Search found 19 matches
- Mon Oct 22, 2018 5:25 am
- Forum: Dialogue System for Unity
- Topic: Setting up continue button for corgi engine
- Replies: 41
- Views: 6839
Re: Setting up continue button for corgi engine
solved that by adding the following condition "if (!DialogueManager.IsDialogueSystemInputDisabled())" to UIButtonKeyTrigger script: void Update() { if (Input.GetKeyDown(key) || (!string.IsNullOrEmpty(buttonName) && InputDeviceManager.IsButtonDown(buttonName))) { if (!DialogueManage...
- Mon Oct 22, 2018 4:10 am
- Forum: Dialogue System for Unity
- Topic: Setting up continue button for corgi engine
- Replies: 41
- Views: 6839
Re: Setting up continue button for corgi engine
I found a new issue. If there is conversation running and I paused the game by setting time scale to 0 then pressed the continue key it proceeds with the conversation and accept the input (knowing that I set the Dialogue time mode to game play and disabled the dialogue engine input by code DialogueM...
- Thu Oct 04, 2018 2:44 am
- Forum: Dialogue System for Unity
- Topic: Setting up continue button for corgi engine
- Replies: 41
- Views: 6839
Re: Setting up continue button for corgi engine
Thanks , I confirm that fixed the bug ^^
- Wed Oct 03, 2018 2:21 am
- Forum: Dialogue System for Unity
- Topic: Setting up continue button for corgi engine
- Replies: 41
- Views: 6839
Re: Setting up continue button for corgi engine
take your time, many thanks in advance
- Tue Oct 02, 2018 5:43 am
- Forum: Dialogue System for Unity
- Topic: Setting up continue button for corgi engine
- Replies: 41
- Views: 6839
Re: Setting up continue button for corgi engine
found another issue, player UI get visible on second conversation or if triggered by calling DialogueSystemTrigger.TryStart which I solved temporarily by deactivating PlayerSubtitlePanel in the player prefab using sequence SetActive(PlayerSubtitlePanel,false); BTW you forgot to add UI Button trigger...
- Mon Oct 01, 2018 4:42 am
- Forum: Dialogue System for Unity
- Topic: Setting up continue button for corgi engine
- Replies: 41
- Views: 6839
Re: Setting up continue button for corgi engine
Hi Tony, thanks for your patience and continues help, I'm sorry to inform you that I found 2 bugs: 1. in the back and forth 2nd example scene , if the NPC started the chat ( I changed the conversation so NPC start saying Hi) the player keeps having his UI visible 2. added continue buttons to the sce...
- Sun Sep 30, 2018 3:15 pm
- Forum: Dialogue System for Unity
- Topic: Setting up continue button for corgi engine
- Replies: 41
- Views: 6839
Re: Setting up continue button for corgi engine
Many thanks. everything working perfectly with those examples now
- Sun Sep 30, 2018 11:01 am
- Forum: Dialogue System for Unity
- Topic: Setting up continue button for corgi engine
- Replies: 41
- Views: 6839
Re: Setting up continue button for corgi engine
You can do this with barks but, since it sounds like you want a back-and-forth conversation, a real conversation is probably better. Here's an example scene: DS_CorgiDialogueUIBarks_2018-06-02.unitypackage Here's how I set it up: 1. Made a copy of the player prefab, and copied Dude1's DialogueUI to...
- Sun Sep 30, 2018 4:39 am
- Forum: Dialogue System for Unity
- Topic: Setting up continue button for corgi engine
- Replies: 41
- Views: 6839
Re: Setting up continue button for corgi engine
yes, imported version 2.0.4's updated Corgi Support package, but just checked the example scene, there are radical changes that I didn't do, now the conversations appear above characters as before and I've managed to make the continue button work also , here is what I did to make the continue button...
- Sat Sep 29, 2018 10:31 am
- Forum: Dialogue System for Unity
- Topic: Setting up continue button for corgi engine
- Replies: 41
- Views: 6839
Re: Setting up continue button for corgi engine
Hi, Thanks for buying the Dialogue System! Here's an example scene: DS_CorgiDialogueUIContinueButtonExample_2018-06-02.unitypackage I only set up Dude1 and Dude2. The Corgi integration works a little differently. Each NPC has its own DialogueUI child GameObject that has an Override Unity UI Dialogu...