu Mar 19, 2020 12:36 pm
- Forum: Dialogue System for Unity
- Topic: Timing issues regarding sequences & conversation flow
- Replies: 5
- Views: 683
Re: Timing issues regarding sequences & conversation flow
Actually, I should've been more specific that the regular built-in SetVariable commands seem to work fine, this problem is only occuring on my custom ones. Here is one that we make regular use of, try testing with this: namespace PixelCrushers.DialogueSystem.SequencerCommands { //assigns a variable ...
- Thu Mar 19, 2020 10:19 am
- Forum: Dialogue System for Unity
- Topic: Timing issues regarding sequences & conversation flow
- Replies: 5
- Views: 683
Timing issues regarding sequences & conversation flow
Hi Tony, We are on Dialogue System 2.2.4. We are experiencing some strange timing issues in Dialogue System's sequencing / conversation flows. Adding Continue()@0.01's (for example) in certain spots DOES seem to fix the issue, but also this is not ideal. What I believe is happening is something like...
- Wed Feb 12, 2020 6:19 pm
- Forum: Dialogue System for Unity
- Topic: Importing articy draft strips
- Replies: 40
- Views: 7053
Re: Importing articy draft strips
Everything is working well now, but we are still getting a bunch of errors on InitializeLuaSubtables. We have strips of images still, like with "AlternatePortraits", and these cause errors in the attempted subtable parse. Is there any way to flag these to "ignore" somehow? Either...
- Tue Feb 11, 2020 12:08 pm
- Forum: Dialogue System for Unity
- Topic: Importing articy draft strips
- Replies: 40
- Views: 7053
Re: Importing articy draft strips
I ended up going with a different approach, I'm starting at the start node of the conversation and following links up to a number of times (ala a linked list basically) in order to "index" by number. Working well like that. Just thought I'd report back. Thanks for your guidance!
- Fri Feb 07, 2020 11:46 pm
- Forum: Dialogue System for Unity
- Topic: Importing articy draft strips
- Replies: 40
- Views: 7053
Re: Importing articy draft strips
Okay after some playing around, I realized I can't (or at least can't find how to) retrieve a particular dialogue entry by Articy Id. I thought FindAssetByArticyId would've done it but once again it only searches through Actors and Items. I'm considering the following solution, would like to know yo...
- Fri Feb 07, 2020 9:53 pm
- Forum: Dialogue System for Unity
- Topic: Importing articy draft strips
- Replies: 40
- Views: 7053
Re: Importing articy draft strips
Ohhh, I didn't realize this was happening because we're using strips of dialogue fragments / portraits, "nonstandard" types. Makes sense. The idea we had was to have a strip of dialogue fragments and then yank some text data out of those to populate our UI with. A pretty strange way to go ...
- Fri Feb 07, 2020 6:51 pm
- Forum: Dialogue System for Unity
- Topic: Importing articy draft strips
- Replies: 40
- Views: 7053
Re: Importing articy draft strips
Hi Tony, I am currently having trouble with InitializeLuaSubtables(). I just updated to the latest version, 2.2.4. Namely, I'm getting an error on every strip that tries to be parsed unless it's empty -- empty strips work fine. Because our articy ID's are such large numbers, they don't fit in the lu...
- Tue May 14, 2019 1:57 pm
- Forum: Dialogue System for Unity
- Topic: Camera always going back to original position - any way to turn this off?
- Replies: 5
- Views: 650
Re: Camera always going back to original position - any way to turn this off?
Hey Tony,
We have discussed and decided that using a segregated sequencer camera from the main is probably a wise thing to do, for other reasons than just this too. Thanks! Will proceed with that going forward.
We have discussed and decided that using a segregated sequencer camera from the main is probably a wise thing to do, for other reasons than just this too. Thanks! Will proceed with that going forward.
- Mon May 13, 2019 11:45 pm
- Forum: Dialogue System for Unity
- Topic: Camera always going back to original position - any way to turn this off?
- Replies: 5
- Views: 650
Re: Camera always going back to original position - any way to turn this off?
Hey, thanks for the quick response but not sure I fully follow. Let me be more specific as to what's happening now: 1) Conversation starts with camera at point A. 2) We apply a Zoom2D in, then back out to point A(not sure if that matters). 3) We pan to point B using something that directly transform...
- Mon May 13, 2019 10:21 pm
- Forum: Dialogue System for Unity
- Topic: Camera always going back to original position - any way to turn this off?
- Replies: 5
- Views: 650
Camera always going back to original position - any way to turn this off?
Hi Tony,
We noticed that the camera always returns to its original pre-conversation position after any conversation ends.
Is there any way to not have this happen? Thanks.
We noticed that the camera always returns to its original pre-conversation position after any conversation ends.
Is there any way to not have this happen? Thanks.