Hi,
Are you sure? I have changed the Dialogue Time to Gameplay and the Focus Check Frequency stills get called.
Thanks!
Search found 120 matches
- Mon Mar 04, 2019 12:30 pm
- Forum: Dialogue System for Unity
- Topic: Pause Focus Check Frequency?
- Replies: 3
- Views: 571
- Mon Mar 04, 2019 10:06 am
- Forum: Dialogue System for Unity
- Topic: Pause Focus Check Frequency?
- Replies: 3
- Views: 571
Pause Focus Check Frequency?
Hi,
Does the DialogueManager.Pause() affect the Navigation -> Focus Check Frequency?
I would like to open a pause menu panel during the conversation with the pad. I need to unable the Focus Check Frequency until is unpaused so I can move through the pause menu buttons.
Thanks!
Does the DialogueManager.Pause() affect the Navigation -> Focus Check Frequency?
I would like to open a pause menu panel during the conversation with the pad. I need to unable the Focus Check Frequency until is unpaused so I can move through the pause menu buttons.
Thanks!
- Wed Feb 20, 2019 3:32 pm
- Forum: Dialogue System for Unity
- Topic: Response menu problem.
- Replies: 6
- Views: 1462
Re: Response menu problem.
Thanks tony!
- Wed Feb 20, 2019 2:53 pm
- Forum: Dialogue System for Unity
- Topic: Response menu problem.
- Replies: 6
- Views: 1462
Re: Response menu problem.
Another thing, Is there a way to not lose the currently selected response button? If I click somewhere that is not the response button, the EventSystem switches to the first one, as inside the Standart UI Menu Panel -> Navigation -> First Selected I have assigned the first response button and inside...
- Wed Feb 20, 2019 1:42 pm
- Forum: Dialogue System for Unity
- Topic: Response menu problem.
- Replies: 6
- Views: 1462
Re: Response menu problem.
Thanks! Seems to work!
- Wed Feb 20, 2019 12:54 pm
- Forum: Dialogue System for Unity
- Topic: Response menu problem.
- Replies: 6
- Views: 1462
Response menu problem.
Hi, Inside the Response Menu Panel, I can move from one response button to another with the Keyboard. All those buttons have available the Transition -> Color tint mode (Highlighted, etc) to know which one is "selected". The problem is... When I start using the mouse, the button selected w...
- Tue Feb 12, 2019 12:34 pm
- Forum: Dialogue System for Unity
- Topic: Get current language.
- Replies: 2
- Views: 377
Re: Get current language.
Hi,
Thanks!
Thanks!
- Tue Feb 12, 2019 12:24 pm
- Forum: Dialogue System for Unity
- Topic: Get current language.
- Replies: 2
- Views: 377
Get current language.
Hi,
It is possible to get by code the actual language id that the Dialogue System is using?
Thanks!
It is possible to get by code the actual language id that the Dialogue System is using?
Thanks!
- Thu Feb 07, 2019 3:07 pm
- Forum: Dialogue System for Unity
- Topic: UI Button Key Trigger -> Standard Dialogue Continue Button Fast Forward problem.
- Replies: 3
- Views: 1261
Re: UI Button Key Trigger -> Standard Dialogue Continue Button Fast Forward problem.
Hi,
Thank you. It worked!
Thank you. It worked!
- Thu Feb 07, 2019 2:06 pm
- Forum: Dialogue System for Unity
- Topic: UI Button Key Trigger -> Standard Dialogue Continue Button Fast Forward problem.
- Replies: 3
- Views: 1261
UI Button Key Trigger -> Standard Dialogue Continue Button Fast Forward problem.
Hi, Inside the continue Button from the Standart Dialogue UI , I have a Standard Dialogue Continue Button Fast Forward and a UI Button Key Trigger (Key = Space). If I click the button manually when the text is using the Text Mesh Pro Typewriter Effect , it automatically completes it instead going to...