ok, another question...
I'm trying to set up using SaveSystem.LoadScene, but it's not putting my player at the proper spawn point (made sure the names are correct). How does the save system determine what game object is the player?
Search found 110 matches
- Wed Dec 05, 2018 9:29 pm
- Forum: Dialogue System for Unity
- Topic: Save System Menu?
- Replies: 20
- Views: 3513
- Tue Dec 04, 2018 2:51 pm
- Forum: Dialogue System for Unity
- Topic: Save System Menu?
- Replies: 20
- Views: 3513
Re: Save System Menu?
and that will save and reload scene-specific data? (like a shop inventory, for instance)?
- Tue Dec 04, 2018 2:23 pm
- Forum: Dialogue System for Unity
- Topic: Save System Menu?
- Replies: 20
- Views: 3513
Re: Save System Menu?
Thanks Tony! That's good to know!
I'll give it a try that way.
I'm going to have a few more questions about saving across level loads , but I'll hold off for now!
I'll give it a try that way.
I'm going to have a few more questions about saving across level loads , but I'll hold off for now!
- Tue Dec 04, 2018 11:06 am
- Forum: Dialogue System for Unity
- Topic: Save System Menu?
- Replies: 20
- Views: 3513
Re: Save System Menu?
Thanks Tony! I've got it working for the most part, except for the screenshot. I used the position saver as an example and put a class together that had two strings and a sprite (title, description, and screenshot). Everything works except the sprite. On the save it seems to serialize, but when I go...
- Mon Dec 03, 2018 5:26 pm
- Forum: Dialogue System for Unity
- Topic: Save System Menu?
- Replies: 20
- Views: 3513
Re: Save System Menu?
OK, I see. looks like it's in the SaveHelper.SaveGameNow?
to save to disk, can I use the DiskSaveGameDataStorer.WriteStringToFile function?
Hope I'm not being too much of a bother!
to save to disk, can I use the DiskSaveGameDataStorer.WriteStringToFile function?
Hope I'm not being too much of a bother!
- Mon Dec 03, 2018 5:07 pm
- Forum: Dialogue System for Unity
- Topic: Save System Menu?
- Replies: 20
- Views: 3513
Re: Save System Menu?
ok. guess I'll need to dig in deeper on the menu system.
so it's saved as its own separate save slot?
Thanks again Tony!
so it's saved as its own separate save slot?
Thanks again Tony!
- Mon Dec 03, 2018 2:44 pm
- Forum: Dialogue System for Unity
- Topic: Save System Menu?
- Replies: 20
- Views: 3513
Re: Save System Menu?
Great! One last thing...
If I wanted to save metadata for the savegame (like the save game name, a thumbnail, and the timestamp of the save) how would I do that?
If I wanted to save metadata for the savegame (like the save game name, a thumbnail, and the timestamp of the save) how would I do that?
- Mon Dec 03, 2018 12:48 pm
- Forum: Dialogue System for Unity
- Topic: Save System Menu?
- Replies: 20
- Views: 3513
Re: Save System Menu?
One other question...how many save slots are allowed? The menu shows 3, but I'm going to need way more than that.
- Mon Dec 03, 2018 12:14 pm
- Forum: Dialogue System for Unity
- Topic: Save System Menu?
- Replies: 20
- Views: 3513
Re: Save System Menu?
Great! Thanks Tony! I'm not afraid of coding so this will be perfect
- Mon Dec 03, 2018 11:56 am
- Forum: Dialogue System for Unity
- Topic: Save System Menu?
- Replies: 20
- Views: 3513
Save System Menu?
I'm working on an RPG, and I would like a save menu where I can show all the save games that are available. I looked through Save System Methods and didn't see anything for getting that sort of information. Tony, can you point me in the right direction for building a Save/Load menu screen?