Search found 61 matches
- Tue Sep 01, 2020 11:31 am
- Forum: Dialogue System for Unity
- Topic: Empty square appearing on screen for a few moments after a Conversation is over
- Replies: 6
- Views: 691
Re: Empty square appearing on screen for a few moments after a Conversation is over
Thanks for the answer, Tony! You're right, I forgot to mention: to test this I was using 2 NPCs (both existing in the scene as a GameObject with an Actor script attached). But even with switching to an actual PC/NPC conversation this doesn't change. Actually it even adds a slight glitch to it at the...
- Tue Sep 01, 2020 5:50 am
- Forum: Dialogue System for Unity
- Topic: Empty square appearing on screen for a few moments after a Conversation is over
- Replies: 6
- Views: 691
Empty square appearing on screen for a few moments after a Conversation is over
[Unity 2019.4.9f1 - Dialogue System 2.2.9 - Adventure Creator 1.71.8] Hello! I'm currently experiencing this issue: whenever a conversation ends, a tiny square UI appears and fades away. https://i.imgur.com/yBcsW8T.gif My Dialogue Manager UI currently has 2 identical Standard Subtitle UI Panels for ...
- Thu Jul 30, 2020 3:56 am
- Forum: Dialogue System for Unity
- Topic: Switching back and forth between multiple Dialogue UIs
- Replies: 3
- Views: 454
Re: Switching back and forth between multiple Dialogue UIs
Thanks a lot for the reply, Tony!
The second option seems to be perfect for what I have in mind![Smile :)](./images/smilies/icon_e_smile.gif)
The second option seems to be perfect for what I have in mind
![Smile :)](./images/smilies/icon_e_smile.gif)
- Wed Jul 29, 2020 10:35 am
- Forum: Dialogue System for Unity
- Topic: Switching back and forth between multiple Dialogue UIs
- Replies: 3
- Views: 454
Switching back and forth between multiple Dialogue UIs
Hello! I was wondering: is there a best approach to using multiple Dialogue UIs? Let's say some conversations between two characters would sport an overhead, almost bark-like Speech Bubble UI, while others would include a more "default" one, with actual Response Menu and multiple choices a...
- Sun Apr 01, 2018 6:47 am
- Forum: Dialogue System for Unity
- Topic: How to get Emphasis/Rich text color to match the one set by the Actor Subtitle Color script?
- Replies: 3
- Views: 771
- Sat Mar 31, 2018 8:14 pm
- Forum: Dialogue System for Unity
- Topic: How to get Emphasis/Rich text color to match the one set by the Actor Subtitle Color script?
- Replies: 3
- Views: 771
How to get Emphasis/Rich text color to match the one set by the Actor Subtitle Color script?
Hi! I found out that if I place either some Rich Text tags (<i>..</i>, for instance) or Emphasis [em#] tags, while also using the Actor Subtitle Color script (as found in the Extras ), the <color> tag closes before and after the other tags kick in. An example of what the raw code looks like: <color=...
- Wed Mar 28, 2018 6:45 am
- Forum: Dialogue System for Unity
- Topic: Displaying different options by checking multiple node Conditions at once
- Replies: 3
- Views: 438
Re: Displaying different options by checking multiple node Conditions at once
Thank you, Tony!
This solved the issue!
This solved the issue!
- Mon Mar 26, 2018 10:07 am
- Forum: Dialogue System for Unity
- Topic: Displaying different options by checking multiple node Conditions at once
- Replies: 3
- Views: 438
Displaying different options by checking multiple node Conditions at once
Hi, Always craving for a tidier structure for my dialogue trees, I considered a similar structure: https://i.imgur.com/s672a4V.png Is it possible to achieve something like this, where I can display multiple options by running a sequence of single Variable checks in such way (i.e. using a node just t...
- Mon Mar 26, 2018 5:13 am
- Forum: Dialogue System for Unity
- Topic: Fallback until all options have been selected, then continue
- Replies: 2
- Views: 404
Re: Fallback until all options have been selected, then continue
Thank you, Tony! I will look into it!
- Sun Mar 25, 2018 1:12 pm
- Forum: Dialogue System for Unity
- Topic: Fallback until all options have been selected, then continue
- Replies: 2
- Views: 404
Fallback until all options have been selected, then continue
Hi! I hope I didn't miss something in the tutorials and the documentation! Given this structure as an example: https://i.imgur.com/pn7UwPM.png Is it possible to: 1) "Disable" each dialogue choice after it has been selected 2) Fallback to the others still available 3) Once all other choices...