Search found 74 matches
- Fri Jun 17, 2022 10:04 am
- Forum: Dialogue System for Unity
- Topic: Keep AdventureCreator's Global Variable changes happened during a Conversation
- Replies: 3
- Views: 922
Keep AdventureCreator's Global Variable changes happened during a Conversation
[Unity 2019.4.39f1 - AdventureCreator v1.75.3 - DS v2.2.27] Hi Tony! I have never had any particular issue so far with having all the AC Sync tickboxes ticked until now that I realized that, when in the middle of a Conversation, I enter the Options menu and change settings that alter Global Variable...
- Wed Jun 08, 2022 12:29 pm
- Forum: Dialogue System for Unity
- Topic: Check whether a conversation is waiting for a response?
- Replies: 1
- Views: 549
Check whether a conversation is waiting for a response?
[Unity 2019.4.39f1 - AdventureCreator v1.75.3 - DS v2.2.27] Hi Tony! Is there a "native" way to check whether responses are currently visible on screen? I'm trying to tie that into a state machine that I'm using for a UI manager. Currently I'm using the DialogueSystem Events to send the ga...
- Mon Jun 06, 2022 3:38 am
- Forum: Dialogue System for Unity
- Topic: Random MissingReferenceException after resetting database\stopping all conversations upon game restart
- Replies: 3
- Views: 1722
Re: Random MissingReferenceException after resetting database\stopping all conversations upon game restart
Hi Tony! The patch makes it work! I noticed that the code now null-checks the transform, should I still do something with my SequencerShortcuts components? I do have them, just not in that first scene. I do have one in the scene that precedes the "end of the game" one, but then the "e...
- Sun Jun 05, 2022 9:14 pm
- Forum: Dialogue System for Unity
- Topic: Random MissingReferenceException after resetting database\stopping all conversations upon game restart
- Replies: 3
- Views: 1722
Random MissingReferenceException after resetting database\stopping all conversations upon game restart
[Unity 2019.4.39f1 - AdventureCreator v1.75.3 - DS v2.2.27] Hi Tony! I've been experiencing a random (as in, doesn't happen every time) game-breaking issue when I restart the game. This happens mostly when I restart the game from the "end of the game", rather than from the pause menu. Now,...
- Tue Mar 22, 2022 11:23 am
- Forum: Dialogue System for Unity
- Topic: Send a Sequencer Message only after all Commands have run
- Replies: 3
- Views: 865
Re: Send a Sequencer Message only after all Commands have run
Oh, wow! It was in the air already 
Thanks a lot!

Thanks a lot!
- Tue Mar 22, 2022 7:36 am
- Forum: Dialogue System for Unity
- Topic: Send a Sequencer Message only after all Commands have run
- Replies: 3
- Views: 865
Send a Sequencer Message only after all Commands have run
[Unity 2019.4.36f1 - DS 2.2.25.1] Hi Tony, I know that by default, Commands in Sequences are not sequential, but I was wondering if there was a way to send a message that waited for *all* the commands in the Sequence to have run before getting broadcasted. Because of course doing something like this...
- Tue Feb 08, 2022 10:41 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System 2.2.25 Released
- Replies: 3
- Views: 1171
Re: Dialogue System 2.2.25 Released
Hi Tony,
seems to be working now
Thanks!
seems to be working now

Thanks!
- Tue Feb 08, 2022 8:47 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System 2.2.25 Released
- Replies: 3
- Views: 1171
Re: Dialogue System 2.2.25 Released
Hi Tony! Just letting you know that on Unity v2019.4.35f1, and testing with both v1.2.0 and v1.3.0 of the Input System package, the following error is produced upon updating: Assets\Plugins\Pixel Crushers\Common\Scripts\UI\UIUtility.cs(25,29): error CS1061: 'InputSystemUIInputModule' does not contai...
- Thu Dec 23, 2021 12:36 pm
- Forum: Dialogue System for Unity
- Topic: Pause a conversation, run an AC cutscene, then resume a conversation?
- Replies: 5
- Views: 902
Re: Pause a conversation, run an AC cutscene, then resume a conversation?
Hi Tony!
I have sent you an email at that address just now.
Thanks a lot and, please, take your time!
I have sent you an email at that address just now.
Thanks a lot and, please, take your time!
- Thu Dec 23, 2021 7:46 am
- Forum: Dialogue System for Unity
- Topic: Pause a conversation, run an AC cutscene, then resume a conversation?
- Replies: 5
- Views: 902
Re: Pause a conversation, run an AC cutscene, then resume a conversation?
Hi Tony, thanks for the reply! I tried using the last Sequence block you posted, but as you can see from the console log below, it won't just wait for the AC Cutscene to finish (it should last 3 seconds): https://i.imgur.com/TOo3im3.png It seems that it immediately goes to the "SetContinueMode(...