Search found 61 matches

by LostTrainDude
Sun Jun 05, 2022 9:14 pm
Forum: Dialogue System for Unity
Topic: Random MissingReferenceException after resetting database\stopping all conversations upon game restart
Replies: 3
Views: 817

Random MissingReferenceException after resetting database\stopping all conversations upon game restart

[Unity 2019.4.39f1 - AdventureCreator v1.75.3 - DS v2.2.27] Hi Tony! I've been experiencing a random (as in, doesn't happen every time) game-breaking issue when I restart the game. This happens mostly when I restart the game from the "end of the game", rather than from the pause menu. Now,...
by LostTrainDude
Tue Mar 22, 2022 11:23 am
Forum: Dialogue System for Unity
Topic: Send a Sequencer Message only after all Commands have run
Replies: 3
Views: 344

Re: Send a Sequencer Message only after all Commands have run

Oh, wow! It was in the air already :)

Thanks a lot!
by LostTrainDude
Tue Mar 22, 2022 7:36 am
Forum: Dialogue System for Unity
Topic: Send a Sequencer Message only after all Commands have run
Replies: 3
Views: 344

Send a Sequencer Message only after all Commands have run

[Unity 2019.4.36f1 - DS 2.2.25.1] Hi Tony, I know that by default, Commands in Sequences are not sequential, but I was wondering if there was a way to send a message that waited for *all* the commands in the Sequence to have run before getting broadcasted. Because of course doing something like this...
by LostTrainDude
Tue Feb 08, 2022 10:41 am
Forum: Dialogue System for Unity
Topic: Dialogue System 2.2.25 Released
Replies: 3
Views: 408

Re: Dialogue System 2.2.25 Released

Hi Tony,
seems to be working now :)

Thanks!
by LostTrainDude
Tue Feb 08, 2022 8:47 am
Forum: Dialogue System for Unity
Topic: Dialogue System 2.2.25 Released
Replies: 3
Views: 408

Re: Dialogue System 2.2.25 Released

Hi Tony! Just letting you know that on Unity v2019.4.35f1, and testing with both v1.2.0 and v1.3.0 of the Input System package, the following error is produced upon updating: Assets\Plugins\Pixel Crushers\Common\Scripts\UI\UIUtility.cs(25,29): error CS1061: 'InputSystemUIInputModule' does not contai...
by LostTrainDude
Thu Dec 23, 2021 12:36 pm
Forum: Dialogue System for Unity
Topic: Pause a conversation, run an AC cutscene, then resume a conversation?
Replies: 5
Views: 347

Re: Pause a conversation, run an AC cutscene, then resume a conversation?

Hi Tony!
I have sent you an email at that address just now.

Thanks a lot and, please, take your time!
by LostTrainDude
Thu Dec 23, 2021 7:46 am
Forum: Dialogue System for Unity
Topic: Pause a conversation, run an AC cutscene, then resume a conversation?
Replies: 5
Views: 347

Re: Pause a conversation, run an AC cutscene, then resume a conversation?

Hi Tony, thanks for the reply! I tried using the last Sequence block you posted, but as you can see from the console log below, it won't just wait for the AC Cutscene to finish (it should last 3 seconds): https://i.imgur.com/TOo3im3.png It seems that it immediately goes to the "SetContinueMode(...
by LostTrainDude
Wed Dec 22, 2021 8:56 pm
Forum: Dialogue System for Unity
Topic: Pause a conversation, run an AC cutscene, then resume a conversation?
Replies: 5
Views: 347

Pause a conversation, run an AC cutscene, then resume a conversation?

[Unity v2019.4.34f1 - DS v2.2.23 - AC v1.74.5] Hi Tony! I wanted to momentarily pause a conversation to run a specific Adventure Creator ActionList, then resume it after the ActionList is over, without having to split it in two different conversations. Another - I assume - important thing to mention...
by LostTrainDude
Sat May 01, 2021 3:52 am
Forum: Dialogue System for Unity
Topic: Changing SubtitlePanel background color according to speaking Actor
Replies: 8
Views: 794

Re: Changing SubtitlePanel background color according to speaking Actor

Thank you, Tony!
This should be enough to get me going.

I'll update the thread if something else happens as I implement and tweak it!
by LostTrainDude
Thu Apr 29, 2021 5:47 am
Forum: Dialogue System for Unity
Topic: Changing SubtitlePanel background color according to speaking Actor
Replies: 8
Views: 794

Changing SubtitlePanel background color according to speaking Actor

[Unity 2019.4.25f1 - DS v2.2.16] Hi Tony, In the game I'm working on, I'm trying to find a way to override the Image component's color of the StandardUISubtitlePanel, much like you would override the color of the Subtitle text by adding a DialogueActor component. I am not sure how should I proceed, ...