Search found 110 matches

by timbecile
Thu Mar 19, 2020 5:12 pm
Forum: Dialogue System for Unity
Topic: organizing for large projects
Replies: 9
Views: 1054

Re: organizing for large projects

I've been using this for like 2 years. had no idea of the /folder feature. That would definitely be ideal, I just upgraded to 2019.3, but my database isn't large yet. maybe it will be next year though
by timbecile
Wed Mar 18, 2020 2:49 pm
Forum: Dialogue System for Unity
Topic: organizing for large projects
Replies: 9
Views: 1054

Re: organizing for large projects

perfect, which would you consider Best Practice?
by timbecile
Wed Mar 18, 2020 11:13 am
Forum: Dialogue System for Unity
Topic: organizing for large projects
Replies: 9
Views: 1054

organizing for large projects

Hey Tony, I had some questions about large projects. I'm probably going to have hundreds of NPCs over a large area (making an RPG). What's the best way to organize them? I guess folders would be nice, but I was thinking of separate dialog files. Would that work? Can one dialog file check data in ano...
by timbecile
Sun Apr 14, 2019 5:43 pm
Forum: Dialogue System for Unity
Topic: Best practice for quitting to main menu
Replies: 3
Views: 435

Re: Best practice for quitting to main menu

perfect!

One other issue. The StandardSceneTransitionManager loses the references to the objects and methods it uses for transition start and end triggers. Is there a way to set that via script?
by timbecile
Sun Apr 14, 2019 1:48 pm
Forum: Dialogue System for Unity
Topic: Best practice for quitting to main menu
Replies: 3
Views: 435

Best practice for quitting to main menu

Hey Tony, What is the best practice for handling quitting to the mail menu? I'm trying to get everything that's "Don't Destroy On Load" back to its factory settings when the main menu loads. Right now after doing all that the Scene Transition Manager stored on the Dialog Manager breaks. I'...
by timbecile
Sun Mar 24, 2019 11:07 am
Forum: Dialogue System for Unity
Topic: Sending number var to script
Replies: 2
Views: 348

Re: Sending number var to script

That worked perfect Tony! Thanks again!
by timbecile
Sat Mar 23, 2019 9:47 pm
Forum: Dialogue System for Unity
Topic: Sending number var to script
Replies: 2
Views: 348

Sending number var to script

Hey Tony, I'm having trouble sending a number var to a script. I've had success with strings in the past, but it seems like no matter what I do, the number var always ends up as zero in my script. I'm testing for a condition to make sure the player has enough gold to get their healing. here's the co...
by timbecile
Tue Mar 05, 2019 1:50 pm
Forum: Dialogue System for Unity
Topic: Not saving Dead emenies
Replies: 4
Views: 401

Re: Not saving Dead emenies

ah! that makes much more sense!
by timbecile
Tue Mar 05, 2019 12:21 pm
Forum: Dialogue System for Unity
Topic: Not saving Dead emenies
Replies: 4
Views: 401

Re: Not saving Dead emenies

ah, that makes it a bit more difficult, since I want their bodies to hang around while the player is still in the level.

But I think I can detach the model game object from the parent and then destroy the parent.

Thanks Tony!
by timbecile
Mon Mar 04, 2019 10:36 pm
Forum: Dialogue System for Unity
Topic: Not saving Dead emenies
Replies: 4
Views: 401

Not saving Dead emenies

Hey Tony,

couldn't find this anywhere...I'm using the Spawned Object Manager to save spawned enemies, but it still spawns them after they are dead. How do I make it so that it won't spawn enemies that are dead? is there a method to remove them from the Spawned Objects list?