Ah!!!!!!!
Thank you very much!
Now it works. Great.
Have a good day~~
Search found 9 matches
- Wed Sep 05, 2018 10:12 am
- Forum: Dialogue System for Unity
- Topic: How to add QTE indicator?
- Replies: 3
- Views: 600
- Wed Sep 05, 2018 6:22 am
- Forum: Dialogue System for Unity
- Topic: How to add QTE indicator?
- Replies: 3
- Views: 600
How to add QTE indicator?
Hi, Master tony, Thanks for the Dialogue system for unity - the great asset. I'm Using Unity 5.6.5, and Dialogue system 1.8.2 Now I am trying to use QTEs. As you know, Basically there are two QTEs. I'd like to append more, so I added one more QTE indicator in Dialogue UI, by duplicating the "QT...
- Sun Jul 08, 2018 11:37 pm
- Forum: Dialogue System for Unity
- Topic: All quest entries successful = master quest marked as success?
- Replies: 8
- Views: 1262
Re: All quest entries successful = master quest marked as success?
behindname wrote: ↑Sun Jul 08, 2018 10:23 pm Thanks a lot! I appreciate your sincere apply.
I'll apply the first solution. Maintaining default behavior can be useful for the other quest, I suspect.
Thanks again!
- Sun Jul 08, 2018 10:23 pm
- Forum: Dialogue System for Unity
- Topic: All quest entries successful = master quest marked as success?
- Replies: 8
- Views: 1262
Re: All quest entries successful = master quest marked as success?
Thanks a lot! I appreciate your sincere apply.
I'll apply the second solution, the C# coding method.
Thanks again!
I'll apply the second solution, the C# coding method.
Thanks again!
- Fri Jul 06, 2018 4:57 am
- Forum: Dialogue System for Unity
- Topic: All quest entries successful = master quest marked as success?
- Replies: 8
- Views: 1262
Re: All quest entries successful = master quest marked as success?
I'd like to mark Master Quest as Success when every sub-quest entry state changed to success.
Is there effective way to implement this? All should I implement this by myself?
If I can count the number of quest entries which state is success, that would be enough.
Is there effective way to implement this? All should I implement this by myself?
If I can count the number of quest entries which state is success, that would be enough.
- Fri Jun 29, 2018 6:19 pm
- Forum: Dialogue System for Unity
- Topic: QuestStateDispatcher of Dialogue manager
- Replies: 7
- Views: 825
Re: QuestStateDispatcher of Dialogue manager
Oh my, it Works!!!
Thanks for this sincere reply - I solved the problem now.
Have a good day, and pleasant weekend.
Thanks again!
Thanks for this sincere reply - I solved the problem now.
Have a good day, and pleasant weekend.
Thanks again!
- Thu Jun 28, 2018 10:02 pm
- Forum: Dialogue System for Unity
- Topic: QuestStateDispatcher of Dialogue manager
- Replies: 7
- Views: 825
Re: QuestStateDispatcher of Dialogue manager
Good morning, master tony. I just send email with my project. My email is behindname (at) naver.com . Please check it if you are available. Though I do not add QuestStatedispatcher component to Dialogue manager, It automatically appended. But it seems not working whether I attach manually or not. Bu...
- Thu Jun 28, 2018 10:04 am
- Forum: Dialogue System for Unity
- Topic: QuestStateDispatcher of Dialogue manager
- Replies: 7
- Views: 825
Re: QuestStateDispatcher of Dialogue manager
Thanks for rapid reply.
My Dialogue System is version 1.8.2
I confirmed this at Window > Dialogue System > Help > about
Since my Unity is 5.6.5, I have not updated to the newest.
Do I need to upgrade?
My Dialogue System is version 1.8.2
I confirmed this at Window > Dialogue System > Help > about
Since my Unity is 5.6.5, I have not updated to the newest.
Do I need to upgrade?
- Wed Jun 27, 2018 9:59 am
- Forum: Dialogue System for Unity
- Topic: QuestStateDispatcher of Dialogue manager
- Replies: 7
- Views: 825
QuestStateDispatcher of Dialogue manager
Greetings, I'm a quiet newbie for the unity development, but going very well due to Dialogue system of pixel cruhser. This asset is really brilliant asset that makes me begin unity developing. Thanks for the good asset! I'm now trying to implement dialogue and quest system, and just began to attach ...