Search found 110 matches
- Thu Mar 19, 2020 5:12 pm
- Forum: Dialogue System for Unity
- Topic: organizing for large projects
- Replies: 9
- Views: 1054
Re: organizing for large projects
I've been using this for like 2 years. had no idea of the /folder feature. That would definitely be ideal, I just upgraded to 2019.3, but my database isn't large yet. maybe it will be next year though
- Wed Mar 18, 2020 2:49 pm
- Forum: Dialogue System for Unity
- Topic: organizing for large projects
- Replies: 9
- Views: 1054
Re: organizing for large projects
perfect, which would you consider Best Practice?
- Wed Mar 18, 2020 11:13 am
- Forum: Dialogue System for Unity
- Topic: organizing for large projects
- Replies: 9
- Views: 1054
organizing for large projects
Hey Tony, I had some questions about large projects. I'm probably going to have hundreds of NPCs over a large area (making an RPG). What's the best way to organize them? I guess folders would be nice, but I was thinking of separate dialog files. Would that work? Can one dialog file check data in ano...
- Sun Apr 14, 2019 5:43 pm
- Forum: Dialogue System for Unity
- Topic: Best practice for quitting to main menu
- Replies: 3
- Views: 435
Re: Best practice for quitting to main menu
perfect!
One other issue. The StandardSceneTransitionManager loses the references to the objects and methods it uses for transition start and end triggers. Is there a way to set that via script?
One other issue. The StandardSceneTransitionManager loses the references to the objects and methods it uses for transition start and end triggers. Is there a way to set that via script?
- Sun Apr 14, 2019 1:48 pm
- Forum: Dialogue System for Unity
- Topic: Best practice for quitting to main menu
- Replies: 3
- Views: 435
Best practice for quitting to main menu
Hey Tony, What is the best practice for handling quitting to the mail menu? I'm trying to get everything that's "Don't Destroy On Load" back to its factory settings when the main menu loads. Right now after doing all that the Scene Transition Manager stored on the Dialog Manager breaks. I'...
- Sun Mar 24, 2019 11:07 am
- Forum: Dialogue System for Unity
- Topic: Sending number var to script
- Replies: 2
- Views: 348
Re: Sending number var to script
That worked perfect Tony! Thanks again!
- Sat Mar 23, 2019 9:47 pm
- Forum: Dialogue System for Unity
- Topic: Sending number var to script
- Replies: 2
- Views: 348
Sending number var to script
Hey Tony, I'm having trouble sending a number var to a script. I've had success with strings in the past, but it seems like no matter what I do, the number var always ends up as zero in my script. I'm testing for a condition to make sure the player has enough gold to get their healing. here's the co...
- Tue Mar 05, 2019 1:50 pm
- Forum: Dialogue System for Unity
- Topic: Not saving Dead emenies
- Replies: 4
- Views: 401
Re: Not saving Dead emenies
ah! that makes much more sense!
- Tue Mar 05, 2019 12:21 pm
- Forum: Dialogue System for Unity
- Topic: Not saving Dead emenies
- Replies: 4
- Views: 401
Re: Not saving Dead emenies
ah, that makes it a bit more difficult, since I want their bodies to hang around while the player is still in the level.
But I think I can detach the model game object from the parent and then destroy the parent.
Thanks Tony!
But I think I can detach the model game object from the parent and then destroy the parent.
Thanks Tony!
- Mon Mar 04, 2019 10:36 pm
- Forum: Dialogue System for Unity
- Topic: Not saving Dead emenies
- Replies: 4
- Views: 401
Not saving Dead emenies
Hey Tony,
couldn't find this anywhere...I'm using the Spawned Object Manager to save spawned enemies, but it still spawns them after they are dead. How do I make it so that it won't spawn enemies that are dead? is there a method to remove them from the Spawned Objects list?
couldn't find this anywhere...I'm using the Spawned Object Manager to save spawned enemies, but it still spawns them after they are dead. How do I make it so that it won't spawn enemies that are dead? is there a method to remove them from the Spawned Objects list?