Search found 110 matches
- Sun Feb 24, 2019 4:47 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker event
- Replies: 11
- Views: 1709
Re: Quest Tracker event
perfect! that did it Tony! Thanks!
- Sun Feb 24, 2019 3:22 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker event
- Replies: 11
- Views: 1709
Re: Quest Tracker event
That's what I was thinking, but does it pass the quest name AND the new state? I wouldn't want to turn off the tracking just because the state changed.
- Sun Feb 24, 2019 2:35 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker event
- Replies: 11
- Views: 1709
Re: Quest Tracker event
Hey Tony,
Got it working great, but ran into a little issue. When the player completes the quest, the tracking goes away on the UI, but my script that listens for the OnQuestTrackingDisabled never got a disable tracking message for the finished quest.
Got it working great, but ran into a little issue. When the player completes the quest, the tracking goes away on the UI, but my script that listens for the OnQuestTrackingDisabled never got a disable tracking message for the finished quest.
- Wed Feb 20, 2019 9:19 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker event
- Replies: 11
- Views: 1709
Re: Quest Tracker event
Tony,
How do I subscribe to these events? I think I would rather have the triggers in script rather than using the Dialog System Events script
How do I subscribe to these events? I think I would rather have the triggers in script rather than using the Dialog System Events script
- Thu Feb 14, 2019 12:05 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker event
- Replies: 11
- Views: 1709
Re: Quest Tracker event
Exactly what I was looking for! Thanks Dragoon and Tony!
- Wed Feb 13, 2019 9:43 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker event
- Replies: 11
- Views: 1709
Quest Tracker event
Hey Tony,
Is there an event I can listen for when a user turns on and off the quest tracker?
I'm using the Compass Navigator Pro asset, and I want to turn on or off destinations when the player is tracking a quest.
Is there an event I can listen for when a user turns on and off the quest tracker?
I'm using the Compass Navigator Pro asset, and I want to turn on or off destinations when the player is tracking a quest.
- Wed Jan 02, 2019 11:58 pm
- Forum: Dialogue System for Unity
- Topic: Conversation limit?
- Replies: 4
- Views: 529
Re: Conversation limit?
just checked and I'm on 2.08. guess I'll be upgrading!
- Sat Dec 29, 2018 1:19 pm
- Forum: Dialogue System for Unity
- Topic: Conversation limit?
- Replies: 4
- Views: 529
Re: Conversation limit?
I think I just updated so I could use the save system.
Seems to be fixed now. closed out and reopened Unity and it appeared.
Thanks again Tony!
Seems to be fixed now. closed out and reopened Unity and it appeared.
Thanks again Tony!
- Fri Dec 28, 2018 7:39 pm
- Forum: Dialogue System for Unity
- Topic: Conversation limit?
- Replies: 4
- Views: 529
Conversation limit?
Hey Tony,
I've been trying to create a new NPC (#39) and every time I try to edit the dialog, the grid view is empty. Is there a limit to the number of conversations in a dialog DB?
I've been trying to create a new NPC (#39) and every time I try to edit the dialog, the grid view is empty. Is there a limit to the number of conversations in a dialog DB?
- Wed Dec 05, 2018 9:35 pm
- Forum: Dialogue System for Unity
- Topic: Save System Menu?
- Replies: 20
- Views: 3511
Re: Save System Menu?
That was it! Just didn't have the checkbox ticked. Thanks again Tony!