Search found 74 matches
- Wed Oct 16, 2024 4:24 am
- Forum: Dialogue System for Unity
- Topic: Articy v2 output pins issue after updating DS to v2.2.48
- Replies: 1
- Views: 45
Articy v2 output pins issue after updating DS to v2.2.48
[Unity 2021.3.42f1 - DS v2.2.48 - AC v1.81.7] Hi Tony, I was looking forward to try the new DS update for its feature of enabling me to import updated localization CSVs at runtime . So I just updated and upon importing the project's Articy XML file, I started getting a lot of Debug.LogErrors that go...
- Wed Oct 02, 2024 3:56 pm
- Forum: Dialogue System for Unity
- Topic: Resetting variables to a different initial state than the one they originally had in a save file
- Replies: 6
- Views: 121
Re: Resetting variables to a different initial state than the one they originally had in a save file
Thank you! I'll just do that then :)
- Tue Oct 01, 2024 9:15 pm
- Forum: Dialogue System for Unity
- Topic: Resetting variables to a different initial state than the one they originally had in a save file
- Replies: 6
- Views: 121
Re: Resetting variables to a different initial state than the one they originally had in a save file
I apologize, but I'm not really sure I understand the usage of SaveSystem, or at least I don't know how it should be working for my current situation. What I mean by this is that I don't remember ever using any DialogueSystemDataSaver on any of my GameObjects in the game, as I handle all of my save ...
- Tue Oct 01, 2024 4:08 am
- Forum: Dialogue System for Unity
- Topic: Resetting variables to a different initial state than the one they originally had in a save file
- Replies: 6
- Views: 121
Re: Resetting variables to a different initial state than the one they originally had in a save file
Do you have any pointers on how to correctly set the SaveSystem.version upon saving? Before posting I tried to subscribe the patch to the SaveSystem.loadEnded event, but it didn't run the code. Now I am subscribing the patch to the AC.EventManager.OnFinishLoading event. In the meantime, here's a seq...
- Mon Sep 30, 2024 2:13 pm
- Forum: Dialogue System for Unity
- Topic: Resetting variables to a different initial state than the one they originally had in a save file
- Replies: 6
- Views: 121
Resetting variables to a different initial state than the one they originally had in a save file
[Unity 2021.3.42f1 - Articy v2 - AC v1.81.6 - DS v2.2.46.1] Hi Tony, To cater for the lack of string support in Articy v2 variables, I have been using ints with verbose names to track the quest progress in the game I'm working on. As an example imagine a quest, "Open The Door", where the s...
- Wed Aug 21, 2024 8:47 am
- Forum: Dialogue System for Unity
- Topic: Importing updated localization CSVs at runtime
- Replies: 4
- Views: 569
Re: Importing updated localization CSVs at runtime
Thanks a lot :) I'll wait for the release, then!
- Wed Aug 21, 2024 7:59 am
- Forum: Dialogue System for Unity
- Topic: Importing updated localization CSVs at runtime
- Replies: 4
- Views: 569
Re: Importing updated localization CSVs at runtime
We are using Articy, but the older v2 version, so I think that using it for localization is not really an option for us, therefore we are sticking with DS' own system
- Wed Aug 21, 2024 7:15 am
- Forum: Dialogue System for Unity
- Topic: Importing updated localization CSVs at runtime
- Replies: 4
- Views: 569
Importing updated localization CSVs at runtime
[Unity v2021.3.42f1 - DS v2.2.46.1 - AC v1.81.6] Hi Tony! As always I've tried searching the forums and documentation a bit, but I wasn't able to find a solution for this. I hope I didn't let something pass me by, but apologies if I did! I'm about to start issuing builds to translators and I want to...
- Tue Aug 13, 2024 11:26 am
- Forum: Dialogue System for Unity
- Topic: Optimizing LuaWatchers.NotifyObserver() taking 450+ ms
- Replies: 10
- Views: 1636
Re: Optimizing LuaWatchers.NotifyObserver() taking 450+ ms
Oh! Awesome, thank you!
- Tue Aug 13, 2024 10:01 am
- Forum: Dialogue System for Unity
- Topic: Optimizing LuaWatchers.NotifyObserver() taking 450+ ms
- Replies: 10
- Views: 1636
Re: Optimizing LuaWatchers.NotifyObserver() taking 450+ ms
Hi Tony, I'm updating this because it's related to my implementation of this solution. This is unrelated to performance, and I also assume this was intended (as it would make sense), but a difference I noticed, compared to the previous implementation, is that the Language.Lua.Assignment.VariableChan...