Search found 69 matches

by LostTrainDude
Tue Mar 22, 2022 7:36 am
Forum: Dialogue System for Unity
Topic: Send a Sequencer Message only after all Commands have run
Replies: 3
Views: 434

Send a Sequencer Message only after all Commands have run

[Unity 2019.4.36f1 - DS 2.2.25.1] Hi Tony, I know that by default, Commands in Sequences are not sequential, but I was wondering if there was a way to send a message that waited for *all* the commands in the Sequence to have run before getting broadcasted. Because of course doing something like this...
by LostTrainDude
Tue Feb 08, 2022 10:41 am
Forum: Dialogue System for Unity
Topic: Dialogue System 2.2.25 Released
Replies: 3
Views: 504

Re: Dialogue System 2.2.25 Released

Hi Tony,
seems to be working now :)

Thanks!
by LostTrainDude
Tue Feb 08, 2022 8:47 am
Forum: Dialogue System for Unity
Topic: Dialogue System 2.2.25 Released
Replies: 3
Views: 504

Re: Dialogue System 2.2.25 Released

Hi Tony! Just letting you know that on Unity v2019.4.35f1, and testing with both v1.2.0 and v1.3.0 of the Input System package, the following error is produced upon updating: Assets\Plugins\Pixel Crushers\Common\Scripts\UI\UIUtility.cs(25,29): error CS1061: 'InputSystemUIInputModule' does not contai...
by LostTrainDude
Thu Dec 23, 2021 12:36 pm
Forum: Dialogue System for Unity
Topic: Pause a conversation, run an AC cutscene, then resume a conversation?
Replies: 5
Views: 460

Re: Pause a conversation, run an AC cutscene, then resume a conversation?

Hi Tony!
I have sent you an email at that address just now.

Thanks a lot and, please, take your time!
by LostTrainDude
Thu Dec 23, 2021 7:46 am
Forum: Dialogue System for Unity
Topic: Pause a conversation, run an AC cutscene, then resume a conversation?
Replies: 5
Views: 460

Re: Pause a conversation, run an AC cutscene, then resume a conversation?

Hi Tony, thanks for the reply! I tried using the last Sequence block you posted, but as you can see from the console log below, it won't just wait for the AC Cutscene to finish (it should last 3 seconds): https://i.imgur.com/TOo3im3.png It seems that it immediately goes to the "SetContinueMode(...
by LostTrainDude
Wed Dec 22, 2021 8:56 pm
Forum: Dialogue System for Unity
Topic: Pause a conversation, run an AC cutscene, then resume a conversation?
Replies: 5
Views: 460

Pause a conversation, run an AC cutscene, then resume a conversation?

[Unity v2019.4.34f1 - DS v2.2.23 - AC v1.74.5] Hi Tony! I wanted to momentarily pause a conversation to run a specific Adventure Creator ActionList, then resume it after the ActionList is over, without having to split it in two different conversations. Another - I assume - important thing to mention...
by LostTrainDude
Sat May 01, 2021 3:52 am
Forum: Dialogue System for Unity
Topic: Changing SubtitlePanel background color according to speaking Actor
Replies: 8
Views: 1001

Re: Changing SubtitlePanel background color according to speaking Actor

Thank you, Tony!
This should be enough to get me going.

I'll update the thread if something else happens as I implement and tweak it!
by LostTrainDude
Thu Apr 29, 2021 5:47 am
Forum: Dialogue System for Unity
Topic: Changing SubtitlePanel background color according to speaking Actor
Replies: 8
Views: 1001

Changing SubtitlePanel background color according to speaking Actor

[Unity 2019.4.25f1 - DS v2.2.16] Hi Tony, In the game I'm working on, I'm trying to find a way to override the Image component's color of the StandardUISubtitlePanel, much like you would override the color of the Subtitle text by adding a DialogueActor component. I am not sure how should I proceed, ...
by LostTrainDude
Fri Dec 04, 2020 2:42 pm
Forum: Dialogue System for Unity
Topic: Controller input only working when starting in specific scene
Replies: 7
Views: 2060

Re: Controller input only working when starting in specific scene

It seems to be working as intended now! I will let you know if something else happens down the road but fingers crossed for it not to be the case :) I suspect it is as you say, about the new Input System - especially considering I'm "guilty" of using one of its preview packages - but I'm h...
by LostTrainDude
Fri Dec 04, 2020 1:39 pm
Forum: Dialogue System for Unity
Topic: Controller input only working when starting in specific scene
Replies: 7
Views: 2060

Re: Controller input only working when starting in specific scene

The EventSystem focuses on that button every time the Response Menu appears, but usually doesn't automatically bind it to the A button and doesn't automatically "click" it when I skip the last dialogue line before a menu appears, like it is happening now. In other words, here *both* things...