Search found 3 matches
- Tue Jun 26, 2018 8:01 pm
- Forum: Dialogue System for Unity
- Topic: Timeline() Sequencer command issues
- Replies: 5
- Views: 980
Re: Timeline() Sequencer command issues
Hmm, perhaps I really missed something or switching the debug mode did something, but it actually works perfectly fine now! I'm not sure what the issue was, but I seem unable to replicate it again and pausing/resuming also seem to working just fine. I must have overlooked something last I checked, I...
- Tue Jun 26, 2018 5:35 pm
- Forum: Dialogue System for Unity
- Topic: Timeline() Sequencer command issues
- Replies: 5
- Views: 980
Re: Timeline() Sequencer command issues
Sure! It was: Timeline(pause, Test01); Which resulted in the “Can’t find a playable director with the name ‘pause’” Then subsequently tried: Timeline(Test01, pause); which apparently was unable to find the Gameobject of the same name. Test01 being the name of the object. I also used: Timeline(resume...
- Tue Jun 26, 2018 3:21 pm
- Forum: Dialogue System for Unity
- Topic: Timeline() Sequencer command issues
- Replies: 5
- Views: 980
Timeline() Sequencer command issues
Hello, I’ve been using the Dialogue System for a while and it’s been great so far! Just recently, however, I decided to try out some of the timeline functionality to see if I’d want to use the two in conjunction in my project. In trying them, I’ve run into a couple warnings and some issues trying to...