Search found 12 matches
- Sun Apr 21, 2019 10:23 am
- Forum: Dialogue System for Unity
- Topic: Invector Scripts
- Replies: 2
- Views: 283
Re: Invector Scripts
Awesome. Thanks. I will install these.
- Sat Apr 20, 2019 11:22 pm
- Forum: Dialogue System for Unity
- Topic: Invector Scripts
- Replies: 2
- Views: 283
Invector Scripts
In the documentation it talks about an Invector Stats Saver component. But I don't see this script anywhere. I imported the Invector third party support package, but it only has the DialogueSystemInvectorBridge script. Where can I find the stats saver script?
- Tue Jul 24, 2018 11:37 am
- Forum: Dialogue System for Unity
- Topic: Assigning Conversant for Invector Spawn
- Replies: 3
- Views: 351
Re: Assigning Conversant for Invector Spawn
Excellent. I was just doing the quick start example, which was using OnStart. Great. I'll just make it OnUse or OnTriggerEnter. Thanks for the quick response. Btw, the asset is fantastic. So many great features and possibilities.
- Tue Jul 24, 2018 11:11 am
- Forum: Dialogue System for Unity
- Topic: Assigning Conversant for Invector Spawn
- Replies: 3
- Views: 351
Assigning Conversant for Invector Spawn
I'm just starting out and I'm not sure how this is supposed to work. In the Quick Start video it shows that I have to assign the Conversation Actor to the NPC in the scene and the Conversation Conversant to the Player in the scene. However, I'm using the Invector GameController component and spawnin...
- Tue Jun 19, 2018 9:55 am
- Forum: Dialogue System for Unity
- Topic: Scene Portal Issue
- Replies: 11
- Views: 1482
Re: Scene Portal Issue
I didn't know you could access private variables with reflection. I come from a C++ background and some of C# is still a mystery to me. I'll have to look into that someday.
- Mon Jun 18, 2018 11:04 pm
- Forum: Dialogue System for Unity
- Topic: Scene Portal Issue
- Replies: 11
- Views: 1482
Re: Scene Portal Issue
You won't be able to fix it on your end, but we could ask Invector to provide an update. Currently, the terrain references are private and only acquired on the Start function. So there's no way for you to force it to re-acquire.
- Mon Jun 18, 2018 9:23 pm
- Forum: Dialogue System for Unity
- Topic: Scene Portal Issue
- Replies: 11
- Views: 1482
Re: Scene Portal Issue
I added the save components and now the portaling works correctly to the right spawn point. However, the terrain issue is still there with the Footsteps. Your test example works because there is no terrain in those scenes. Try with a terrain in both scenes and you will see the issue. [EDIT] I fixed ...
- Mon Jun 18, 2018 12:52 pm
- Forum: Dialogue System for Unity
- Topic: Scene Portal Issue
- Replies: 11
- Views: 1482
Re: Scene Portal Issue
No problem I was just fast tracking some testing and didn't need the save system yet. I will go ahead and put all that in there tonight then. Thanks for your help as always.
- Mon Jun 18, 2018 12:03 pm
- Forum: Dialogue System for Unity
- Topic: Scene Portal Issue
- Replies: 11
- Views: 1482
Re: Scene Portal Issue
I also found another issue that may not have been considered. If using the Footstep system from Invector it gets a reference to the Terrain in the scene and uses that to get the textures for footsteps sounds. But when the scene changes, the reference is no longer valid. There needs to be some way to...
- Mon Jun 18, 2018 12:00 pm
- Forum: Dialogue System for Unity
- Topic: Scene Portal Issue
- Replies: 11
- Views: 1482
Re: Scene Portal Issue
OK, I'll try that when I get home. I did not add any scene saving stuff at all and was just trying out the portaling. Maybe it requires the saving stuff and you did not realize it.