Search found 110 matches

by timbecile
Fri Aug 14, 2020 2:12 pm
Forum: Dialogue System for Unity
Topic: subscribing to SaveSystem.sceneLoaded
Replies: 3
Views: 420

subscribing to SaveSystem.sceneLoaded

Hey Tony, I'm trying to subscribe to an event that will tell me when the level load is complete. (I'm using the load fade-in and am trying to time it right.)

I thought it was SaveSystem.sceneLoadedm but I'm getting an error
sceneloaded error.jpg
sceneloaded error.jpg (78.82 KiB) Viewed 420 times
by timbecile
Fri Jul 17, 2020 3:09 pm
Forum: Dialogue System for Unity
Topic: integrating save system with SECTR
Replies: 6
Views: 565

Re: integrating save system with SECTR

thanks Tony! I'll give that a try
by timbecile
Fri Jul 17, 2020 10:53 am
Forum: Dialogue System for Unity
Topic: integrating save system with SECTR
Replies: 6
Views: 565

Re: integrating save system with SECTR

thanks Tony,

would I also apply SaveSystem.ApplySavedGameData() on a scene load? or is there another method for that?
by timbecile
Thu Jul 16, 2020 7:38 pm
Forum: Dialogue System for Unity
Topic: integrating save system with SECTR
Replies: 6
Views: 565

integrating save system with SECTR

Hey Tony, I've set up SECTR on my outdoor scenes and have been using the save system in the Dialogue System to handle loading and saving. Problem is that when I load a scene or load a save, the save system sets the player into the spawnpoint before the sectr loads. how do I integrate the two so I th...
by timbecile
Wed May 20, 2020 11:10 am
Forum: Dialogue System for Unity
Topic: Procedural characters?
Replies: 11
Views: 1614

Re: Procedural characters?

I think this is exactly what I was hoping for.

So you can randomize some of the words in a conversant text, but can you pull entire conversation trees from somewhere to build a random Dialog Actor or does the Dialog Actor have to be already written?
by timbecile
Tue May 19, 2020 9:35 pm
Forum: Dialogue System for Unity
Topic: Procedural characters?
Replies: 11
Views: 1614

Procedural characters?

I was just looking at quest machine and saw that it has procedural quests (which I will be checking out), but I wondered if Dialogue System had a way to create procedural NPCs (to talk and give out those quests) I am planning a pretty big game world, and I think I'm going to have to fill it with ran...
by timbecile
Mon May 04, 2020 11:54 am
Forum: Dialogue System for Unity
Topic: Get count of saves
Replies: 1
Views: 204

Get count of saves

Hey Tony,

is there a way to get the count of how many saves (or save slots) are in use? I looked in PixelCrushers.SaveSystem, but couldn't find a method for it.
by timbecile
Mon Mar 23, 2020 1:18 pm
Forum: Dialogue System for Unity
Topic: organizing for large projects
Replies: 9
Views: 1054

Re: organizing for large projects

Now it works! Thanks Tony!

Good tip about the actor name. I'm wondering if I'll have troubles later on with a giant actor name list. We'll see!
by timbecile
Mon Mar 23, 2020 12:43 pm
Forum: Dialogue System for Unity
Topic: organizing for large projects
Replies: 9
Views: 1054

Re: organizing for large projects

Mine doesn't look like that at all. it's still a flat list.

Maybe I'm putting the slash in the wrong place? I put it on the Actor name.
by timbecile
Mon Mar 23, 2020 12:04 pm
Forum: Dialogue System for Unity
Topic: organizing for large projects
Replies: 9
Views: 1054

Re: organizing for large projects

Hey Tony,

is the slash folder trick supposed to put submenus in the conversation dropdown? Do you have a screenshot of how it would look? I can't seem to get it to work