so, I found the fix. it was a naming issue with my npcname generator, if I rename the name of the npcs generator object it will work perfectly.
Thank you so much for how much you've helped me, and sorry this issue took so long to fix.
Search found 8 matches
- Thu Jun 14, 2018 9:57 pm
- Forum: Dialogue System for Unity
- Topic: How to use a cloned database
- Replies: 15
- Views: 1256
- Thu Jun 14, 2018 7:39 pm
- Forum: Dialogue System for Unity
- Topic: How to use a cloned database
- Replies: 15
- Views: 1256
Re: How to use a cloned database
Yes, the dialogueactor.actor component is changed to the correct name. I used the lua console, and when I do "return Variable["ConversantIndex"] im shown http://prntscr.com/jv4d9a however when I do the same command in the sample scene you send me it returns the player given name of th...
- Thu Jun 14, 2018 5:54 pm
- Forum: Dialogue System for Unity
- Topic: How to use a cloned database
- Replies: 15
- Views: 1256
Re: How to use a cloned database
Hey, I forgot to mention in my previous post that I do have dialogue actor component on my npc. The "Conversation Conversant" variable on the trigger is set to the instance of the prefab, not the asset. I also downloaded that package you sent me, the scene you setup works. I copied from th...
- Thu Jun 14, 2018 3:15 pm
- Forum: Dialogue System for Unity
- Topic: How to use a cloned database
- Replies: 15
- Views: 1256
Re: How to use a cloned database
Here is the code I am using.
http://prntscr.com/jv1p85
Here is the result from the DEBUG.LOG
http://prntscr.com/jv1pnf
Here is my dialogue node
http://prntscr.com/jv1pza
Here is the system trigger
http://prntscr.com/jv1q4m
http://prntscr.com/jv1p85
Here is the result from the DEBUG.LOG
http://prntscr.com/jv1pnf
Here is my dialogue node
http://prntscr.com/jv1pza
Here is the system trigger
http://prntscr.com/jv1q4m
- Thu Jun 14, 2018 12:49 pm
- Forum: Dialogue System for Unity
- Topic: How to use a cloned database
- Replies: 15
- Views: 1256
Re: How to use a cloned database
I cant download that project you sent me, it just takes me to a webpage filled with text. also, that original method you suggested for adding the actors works, when I add the actor it gets added correctly, and the fields are correct. Also the new actors name shows up in the conversation windows, the...
- Wed Jun 13, 2018 10:26 pm
- Forum: Dialogue System for Unity
- Topic: How to use a cloned database
- Replies: 15
- Views: 1256
Re: How to use a cloned database
Hey Tony, a massive thank you for taking the time to help me with this, and for how detailed you are in your response, this is amazing. the suggestions you provided work perfectly except for one minor thing, I'm trying to get the dialogue to go down different branches based on the npc personality an...
- Wed Jun 13, 2018 7:10 pm
- Forum: Dialogue System for Unity
- Topic: How to use a cloned database
- Replies: 15
- Views: 1256
Re: How to use a cloned database
Thanks for the fast reply, the method you suggested might not work for me, the way im doing it is my main database has a bunch of conversations in them, each one represents a profession that an npc could have, then each conversation will branch out based on the assigned personality of the npc. addit...
- Wed Jun 13, 2018 4:46 pm
- Forum: Dialogue System for Unity
- Topic: How to use a cloned database
- Replies: 15
- Views: 1256
How to use a cloned database
sorry if this has been asked before, I searched the forum and couldnt find a solution to my problem. to clarify what I am trying to do, all of my npcs are generated at runtime, and I want to clone the main dialogue database, that way I can change varibled and actors without it overwriting the origin...