Search found 61 matches

by LostTrainDude
Mon May 20, 2024 3:29 am
Forum: Dialogue System for Unity
Topic: Reroute conversation that has no available text to another conversation
Replies: 3
Views: 260

Reroute conversation that has no available text to another conversation

[Unity v2021.3.38f1 - DS v2.0 - Articy v2.4.15] Hi Tony! I'm looking for a way to find out whether a conversation *currently* has no available text nor dialogue options to show and play a different conversation if it doesn't. Take this situation as an example: https://i.imgur.com/OuNJLUW.png Here, w...
by LostTrainDude
Sat Oct 21, 2023 8:54 am
Forum: Dialogue System for Unity
Topic: Keeping voice over lines entrytags consistent between Articy (v2) imports?
Replies: 9
Views: 1071

Re: Keeping voice over lines entrytags consistent between Articy (v2) imports?

I *think* that it would! But I suppose only trying it out will tell!

Still, thanks a lot!
by LostTrainDude
Sat Oct 21, 2023 5:10 am
Forum: Dialogue System for Unity
Topic: Keeping voice over lines entrytags consistent between Articy (v2) imports?
Replies: 9
Views: 1071

Re: Keeping voice over lines entrytags consistent between Articy (v2) imports?

Hi Tony! Sorry for resurrecting my own post, but we encountered another issue. We found out that the Dialogue Fragments that have pipes "|" in it all share the same Articy Id. It makes sort of sense, but at the same time it's kind of a problem because we now have duplicate IDs in the Voice...
by LostTrainDude
Fri Sep 29, 2023 2:28 am
Forum: Dialogue System for Unity
Topic: Keeping voice over lines entrytags consistent between Articy (v2) imports?
Replies: 9
Views: 1071

Re: Keeping voice over lines entrytags consistent between Articy (v2) imports?

Thank you, Tony!

It should be ok for us to stick with the non-human-readable Articy Id :)
Thanks also for the heads up about the localization aspect of it!
by LostTrainDude
Thu Sep 28, 2023 11:01 am
Forum: Dialogue System for Unity
Topic: Keeping voice over lines entrytags consistent between Articy (v2) imports?
Replies: 9
Views: 1071

Re: Keeping voice over lines entrytags consistent between Articy (v2) imports?

Thanks Tony! I did look at the Voice Over Plugin but I believe it only works in Articy 3+. Also, for what it's worth, the Articy "legacy" help documentation does not include the word "plugin" anywhere, while the one for the current version does. I have installed it, and my Steam ...
by LostTrainDude
Wed Sep 27, 2023 7:20 pm
Forum: Dialogue System for Unity
Topic: Keeping voice over lines entrytags consistent between Articy (v2) imports?
Replies: 9
Views: 1071

Keeping voice over lines entrytags consistent between Articy (v2) imports?

[Unity 2021.3.30f1 - DS v2.2.39] Hi Tony! We are using Articy (v2) for our game and we started working on putting voice over into the game and we're using the ActorName_ConversationID_EntryID entrytag format to try and keep consistency over the lots of edits we make to the Articy project. Still, mos...
by LostTrainDude
Mon Jun 05, 2023 5:23 am
Forum: Dialogue System for Unity
Topic: Help tracking down null Object reference in Lua exception
Replies: 7
Views: 1943

Re: Help tracking down null Object reference in Lua exception

Hi Tony,

Thanks a lot! It seems to have fixed the issue!