Search found 14 matches
- Tue Jun 09, 2020 4:27 pm
- Forum: Dialogue System for Unity
- Topic: Conversation starts after ending
- Replies: 10
- Views: 764
Re: Conversation starts after ending
Ok I'm not sure how I got it to work but... it's working now. I still get an empty string but the messages are correctly turning off my proximity selector. I don't even need to turn it off now, the conversations no longer restart. I didn't end up making a single-scene version, I just remade the mana...
- Tue Jun 09, 2020 3:39 pm
- Forum: Dialogue System for Unity
- Topic: Conversation starts after ending
- Replies: 10
- Views: 764
Re: Conversation starts after ending
Yeah that is weird, I can see at runtime that it definitely has the database attached and the debug level is still set to info (I definitely haven't messed with that). I've tried switching to the demo database and that outputs the same empty string in the console. The dialoge system demo scene works...
- Tue Jun 09, 2020 3:17 pm
- Forum: Dialogue System for Unity
- Topic: Conversation starts after ending
- Replies: 10
- Views: 764
Re: Conversation starts after ending
Ok now I'm thinking there's something wrong with the messages. I do have all console messages toggled to show up but I'm not seeing anything but the dialogue init messages. I also noticed that my dialogue system events component is not actually switching off the proximity sensor at all, so maybe it'...
- Tue Jun 09, 2020 2:35 pm
- Forum: Dialogue System for Unity
- Topic: Conversation starts after ending
- Replies: 10
- Views: 764
Re: Conversation starts after ending
One more thing-- I set the debug level to "info" but i'm not getting any console messages related to when starting or ending a conversation. Just the init-related dialogue engine messages.
- Tue Jun 09, 2020 2:25 pm
- Forum: Dialogue System for Unity
- Topic: Conversation starts after ending
- Replies: 10
- Views: 764
Re: Conversation starts after ending
I should have mentioned-- yes! I did already try that, but it didn't solve the issue.
- Tue Jun 09, 2020 1:06 pm
- Forum: Dialogue System for Unity
- Topic: Conversation starts after ending
- Replies: 10
- Views: 764
Conversation starts after ending
I'm using the rewired integration and I have my conversations set to always require the continue button pressed. The game is controlled with a gamepad/keyboard (not the mouse) and I'm using the proximity selector to start conversations. The problem I'm having is that when you press the controller bu...
- Mon Jun 18, 2018 6:35 pm
- Forum: Dialogue System for Unity
- Topic: 2d rpg
- Replies: 16
- Views: 2281
Re: 2d rpg
Just wanted to say thank you! The example scene was very helpful.
- Wed Jun 13, 2018 1:14 pm
- Forum: Dialogue System for Unity
- Topic: 2d rpg
- Replies: 16
- Views: 2281
Re: 2d rpg
Great, thank you again! Sorry I have been distracted by e3 stuff the past couple days but will try this out as soon as I can.
- Sat Jun 09, 2018 3:19 pm
- Forum: Dialogue System for Unity
- Topic: 2d rpg
- Replies: 16
- Views: 2281
Re: 2d rpg
Sorry I should have mentioned what I've tried.. I have it set up the way you describe but when it comes time for the player to speak the game shows the (standard dialogue ui?) bar at the bottom of the screen with the one option selectable with the mouse. One more question! I have the Unity UI Typewr...
- Sat Jun 09, 2018 1:02 am
- Forum: Dialogue System for Unity
- Topic: 2d rpg
- Replies: 16
- Views: 2281
Re: 2d rpg
I'm having trouble showing the player responses as a speech bubble. I don't want to give the player a choice of what to say (at least so far) I just want to put words in her mouth and have them show up in the same style as the NPCs. Is that a simple change?